Jump to content
  • Latest updates

  • Newest Posts

    • I meant for defensive building like Forts and Towers. My only purpose is to increase their fire. When the building almost destroyed, the units inside it will come out. So, I think melee soldiers can buy more time than squishy rangers. I know turtling is a lame strategy. However, I'm still opened for more tips and tricks. 
    • You'll never be able to have flawless code, but you can always build stronger code and better anti-cheat protection. This is the case with maphack, which afaik have been fixed in the latest version. Furthermore, saying that 0 A.D. is insecure just because it's open source is like saying Windows is more secure than Linux because it's closed. Security doesn’t depend on hiding the code, but on how the system is designed and what measures are in place to protect it. Not exactly true. Most—if not all—GUI changes are made by modifying the contents of the GUI folder without even touching the simulation folder. True. And I'm not in favor of enforcing any mandatory system for using certified mods or restricting mods. I'm in favor of making information about which mods are being used by all players in a match (whether signed via mod.io or verified in any other way) available to all players—or at least to the host—of the match. After that, each host can set their own rules. Yes, it’s a big challenge. And yet, here we are enjoying an incredible game developed by a community of developers and players that moves forward in many areas through discussion and consensus.
    • I really appreciate that you guys took the time to verbally appreciate my memes. I'll now make a few more, with a progressively declining standard of quality.
    • I don't know why you would want more HP inside a building. Note that most buildings don't fire arrows. I sometimes use them to warp my ranged units to the far side (garrison, set rally point on the other side, release) so they don't get torn to pieces by enemy melee, or just to save wounded units (threshold set to 50%). If you have any more questions people here usually give good answers. There's also plenty of guides (text & vid) to build order, eco(nomy), strategy etc.
    • Well, that makes me look like a big ol' fool. I take that back and apologize; I actually totally forgot about the market exploit, please forgive me.   ...But talking about how the other side doesnt even want to have a real discussion is certainly not shifting the topic, right?   Alright, but as long as 0ad is open source, you cant enforce anything really. If a cheater really wants to cheat, he can build the game with some of his own code injected.  Now, making it so you would atleast have to do that "injection", to be able to cheat, would still be an effective deterrent for many cheaters, but if done wrongly, could also hurt the developement of "non-cheat"-mods, like GUI changes (even if they are just resizing buttons, you change the simulation folder afaik, so youd be flagged incompatible by the current modio rulings? So if we somehow made it impossible to play with mods flagged incompatible in modio, I couldnt make any changes to my gui, as harmless as they may be, without injecting it before building the game, which would be a significant detriment to the modding aspect of the game) [tl;dr: Restricting mods further hurts modding.] So enforcing a consensus (if we could reach one) is quite a challenge, isnt it?   I agree with you. I would consider using autostart to be pretty embarrassing. Good thing the only cheat I use is autociv, which seems to be generally accepted. I was not trying to defend people using autostart (they shouldnt), but rather trying to lay out why I dont care whether they do. Some people take games too seriously and try to get any advantage they can, be it fair or not. Thats embarrassing for them, but as an opponent, I dont really care if its at the level of autostart (or proGUI), since the advantage they gain is so insignificant that it doesnt actually affect me at all. Now, if you dont use autostart or proGUI to gain an advantage, but rather to change how the game feels to you and maximise your fun, it even ceases to be embarrassing.    Ripping my comment about autostart out of context to make it appear like I was talking about all cheats doesnt make it look like you are actually... (The difference is, you have never lost because of autostart, while it is possible you lost because of other cheats. And thats why I wouldnt say "nobody cares" about the other cheats.)   This is a very interesting argument. May I ask on what grounds you say that 1. Most players that encounter players with "cheats" (e.g. proGUI, autostart, autociv) are unaware of the cheats 2. The people that are aware of the cheats cant grasp the magnitude of advantage [because I think almost all of the consistent long-term players know about proGUI, autostart and ofc autociv. And I dont know any user of those cheats that likes to play against newbies that dont know about them. And that the autotrainer function provides any statistically relevant advantage still remains to be proven.]
    • Thanks for the reply. Since all garissoned soldiers add same fire power, now I think it's better to place melee units inside a building since they are greater in HP.
×
×
  • Create New...