Hi, @Caroby. Welcome, and thanks for your contribution!
I wanted to mention that cycling through buildings is already a feature available in the Autociv mod (you can get the latest version with some bugfixes here). In addition, this functionality has been incorporated into the next version of the game, along with hotkeys for constructing buildings and selecting units by class.
The only difference compared to your mod is that, when cycling through buildings, the camera doesn't automatically focus on the selected building. To do that, you need to use the Focus Selection hotkey (default: F).
On another note, I tried your mod, but it only selects the first building of each type that I constructed. It doesn't let me cycle through the other buildings of the same type.
Hi @Caroby, indeed I feel hotkeys for certain things like the ones you mentioned are needed (and indicated with button tooltips or whatever), I have it written down for my future suggestions. Since there are some I've always used in AoE and StarCraft, I have to constantly remind myself that in 0 A.D. pressing H won't cycle between Civic Centres (nor could I find a key that does this yet).
UPDATE: 0.5.3
Han
Added the ability to recruit 4 Ministers.
Each Minister selects a location within a 20-radius (aura bonus) that has the highest number of units gathering resources.
I'm not sure what you mean, since all water seems to behave basically the same. What I mean is what could be done at different water levels. On a post some months ago I mentioned that water could be:
-Shallow: for the transit of most land units (except siege for example) and small boats. Now I'd also add land unit coastal fishing (mentioned many times and done in the first AoE already), and possibly mining (as I just mentioned).
-Moderate: for small and normal boats, but not the largest ones. Now I'd also add swimming for some like Iberians, and possibly deeper mining for a few (since the link mentioned 3.6 m deep).
-Deep: for all boats. Maybe eventual bridges should not be built over it (except for the Persians, who could have also bridges made of ships). Now I'd also add that by that I mean placing a pier on it, a small hanging section over it would be ok.
Now I'd also add Oceanic to differentiate sea and ocean going vessels, which was a big difference between many ancient Mediterranean and northern European ships, as recently mentioned. Of course this (and possibly other things just mentioned) might be too complicated for vanilla, but just to open the possibilities for some mod.