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Who's Online 1 Member, 0 Anonymous, 487 Guests (See full list)
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spec and normal map related to germ_struct_03 seem to be existing twice and there is a redundant prop in an actor file that leads to the following missing prop point message:
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Buenos días , tardes o noches; - Es solo un ejemplo jajaja Muchas gracias me encantan, de hecho , los tengo uno como icono de perfil @wowgetoffyourcellphone jajaja -Esta también me gusta mucho. -Astures y celtíberos.(Puedo buscar referencias) se ve genial. Disculpen las molestias*
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The more i think about it, the more I think we could just remove auto-attacking building all together. Like units do for Gaia buildings basically : don't do anything unless specified. Maybe since some cite the case where you could want units to start attacking/capturing everything nearby, violent stance would restore this poking holes in all nearby building with your spear for 40 min behavior.
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By guerringuerrin · Posted
As Attack move also makes units to attack/capture buildings when they see it and Attack move(units only) attacks only units so the units doesnt get stuck attacking unnecesary buildings. -
By guerringuerrin · Posted
1) Yes. in Options > Networking / Lobby > There is an option "Max lag for observers". you need to set it to -1 (minus 1) so the spectators doesnt affect the game 2) IMHO. Yes and no. I believe It's more about ISP routing problems rather than distances. For example I mostly have some ping( ~300 ms) with some ppl from Asia, mostly from India but it's not everyone from India, just some ppl. And these same players with some lag with me doesnt lag with others in the same continent ( south america ) And I agree with this too.
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