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    • In this update, siege units remain unchanged.  Mod update: Added detailed description in the first post. Elephants are available from phase 1, but their characteristics are significantly reduced. When moving to the next phase, the parameters improve (similar to the Arsenal and Ram). Auras have been added for some buildings. Now, the construction of Barracks, Stables, CivCentres, and Wonders will give bonuses.
    • @Frederick_1 Debian Sid already has 0AD version 0.28.0, but the dependencies require Debian 14 Forky. https://tracker.debian.org/pkg/0ad Under Debian 13.x Trixie, it can be compiled using the Debian method from Debian sources. The files (‘*dsc’, ‘*debian.tar.xz’, ‘*orig.tar.xz’) are at the bottom of the page: https://packages.debian.org/source/sid/0ad https://packages.debian.org/source/sid/0ad-data An interesting fact about ‘cbindgen’ – version 0.26 is sufficient for compilation (entry in the 0ad_0.28.0-3.dsc file): If you are interested in this method, let me know – I will describe how to do it. Best regards
    • I think it's fine for the 0 A.D. logo, but a tattoo would give a different context.
    • Hey folks, I'm excited about 0.28.0 so I made a pull request to winget-pkgs for the update: https://github.com/microsoft/winget-pkgs/pull/341927. Some validation step has an error that I am not sure about (I suspect it is on their end), but I thought I would post here. Is there a good place to contribute some automation around winget package publishing? I also noticed the x86 and x64 packages aren't signed which requires approving an install prompt. Is that expected, or just a temporary gap? Thanks
    • Is there a comparison table of unit and building stats for all civilizations? A single line displaying hit points, cost, attack types and levels, defense against various attacks, production locations, available levels, and spawn conditions... For example, a comparison of all foot pikemen from different factions, all swordsmen from different factions, all cavalry spearmen, all heroes, all castles and towers from all civilizations, and so on. Such a comparison table would be very useful for choosing a game civilization before a match and for determining counters to various units from different factions and tactics selection. It seems like I've seen something similar somewhere, but maybe I dreamed it?  Overall, it would be best to have such a table directly in the game, as unit and building stats periodically change from version to version.
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