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I agree with that. The issue of too many units capturing one building in the first place.
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By real_tabasco_sauce · Posted
This was already the case, adding regen rate just shifts the curve rightward. Also, I don't get how adding 1000 points would help that much in the cases you bring up. 5 seconds to maybe 5.5 or 6 seconds? -
By ittihat_ve_terakki · Posted
That’s a nice move. 35 and 50 with an upgrade sounds good. I’m not exactly sure which issue you’re referring to, but in any case, 20 is a low number. Increasing it would make sense. Let’s say it’s better not to stack all your hopes behind one fortress. -
That would be one of the easier balance corrections, but it wouldn't fix the issue. What if a player attacks you with 200 Marian Roman Legionaries? That are magically stacked in a corner of your Fortress. The end result would be the same. No, the enemy needs to surround the Fortress, and you can't surround it with 200 units.
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By Perzival12 · Posted
Remove disbanding formations… thereby turning formations into battalions. Bad idea. I personally have never encountered this exploit everyone is mentioning, and it doesn’t seem like it would be much of a problem if we just fixed collision.
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