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Seems to be a big thing to implement in 0AD. I am making a new AI, and by using the default mechanics in the code, my AI knows everything on the map. It is theoretically possible to let my AI to restrict himself from seeing the entire world, but that would not be a nice solution because when you watch replay you still don't see the fog of war. Somehow the game engine on the AI part has to be rewrote for that.
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Advanced tips: I am also playing on macOS without a mouse. To play decently you must map some hotkey to function as trackpad click and secondary click, by software such as Karabiner-Elements.
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@Gurken Khan Known regression bug after loading saved game, the AI is disabled. https://gitea.wildfiregames.com/0ad/0ad/issues/8674
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By Gurken Khan · Posted
Really disappointing game. I guess the AI just didn't feel like it? They all produced 20+ units, built five structures and called it a day; only activity that continued was some peeps on wood. That's not how a game should go. I don't have a replay because I didn't play it in one sitting, but here's a late save if anyone should want to look at this misery. savegame-1945.0adsave
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