https://wildfiregames.com/forum/topic/169808-map-making-support-and-conversion-tool-post-atlas/
For whatever reason I seem unable to access this thread:
The shininess is defined by the spec map, and it should be dark where the hay roof is uv-mapped. Maybe you are using different materials in the .xml actor files and in some cases spec map is not taken into account and in some cases it is?