There was a recent proposal to use an area as target instead of focussing on one target (the closest one) only which may lead to an overkill. Possibly the two changes could work hand in hand?
The general idea would be to work around Lanchester's square law. Because several units can attack one unit, it's better overall to focus fire on one unit until it's killed (without overkill however), and then move on to the next, rather than distribute damage to the group as a whole.
I'm not 100% sure how to fix this elegantly - perhaps to an extent it's not really possible or desired - but in principle it should make the game fight less snowballs, which I think is generally a pretty good thing for an RTS.
Good points! Sound more realistic. From my perspective, a minimum attack speed needs to be available though (until exitus). Would that also affect movement speed? (for hunted animals as well as for advancing/feeling troops)
Indeed this feature would remove the need to micromanage (focus your "fire" on reducing enemy forces by quantity i.e. kill them individually one-by-one) but rather damage them across the board. This could however affect gameplay to quite some extent. Should that be tested with a separate mode first?
I am catching up with a long backlog of unread stuff from a couple months of absence, so I am seeing the excellent housekeeping work you folks have been performing on the issues. Great job and thanks!