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    • Mmm. We debated this stuff years ago. I'd rather battalions be permanent. Why? Because of the APM loss from the management required to band and disband the battalions. Battalions are supposed to free up APM to allow for deeper, yet higher level, tactical things like formation bonuses, flanking attacks, charging, etc. 
    • Maybe because that was 4 years ago and my views and understanding have evolved.  The way you approach things is very off-putting. What an idiot I was 4 years ago to not realize the two versions of the pantheon looked different! 
    • Let's see... Battalions need to be flexible. The battalion could be disbanded. That would be an advanced feature. The difference between formation and battalion would be a cohesion bonus. The formation would be that a battalion is formed by a single unit type. For cohesion to work, there should be no more differences than experience.Champions and mercenaries cannot belong to the same battalion.Except for certain factions. There should be an AI battalion AI like there is an AI for units. As you can see, it's not something easy to implement. It should be optional in the rules of the game.
    • Yes. I'm talking about battalions between. 15 and 30 units (max). @Radiotraining: And then you get that personal "immersion" or "attachment" in how you can upgrade each battalion individually and make them unique. Add an officer, a noise maker, upgrade their armor and weapons, etc. Maybe even have a meta where there's a screen outside the match where you can customize battalions and they show up in-game available to train in the UI. 
    • I agree that it make things a bit weird. For capture also I don't like that currently, if for example you surround a building with walls/palisades, a tiny breach is enough for the enemy to fit 80 units capturing.  However that would hold true if capture stay at is, which won't be the case. Next release you just ring the bell and females will be enough to prevent enemy from capturing. Back to the meta where nothing happens before min 15.... 
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