Right. We are delighting in the challenge. The strategy. Competition. The history. For many, history is their "Fandom." Killing and destruction isn't the point. The drama is the point. Lessons learned and relearned. Achievement and politics.
They were used alongside more complex siege engines.
Maybe could be an option available at phase 2.
I think at least more civs without siege towers or catapults could have them.
I could not agree more and this, indeed, cannot be underlined enough. The game is supposed to be fun to play like solving a complex puzzle, just with way nicer graphics and more axes of freedom. Real war is never fun, for no-one.
@ManasManushyathanks for your initiative! When addressing Atlas itself, could you also make Atlas usable by external tools? That would be absolutely awesome! Here is a little wishlist of changes I would love to see:
Pass the game’s command line through to Atlas
Write a small status file and set an exit code.
Open the game’s archives with read sharing, if nothing depends on exclusivity. (I don’t know why they are opened deny-read)
Please have a look at the attached proposal document.
I cannot and will not touch the sources myself as I am not a SW developer, hence don't want ot pollute the code basis (I am only using vibe-coding to define tools around Atlas using Anthropic Claude Opus 5.5/Sonnet 5.5).
Still, if you agree, I'd ask Claude to provide change proposals for indiviual code sections (based on 0.29 SVN) for your review.
Please let me know!
Thanks and best regards,
Grautvornix
atlas-external-control-proposal.md