In general, I have a bad feeling about this feature if applied globally.
This depreciates formations even more (not that I'm a fan of it) as all will be as slow as the slowest unit.
At first thought I could see this for fanatics or camp cav. Or with a general speed floor of the speed of infantry. So infantry won't be affected at all.
But on second thought, if you think about the micro battle with a few cavalry at the start, this depreciates retreating. Since when you retreat, you know the few wounded will fall behind and fall prey of the remaining army. I think this will be the biggest effect. That on all spots loose single soldiers can get taken out easy.
I also don't think more incentives for healers should be implemented. The ranking and cost saving is already incentive enough. They are a complementary unit for when the game play allows it. But not a necessity.
I’m seeing this in a few ways. For the sake of linguistics, I’m just going to presume that this is going implemented.
Adding this will make retreating much more costly, meaning that faster units will become even more valuable (because they can retreat faster).
Healers will be much more useful, rather than a side unit thats only useful in massive numbers.
If this is applied to hunting, it will kind of make hunting overly easy (I have problems with the hunting system in general, but thats another topic)
Some units should be immune, such as heroes, siege machines, some champions (Naked Fanatics would make sense lol)
This will 100% increase snowballing further, since the more injured an army becomes, the less effective they are at combat, which makes them get injured faster, etc.
I don’t think this should effect attack speed; if the idea is to show that wounded units can’t walk as fast because of they’re injuries, then how can they swing a sword at all; also, on the balance side, this just further increases snowballing, which is a major problem.
Finally, just a simple request if this is actually implemented: PLEASE make this an optional component rather than a required one, modding is hard enough without going through hundreds of template files to add this to them.
IMHO, I think applying it to all units would encourage snowballing. I understand it creates an incentive to use healers, but perhaps they could be improved to create the same incentive.
I like it for hunting, and it could be fun with certain special units like heroes or mercenaries.