Civilians become better lumberjacks after the first wood upgrade, and better miners after the second mining upgrade.
Citizen Soldiers are not economically viable anymore and training them puts you behind. So the optimal game plan is either
hyper aggression and attack the opponent after a few minutes so they could not wall / build defenses yet, or
super defensive and tech to P3 and get to 100+ Civilians before you train only Champions.
If you want AoE2 rage forest where there is instantly a lot of fights, then 10-30 minutes of boom, then fighting with endgame units it will be great.
If you want fights between late P1 and early P3 to happen it sounds like an awful change.
Emblem
I'm going to add Gaius Marius as a hero:
And I'm thinking of rounding out their hero roster with the...
Gracchi Brothers:
https://www.wikiwand.com/en/Gracchi_brothers
The Republican Roman civ's only economically focused Hero options. You'd get two Heroes to train, who are a bit weaker than other heroes, instead of the standard 1 hero.
@Stan`was this addressed ?
I see your comment in https://code.wildfiregames.com/D4669#203984 :
In A26 we added another code path that uses the SDL instead, to check if functionality stays the same so it's okay if that particular code returns unplugged CPUs for now. It's only for the optin hardware detection on https://feedback.wildfiregames.com/
However _SC_NPROCESSORS_CONF is still in current master:
https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/lib/sysdep/os/linux/lcpu.cpp#L61