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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,5k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,7k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      28,2k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,9k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,1k
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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,5k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 600
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  • Topics

  • Posts

    • Yes, it's a work in progress created and maintained by @Stan`. It's happened to me a few times too. The good thing is that it's a great way to preserve replays and also to consolidate statistics and interesting game data. I imagine it can be improved over time. 
    • Мы строим качественный каркасные дома спб быстро, надёжно и по доступной цене. Она успешно адаптируется под разные погодные условия в России. Владельцы отмечают удобство эксплуатации такого жилья в повседневной жизни. В результате большинство хозяев довольны выбором и не испытывают сожалений. Небольшой вес строения дает шанс применять бюджетные решения вроде свайно-винтового или мелкозаглубленного ленточного фундамента.
    • https://github.com/StanleySweet/zeroad-mesh-rescaler/tree/main (it's still rough)
    • Wow, did not know about this Pallas.  Nice concept. Um...well, seems I need to upload some replays where I was on the wining  side.... luckily I am not recognized by the system. Nice to see some games I have missed.  Altough it seems little awkward to get them active to watch. Extracting the files and putting into the replays folder sometimes works, sometimes not. No matter weather I rebuild the cache or not.  
    • @wowgetoffyourcellphone i've managed to make the chicken a single gatherer only and 10 food supply, also added the chicken subtype to the food resource but how i can make the unit apply the visual variant of carry chicken ? i want to test properly the carry chicken animation.
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