Jump to content
Sign in to follow this  
Alexandermb

==== (Norse) Walls ==== [COMMITED]

Recommended Posts

Another dilema, one is accuracy the other is gameplay.
The gate as the reference pictures of a norse fort, the building with roof should be a bit lower, and only infantry should be able to enter by the gate. because there can't be any reason to let bigger things to enter, like siege rams, that is  a disadvantage for a fortification.

So, the gate should keep the gameplay parameters or follow the history accuracy ?

 

gate up.JPG

gate.JPG

  • Like 1

Share this post


Link to post
Share on other sites

Finished the gate, only animations needs to be done

gate.thumb.JPG.038ffc70926184109dd8c9755a1e3eca.JPG

(towers aren't part of the gate)

(Size)
 

Spoiler

595834a347e31_gatesize.thumb.JPG.0a2c1e60d17517dc2f96811c13a62718.JPG

Tower fixed]

 

Spoiler

595837db55c2e_norsetowerb.JPG.4aec27172316f3b9452a7e12c339b681.JPG

 

Edited by Alexandermb
  • Like 1

Share this post


Link to post
Share on other sites

This is the inner side of the gate, if someone put this side outside when you order your units to leave the garrison, they are going to be rapped be the enemy.

 front.JPG.4233d7d38844897e3b370bd70b4afd4e.JPG

  • Like 2

Share this post


Link to post
Share on other sites

@stanislas69: the AO don't really make efficient use of the texture (a lot of space inbetween) and I think the amount of samples used is maybe too low (there's quite a bit of noise)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...