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Ykkrosh

Progress reports on funded work

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I guess the more pertinent issue is not to explore other channels to raise funds, like Kickstarter, but what the team plan on doing with the not immaterial pool of as yet unused funds raised in the last round.

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Yeah, the main issue is not to get money, we already have that :P The main issue is how to best spend it. At the moment none of the programmers are able to work full time on the game, which makes the decision of what to do harder.

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You maybe could set up an open source bounty to who is able to improve the pathfinding (or other areas).

We might end up doing something like that, hopefully we will not have to do it for the pathfinding though as Philip seems to be getting more and more able to finish his work on it :)
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An open source bounty is probably the way to go, but we would need to ensure the code is clean, not something someone has put together quickly.

What is the current issue with Multicores? Is the game not taking advantage of them properly? O.o
Everything runs on one core, one thread at the moment. The reason for this is so we can easily see speed bottlenecks (like pathfinding and the AI). Once the bottlenecks are improved, then we can split parts out into their own threads. This is still a while off though. Philip is working on the pathfinding, and wraitii (last I heard) is working on an AI rewrite to make it more efficient. So we're making progress toward speeding up the game.
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An open source bounty is probably the way to go, but we would need to ensure the code is clean, not something someone has put together quickly.

Sure, this should obey usual code standard. Eventually a requirement could be to work tracking progress on a ticket or a thread forum rather than doing a single code drop. Also the reward should be given after the code is approved and committed and at least after two weeks without reported bugs.

We might end up doing something like that, hopefully we will not have to do it for the pathfinding though as Philip seems to be getting more and more able to finish his work on it :)

Good news with the pathfinding! :)

Other example bounty could be:

  • usable Android port;
  • cleanup and commit tickets like #885;
  • improvement of 5% speed of a reference game replay, working on an area of choice (excluding pathfinding if it's being rewritten);
  • use a thread to get at least a 10% speed up of a reference game replay;
  • other improvements few ones have interested in doing but that can benefit the game.

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A few years ago, on the OpenTTD project (an open source transport sim) a contest (most winning AI in a tournament of all AIs) was particularly successful in coming up with new and different AIs. This aspect of the project had lagged for several years with a poor AI in place, and the project got a lot of energy into that area and generated several which are now included with the game:

http://www.tt-forums.net/viewtopic.php?f=29&t=36059

The AI in 0AD is fine, but at some point it might be worth considering a contest model as one potential alternative use of $.

- Dialectric

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