Farms currently produce the same output/ have the same total food available regardless of where they are placed. One possibility for more realism would be to have three or four levels of either output rate or total food, A, B, C, with D being none/can't build there. Nobunaga's Ambition has a system like this for all buildings, with a site suitability rating as you move around the build icon. The A,B, and C correspond to different color icons, green, yellow, red, for how much output the land will produce. Having land vary in output would make farm placement somewhat more strategic without requiring constant management or getting too far down the path of city building games, which devs in other threads have said they want to avoid. It would prevent unrealistic layouts like building farms on the stone courtyards in the middle of towns, and might help balance the power issues related to infinite or reseedable farms discussed in this thread. How hard is it code-wise to get the info on what kind of texture is under a given building / under the cursor? I'm a programmer, haven't work in C, but might give coding this a shot anyways. - dialectric