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Posts
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Everything posted by Dunedan
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The next release of 0ad won't have this requirement anymore. See https://gitea.wildfiregames.com/0ad/0ad/pulls/7742 for details.
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In theory it might be, but unless there is a way to automate that, that sounds like an absolute microing nightmare.
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One merchant ship with five garrisoned traders has the same efficiency as two merchant ships, however 1 ship + 5 traders costs 500 food and 500 metal, while 2 ships only cost 200 metal. As all the units count towards your population limit, 2 ships aren't just significant cheaper, but they only incur a population of 2 instead of 6, you'd have with 1 ship + 5 traders. Therefore garrison traders in merchant ships usually doesn't make sense at all and might be only helpful if you have land based trade at first and switch to merchant ships later on.
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We keep having an eye on the rating disputes and take action if necessary.
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That's wrong. You might have been thinking about interpreted languages which use a Global Interpreter Lock (GIL), like CPython, which results in them not being able to utilize multiple CPU cores when using threads, but that's a limitation of such languages and doesn't apply to C++. And as a side note: Even in languages which use a GIL, multiple threads can be faster than multiple processes, depending on the kind of work to be parallelized. Check out for example the commit linked below, where I speed up validation of entities. I compared using multiple threads vs. multiple processes, but as more time is spent loading data from disk than doing actual CPU heavy computation, using multiple threads instead of using multiple processes was significantly faster, thanks to threads having a much lower overhead than processes. https://gitea.wildfiregames.com/0ad/0ad/commit/e755ef715565409b93cecdb2d84b5098a518fef6
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You're probably looking for the multiplayer lobby. "Join Game" is for directly joining a game, "Game Lobby" for the multiplayer lobby.
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https://gitea.wildfiregames.com/0ad/0ad/issues/7979 maybe?
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Release Preparation of A27.1
Dunedan replied to Itms's topic in Game Development & Technical Discussion
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petition to remove MarcAurelius from mod team
Dunedan replied to Barcodes's topic in General Discussion
If you believe a moderator is abusing his privileges, please report that in a private message to me instead of accusing somebody publicly.- 1 reply
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The most recent release of 0 A.D. is Alpha 27 and can be downloaded here: https://play0ad.com/download/ The link posted by @Stugna points to unreleased code, which might be buggy and break stuff. It's not meant to be used instead of Alpha 27 for regular playing, but rather for testing upcoming changes. Unless you really know what you're doing, don't download anything from there. If you want to test upcoming changes, please report your findings as described here: https://gitea.wildfiregames.com/0ad/0ad/wiki/ReportingErrors Once there is a new release of 0 A.D., it'll will be an announced and you'll find updated instructions how to install it on https://play0ad.com/download/
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Engine enhancements for rebuilding A27
Dunedan replied to Seleucids's topic in Game Development & Technical Discussion
Yes, that's correct. The hashes are sent to all other participants of a game each turn to detect out-of-sync issues, so without having computed the hash you can't send it and therefore can't advance to the next turn. Same is true for recipients as they have to build the hash of their own state to compare it to the hash they received from the host. @Seleucids If you're interested in digging deeper into this topic, you might want to read about all the different ideas how to improve it in Gitea: https://gitea.wildfiregames.com/0ad/0ad/pulls/7610 https://gitea.wildfiregames.com/0ad/0ad/pulls/7657 https://gitea.wildfiregames.com/0ad/0ad/pulls/7738 https://gitea.wildfiregames.com/0ad/0ad/pulls/7829 https://gitea.wildfiregames.com/0ad/0ad/pulls/7830 -
Engine enhancements for rebuilding A27
Dunedan replied to Seleucids's topic in Game Development & Technical Discussion
You might be happy to learn that I don't play with these or any other patches, as they're not part of a released version yet. -
Please mind that this thread is solely for reporting, not for discussions. All replies which do not report disputes or offenses will be moderated.
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Maps removed could be moved into a "all maps" mod, so they're still available if somebody really wants to play them.
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Any update regarding this? I'd very much appreciate more quality over more quantity. Maybe an approach to proceed would be to group certain similar maps and unify or only keep one of them.
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Training Times (Or Why the Fastest Click Wins)
Dunedan replied to Thorfinn the Shallow Minded's topic in General Discussion
What I'm referring to are the number of players playing online using the multiplayer lobby. The data you quote is from players having feedback enabled and from players using the Linux snap packages. Both of that isn't representative. -
Training Times (Or Why the Fastest Click Wins)
Dunedan replied to Thorfinn the Shallow Minded's topic in General Discussion
Most of the players who started playing 0ad during COVID, stopped doing so before a24 got released. There wasn't an immediate decrease with the release of a24, however during a24 the number of players playing online continuously decreased, until it reached a point where it was roughly equal to the number of players before COVID. I'm not sure if we can attribute the loss of players during a24 entirely to a24 or to what percentage it was just due to lifted COVID restrictions or people naturally loosing interest for a game they played for a while. That said, I personally stopped playing 0 A.D. after a24 got released as it felt just dull and boring compared to earlier versions. Even if we would want to, it'd probably be a bad idea, as only players with the same version of 0ad can play together and the constant need to update 0ad would annoy a significant portion of the player base. Many players aren't as invested into 0ad and aren't as tech savy that they'd want to update 0ad once a week. In my opinion the perfect release cycle is somewhere between once a week and once every two years, however the number of players playing a26 online had been pretty stable over the course of its life time. For such issues, players can use mods. If mods are limited to a small number of changes/fixes it also becomes easier to get them onto mod.io and to convince other players to install them. -
There is a long-living thread for this kind of reports: Please comment there the next time.
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https://gitea.wildfiregames.com/0ad/0ad/wiki/Localization
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Doctororgans left rated 1v1 with fullmetal when he started losing
Dunedan replied to fullmetal's topic in Gameplay Discussion
@fullmetal: please don't spam with such threads. Reporting it once in the dedicated thread is sufficient: -
Doctororgans left rated 1v1 with fullmetal when he started losing
Dunedan replied to fullmetal's topic in Help & Feedback
I'm locking this thread, as we have a dedicated one for such reports (where this incident has already been reported as well): For future reports what's useful in addition to the logs are screenshots of the ingame messages exchanged, as they're not part of the logs. -
Thanks for the report, but please report something like that privately to a moderator next time. Also screenshots and other logs of such activity are much appreciated.
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There is a ticket for video playback by the way: https://gitea.wildfiregames.com/0ad/0ad/issues/4724