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soshanko

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  1. soshanko

    Economy and Citizen-Soldier Movement Speed

    yeah but if archers defence upgrade added then should be a metal cost needed to add. actually I will say also adding a mele combat capability like using a knife etc.
  2. soshanko

    Economy and Citizen-Soldier Movement Speed

    mele units can have more armor and hack maybe? so that they become more invincible or just a extra defence update for mele in the armory. archers 60 food 30 wood 10 metal is my propose.
  3. soshanko

    Faction : Nomads Xiongnu

    do you have concrete evidence of xiongnu structures and color? any resource that shows that all of their color was as it is in the game?
  4. soshanko

    Faction : Nomads Xiongnu

    you know game is fantasy. so people want something eye catchy. that's all.
  5. soshanko

    Faction : Nomads Xiongnu

    I think mainly a color matching is needed. huts can reflect more light and can have a level up brightness! I think the ashy color from all buildings can be replaced, I will suggest more later if you like.
  6. soshanko

    Economy and Citizen-Soldier Movement Speed

    can not sling get a bigger radius while throwing? I mean fat like 10x. but not in pic but when it comes to collision? there is also another idea like used in terra megna mod. building transfers into moving cart. can not slings transfer into somekind more radius thing? in programming not in look. may be for the width they look like separed. lol.
  7. soshanko

    Economy and Citizen-Soldier Movement Speed

    yes agree with Sundiata. slings should be on more lose formation while throwing rocks. there should be more space. but at speed of running they should be faster than archers because they are lighter. they should cost less because they can collect their weapon from anywhere. as they are in lose formation, they also should take less damage and as they getting weapon from anywhere they must be able to throw in higher rate than archers, and archers should fire less if there is a less stock of arrows but they can collect arrow thrown from enemy if enemy have archers. making anyone unable to fight I mean injure enemy is enough to get an upperhand in the real battle. so killing enemy is not necessary. lul. I am agree with you. thanks.
  8. soshanko

    Faction : Nomads Xiongnu

    colors don't feel alive! color combination can be updated. mini pics of soldiers are not clear enough! feels like low pixel image. finishing could be improved on almost every prospect. I wanna say they feels like dead not alive. color matching with the buildings basic color is seriously needed. as an example, Xiongnu huts need urgent color matching.
  9. soshanko

    Faction : Nomads Xiongnu

    overall
  10. soshanko

    Economy and Citizen-Soldier Movement Speed

    slings throw rocks and historically a sling shot is more powerful than arrow bc sling rocks are heavier than arrow.so slings should damage more. if the enemy is not in proper formation. archers carry a bow and arrow container also sometimes a small shield, minimum armor, secondary weapon and helmets .So archers should be slower and cost heavy than slings. as a third point arrows needs a piece of metal for its head and also professional craftsmanship so the archers should be cost heavy. I would rather propose . a metal cost for archers(reduced wood to 30! and 10 metal!), . increased armor . secondary weapon to fight in mele combat.
  11. soshanko

    Faction : Nomads Xiongnu

    I have downloaded and checked the mod. The problem first came to my consideration is the look. Its really poor. Graphic works are very unprofessional compared to the main game factions. Need to focus on the graphic and do it more professionally. *sorry if this comment hurts anybody.
  12. soshanko

    Faction : Nomads Xiongnu

    great choice as a civ. will their nomadic life style implement in the game? like herding, shifting places etc.
  13. soshanko

    A23 balance done?

    I know that servo. but cutting resources is logical. it will feel like real life thing. mostly the siege will be more meaningful. not just destroying buildings. when you get more and more similarity to real life, you get more real logic to continue playing.
  14. soshanko

    Isometric View Option

    yeah support the isometric view. and if also a option to see more area 4x may be good for planning.
  15. soshanko

    A23 balance done?

    yes this is most logical idea. a building for creating horses will be needed. soldiers can cost enough food for next 5/8/10 min and these extra min should be use as a stock. Because when the food resource is depleted, soldiers need to fight or work for next atleast 10 min. a research can be added to increase this food stock. also units could cost less regular food when the food stock is in a bad condition. although that can effect the health of units.
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