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Sturm

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About Sturm

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  1. https://commons.wikimedia.org/wiki/Category:FOSDEM_2019
  2. Hi guys! Pls, upload some pictures on Commons!
  3. For the honor of Gods, we do need new head meshes!
  4. I really think that 0 a.D. would have a Wikibook documentation branch.
  5. I really hope to see some "lightning" changes in the next version. lol Anyway, congrats to u all guys. The game rocks!
  6. Hello everyone, Trying to take advantage of the possible shorter changelog of the next version of the game, how about if the person responsible for the changelog videos (by the way, that does a great job! Congratulations!) take a time to create some presentation videos for the main active mods, featuring the main factions, visual art etc. What about? Let's enjoy that the next 0 a.d. changleog video will not have much to report on changes in the vanilla version. In addition, we can indicate the online access link to the videos in the description of the mods present in the vanilla version. Regards, Sturm
  7. Yes, that's true! An interesting text on this topic (Pictures and 3D models of public domain art) can be read here: https://commons.wikimedia.org/wiki/Commons:When_to_use_the_PD-Art_tag
  8. Another one that may be useful for 0 A.D. and its mods... Indiana University Publishes 3-D Models of More Than 300 Renaissance Treasures From the Uffizi Gallery’s Collection Online - https://news.artnet.com/art-world/indiana-university-uffizi-gallery-1332494
  9. Wikimedia Commons (or simply Commons) is an online repository of free-use images, sounds, and other media files. It is a project of the Wikimedia Foundation and Wikimedia projects have long been a treasure trove of 2D images, audio, and video. Since last February we all can upload 3D models of objects to share a new perspective on subjects. This means objects like a 12th century knight’s helmet, a bird figure from Nigeria, or even a working jet engine model can be uploaded, downloaded, 3D printed, and viewed with enhanced interactivity on Wikimedia sites. For sure this is a good news for all the 0 A.D. community also. Read the full post: https://blog.wikimedia.org/2018/02/20/three-dimensional-models/ Go direct to the 3D files on Commons: https://commons.wikimedia.org/wiki/Category:STL_files Regards, Sturm
  10. You can also try here: https://commons.wikimedia.org/wiki/Category:0_A.D.
  11. Hello everyone, I would like to start by saying that I am not a developer and topics just like this one somehow come and go... However, I would like to ask the Wildfire Games experts to put here their ideas on what would be the next BIG steps (epic changes) for 0 A.D., disregarding at first the restrictions of time, money and people interested (volunteers). I know, for example, that the game lag involve many issues, including the pathfinder, but... let's try to describe things properly. What would be an epic change for 0 A.D., how long would this task require with a dedicated developer? How much would it would cost if we were talking about a paid work? - Convert 0 A.D. so that it uses Vulkan, does it make any sense? - Any structural change in Pyrogenesis? - Adjustments in Pathfinder? - What would allow the A.D. to take a notorious step forward in graphics? - Dinosaurs?!?!? Regards and congrats, because 0 A.D. is already an awesome game! Sturm
  12. Hi folks! Imho, both new head meshes are better than the current one.
  13. Hello everyone! First of all, congratulations for this latest game version and its new mods selection/installation functionality. It really is an important step to facilitate the access to the amazing work done by modders. However, let me say that, in a way, History is also important for mods, lol. What I mean is that it would be cool to embed inside the vanilla version of the game itself, inside some menu (I dont know exactly where), a bit of the all the history behind the 0 A.D. active and inactive mods, with some screenshots, a brief descriptive paragraph, and basic information about release date of the latest version and official website. All this may give us all a sharper dimension of all the collective effort around 0 A.D. and its mods - present and past. For instance, look at both screenshots below: a real image of the game mods selection, which despite making things easier, is still difficult to understand for a novice player... The second image intends to give a general idea of how a mod history menu may looks like, just like on the site: https://www.moddb.com/games/0-ad/mods, although it is possible to expand and make things even clear / better / more information. What about?
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