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Showing content with the highest reputation on 2016-01-29 in all areas

  1. In what way just saying that it does not work is not enough info to determine exactly what is happening for you as you may have made assumptions on how it should work so what exactly is happening so we can determine if it is a bug or a misunderstanding on your part. Enjoy the Choice
    3 points
  2. fixed in r17722 by putting the iber cc. Delaying the town phasing after the migration as suggested before would imply that only fishing boats can be used to migrate (other ships are only available in town phase) except for cart which would then have an unfair advantage.
    2 points
  3. Please Gameboy, I think that there's no problem on asking about the development of things, but if he didnt answered you, don't insist. I think that bothers a little (specially on track)
    2 points
  4. Plan is to make herding a good option. It is the third Phase-1 food option: Berries -> Hunting -> Herding. With these 3 option, I think it would okay to be only have farming in Phase 2. They can have a extra foraging vs. hunting pair of tech or some bonus of them.
    2 points
  5. In the scenario "Migration", there is no icon for advancing the phase, i.e. there is no icon bearing the Roman numeral II, greyed out or not: This is using 0 A.D. Alpha 18 Rhododactylos (and in Syllepsis). I can't think what I could have done to cause this- it's OK in other scenarios.
    1 point
  6. Cirrow, what do you expect that function to do?
    1 point
  7. To sketch your folder tree, it looks like this right? - /binaries - /config - ... (other folders) - /mods - /mod - /public - /millenniumad * millenniumad.zip * mod.json Could you post a few screenshots to show us your directories? (So I hopefully can see what's going on) I suspect that you have something like a millenniumad folder inside a millenniumad folder so that the .zip and the .json are in this directory: /binaries/mods/millenniumad/millenniumad/mod.json
    1 point
  8. Would anyone besides Farwest need this option? If you don't want to read the specific name, read the generic name. We shouldn't have hundreds of options for things nobody changes.
    1 point
  9. From what I've read in the vision 0 ad sounds a bit like an RTS version of a total war game, not really an AoE clone. Less focus on economy (yet still you need to manage several resources which is a good thing) and more focus on armies and unit compositions. That's why I think 0 ad should use a battalion system instead of individual units. Right now the individual unit management is very tedious and keeps you away from fighting. Also, because all gatherers work as combat units its very hard to apply pressure on the enemy as I've stated numerous times already. I'd really advise to have a look at this.
    1 point
  10. 1 point
  11. 1 point
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