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  2. Thank you. That fixed that error, but now onto another lol: patching file third_party/python/virtualenv/virtualenv/util/path/_win.py patching file third_party/python/virtualenv/virtualenv/util/subprocess/_win_subprocess.py patching file third_party/python/virtualenv/virtualenv/version.py patching file third_party/python/virtualenv/__virtualenv__/pathlib2-2.3.5-py2.py3-none-any/pathlib2-2.3.5.dist-info/RECORD cp: cannot stat '../wheels/*.whl': No such file or directory ERROR: SpiderMonkey build failed Going to do more research. Seems that every time I try and build anything from mozilla, it fails.
  3. An article regarding elephants in Sasanian army from Encyclipedia Iranica https://www.iranicaonline.org/articles/elephant-ii-sasanian-army
  4. Persians preferable method of siege warfare: siege mine, siege tower, siege ladder. Siege weapons like onager and ballista was used but not mangonel (due to Delenda Est timeline). Rare tactics, units or strategem: chemical warfare (although i heard they are among the first to use explosives during Bahram Chobin's assault on Hephthalites camp), Elephants (psycholgical effect, pioneering or engineering but usually logistics related tasks).
  5. what happens if prednisone is stopped suddenly drinking on prednisone prednisone rheumatoid arthritis prednisone and autism prednisone 20 mg 3 times a day
  6. Parthian helmet, used by the warriors of Surena in the battle of Carrhae. Late Parthian/ early Sassanian helmet and horse barding
  7. Today
  8. Helmet for cavalryman I've seen Ammianus Marcellinus mentioned well armed soldiers firing arrows from the city walls when Julian the Apostate attacks Persian cities. I've came across with Professor Mohsen Zakeri that a certain Marzban (margrave) employ Sughdian mercenaries to defend the walls of a certain Georgian city. Photo from Eran ud Turan
  9. конструкции из алюминиевый профиль
  10. Are you attempting to build with python 3.12 (or newer) installed globally? Then please see https://code.wildfiregames.com/D5227.
  11. Just realized that the actual error comes from not having the module 'six.moves'
  12. Just tried to run update-workspaces.sh and got the following error: /home/ldh/Downloads/0ad/libraries/source/spidermonkey/mozjs-91.13.1/python/mozbuild/mozbuild/configure/__init__.py:915: SyntaxWarning: invalid escape sequence '\.' RE_MODULE = re.compile("^[a-zA-Z0-9_\.]+$") Traceback (most recent call last): File "/home/ldh/Downloads/0ad/libraries/source/spidermonkey/mozjs-91.13.1/build-debug/../js/src/../../configure.py", line 22, in <module> from mozbuild.configure import ( File "/home/ldh/Downloads/0ad/libraries/source/spidermonkey/mozjs-91.13.1/python/mozbuild/mozbuild/configure/__init__.py", line 13, in <module> from six.moves import builtins as __builtin__ ModuleNotFoundError: No module named 'six.moves' ERROR: SpiderMonkey build failed I have attached the full log. Running latest Fedora release on amd ryzen 7 buildattempt.txt
  13. Yesterday
  14. I propose at least one unique champ building and one unique tech and hero training building (Government center class?) for each civ.
  15. This should be the job of a building called fortress. It should secure an area against unprepared assaults.
  16. While Vantha finishes up the new encyclopedia UI, I decided to go over some of our older articles again and do some edits. Its been almost a year and I've "leveled up" several times with my writing/ editing skills. Here's the first PR: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/143 in case anyone else wants to look them over The Pr's will probably be shorter, but I might do more than one a week. Also, I'm going to merge these sooner because they aren't new articles.
  17. It's interesting, I imagine them as royal guards or whatever. Could be called basic champion. With a Tier Rank called bronze and And those of the special buildings called silver and gold.
  18. What I would suggest is this: let each civ train more 'generic' champions (those that are the same or very similar as the template) from the barracks/stable with the unlock champ tech. Then, for 1 or 2 champs for each civ, diversify them additionally and let them go in either the fort or the champ building, depending on their strength. Then the unit stats could also be adjusted if they are going to a building that is more expensive. I would recommend this once we get enough ideas for cool unique units for each civ. I suppose the centurion, persian immortal, and the fire cav are already sufficiently unique.
  19. If there are no objections then I think I'll hide the topic and ban the original poster as a spammer.
  20. already in the game. the last tab of end game statistics shows all the charts.
  21. I would love to have anti-siege soldiers in the fortress.
  22. But you still discovered something. Good, so then ... lock the topic.
  23. Posting after quite a while. Still lovin' the game after all these years. I'd love to see, if possible, something like a line chart with the end stats that would show progress in the categories throughout the game for each player, including of course the non-human player(s). That way I could see where each of us was and when in the game vs the other(s) playing as the game progressed, i.e., where I fell behind, where maybe i got overstocked needlessly, etc. I think something like that would help my gameplay a lot as I'm just getting back into it after a long layoff. Love what you've done with the place, though! M
  24. I'd say make the "champ building" a standard thing. Call it the 'Academy' class building. Persia's is the Tachara, Sparta's is the Syssiton, Athens' is the Gymnasion, etc. Macedon's is the Royal Barracks. Or move Champs back to the Fortress for most civs
  25. Last week
  26. It's even worse for the Han, their special building costs 300 stone and 300 iron. And since I overwhelmingly go for cav champs that hurts every time.
  27. Proposed changes for the fortress, additional techs and champions: For most civs there is only one technology in the fortress to research: will to fight. On top of that, some may build their heroes there too. But with the upcoming changes and the effort to move hero recruitment to special buildings (i.e. ptol in alpha27), there should be another use for the fortress apart from its poor defensive capability. Therefore I propose a number of unique technologies that should be researchable inside the fortress: These techs would be in a similar fashion like the ones in the imperial ministery (han). You will get to choose one from two mutually exclusive available techs: One has a more offensive character, the other one a defensive; i.e. Siege weapons deal 15% more damage or buildings have 25% more hp Another set of possible technologies are: one that give a small buff in general or a big buff for a certain building/unit type; i.e. Group training time -5% for all military units or +2 pierce armour for slingers Making these late game technologies mutually exclusive will add another layer of decision making and planning to the late game. Do I want to specialise in one unit type and risk being countered by the enemy? Do I focus on the defense as a flank in a TG or do I try doing an all out attack? Additionally there should be a change to the requirements for training champions: Some are trained in barracks others in special buildings. Take as an example the Briton Argos (swordsman) in comparison to the Maurya Visha Kanya. Both cost exactly the same, have the same training time and the same base stats. But the big difference is how you access these units: As a Briton you just click a tech for 600 food and are able to produce your champion out of as many barracks as you like, making it cheap and easy to mass the unit. In comparison as a Maurya you have to build a separate building costing 200 stone and 200 iron each. You have no way of effectively massing up your champions in the same way as the Briton without having to expense a small fortune. It is normal to have 8 to 10 or even 12 barracks in the late game. Therefore to have the same production capacities as a Maurya you would have to pay between 1600 and 2400 stone and iron, being the equivalent of 2 to 3 fortresses and 20 to 30 champions worth of material (ignoring food and wood cost, as they become less important late game). That is why I propose the implementation of one of these 3 different approaches to even out the disparity: 1. Champions can only be build in a special building like the Harmya or Syssition 2. Make all Champions be build in the fortress, with reduced base training time 3. Allow Civs to upgrade their barracks or stables for a price of 150 stone and iron. There they may build champions at the cost of having double the training time for civil soldiers in that barrack
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