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Hey there: If you do: git clone https://gitea.wildfiregames.com/0ad/0ad.wiki.git git checkout update/wiki_text You should see my branch. I can see it on: git ls-remote https://gitea.wildfiregames.com/0ad/0ad.wiki.git
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Have you tested the performance of having for teams? Does it work? If I recall there's an issue on the gittea where they were hesitant to expand the amount of players because of performance.
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Steven Martin changed their profile photo
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maybe delete the bonus damage to cav for champ spear and pique cav ? for classic cav This is justified by their dexterity and light equipment, which allow them to inflict more damage on the rider.
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I'm not really for tech like that, maybe more a nature balance about resistance and point regen. Fortresses must become uncapturable if they have a military garrison of more than 10. City centers must be difficult to capture when defended by a military garrison of more than 10 troops, though it should be feasible for an army of 100 men within 40 seconds. impossible capture against 1 hero and 19 soldiers. Easy to capture if no garnison, medium easy if woman and easy if big army vs woman. Fully garrisoned (5/5) Phase 2 upgrade towers should be just as tough as a Town Center. Fully garrisoned (9/10) barrack should be medium difficult to capture. The regen rate is high high for garnison. Improve HP resistance of workshop siege kinda Tower phase 1 ; ok like that for capture but maybe nerf HP? Question: Do we lose control of our buildings if we no longer have a town center or a building acting as a territorial anchor? If no opponent claims the area as part of their own territory, why should Gaia take it over? Btw : team territory can helps you.. but where we can have this information without playing ton of game?
- Yesterday
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This is just a simple mod that allows you to set up to 8 teams. I got the idea from moreteams.zipmoreteams.pyromod
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Adds support for up to 14 players in random maps (default is 8). Features: - Player slots 9–14 with unique colors and default civilizations - Works in game setup, diplomacy panel, capture bars, and end-game summary Installation: 1. Download and extract the zip into ~/.local/share/0ad/mods/ (Linux) or %appdata%\0ad\mods\ (Windows) 2. Launch 0 A.D., go to Settings → Mod Selection, enable Extra Players 3. If using ModernGUI or any other mods that are not made to handle 14 players, disable them or use the patched version below 4. Click Save Configuration and Launch Notes: - Only works on random maps (scenario maps have fixed player counts) - Try disabling other mods if you encounter issues - Tested on 0 A.D. Alpha 28 (0.28.0) If not using ModernGUI : https://github.com/asuralolxd/extraplayers0ad ( latest) - ZIP (full repo archive): https://github.com/asuralolxd/extraplayers0ad/archive/refs/heads/main.zip - Pyromod (0ad installer): https://github.com/asuralolxd/extraplayers0ad/raw/refs/heads/main/extraplayers.pyromod If using ModernGUI : https://gitlab.com/asuraxd/ModernGUI - ZIP (full repo archive): https://gitlab.com/asuraxd/ModernGUI/-/archive/master/ModernGUI-master.zip - Pyromod (0ad installer): https://gitlab.com/asuraxd/ModernGUI/-/raw/master/ModernGUI-ExtraPlayers.pyromod
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Any bugz? anything you think I should change?
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The capture mechanics need improvement with respect to certain buildings such as CCs and fortresses.
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Settlements conceptual art.
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Tutorials, references and art help
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Settlements conceptual art.
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Tutorials, references and art help
I also thought about your mod, but yours has other variations of this idea. I'm looking for several ideas and will start doing the ones I can. -
Settlements conceptual art.
Emacz replied to Nicolaus_von_Kues's topic in Tutorials, references and art help
Again i love some of these ideas if you can actually tweak the actors that would be awesome! I can create some of the icons with AI too. Here are a few examples of Icons i would like to turn into actors. -
Settlements conceptual art.
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Tutorials, references and art help
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I was thinking how useful it would be to make blocks of houses simulating a village. Some mods would be appreciated; I'll leave references here to expand on a concept. The first concept I found was this one, a simple AoM. It's not what I have in mind, but it's a start.
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==[Task]== Tiny icons set (simple)
Nicolaus_von_Kues replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
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Vassals! (Work in progress) Downloadable
Nicolaus_von_Kues replied to LordTriggers's topic in Game Modification
It would be good myself doing some artistic contributions. I'm going to start doing visual research. I'm going to put it in the art forum so that more people can use it.
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