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  2. Feliz Páscoa a todos! - Happy Easter for all!
  3. You updated the maps, but I didn't sign them. Each release has to be signed. Else it does that. I'd recommend against ticking the make release live when uploading a file.
  4. What did you have for lunch? Also, happy Easter!
  5. I mean we just want to keep playing all and see how they work, make sure we can get rid of bugs, continue to clean things up and streamline it
  6. Ok, thanks! Is there a certain civ (for your mod) that needs to be tested?
  7. I get all templates from 0ad/binaries/data/mods/public/simulation/templates at main - 0ad - Wildfire Games
  8. Do you have any blank templates (or know where I could find them) for a new civ?
  9. Today
  10. My channel: https://www.youtube.com/@strategynewbie You can find @AlexHerbert channel there too, just scroll down the page
  11. you playing with the mod? You shouldn't be able to get "civilian" helots... that is interesting.
  12. I don't know. But, you could check how is done in this mods: https://github.com/JustusAvramenko/delenda_est Or maybe @Emacz can help you with that =)
  13. @wowgetoffyourcellphone I think the information is much better structured now. I also like that you added the large image. It’s a detail that, to me, adds a lot of “personality” (after all, it’s the only visual element representing the “object”). I understand that the bullet point follows a consistent logic, listing in an orderly way the elements the technology unlocks. However, personally, I would still prefer to remove at least the bold formatting from “Unlocks Scale Body Armor.” This way, what stands out more immediately would be the most important aspect of the technology: the military bonuses it provides. I also think placing the cost at the top is a good choice. And the increased line spacing greatly improves readability. Good job!
  14. In Spartan, if I raise the alarm These don't go into my civic center. But when I train one, they go in; it looks like a different unit, that may have something to do with it: Also, is there a specific civ that needs to be tested more than others?
  15. I can’t really tell you. I’ve never modded unit/civ templates. But if I were to do it, I think I’d start by looking at how a civ’s files are structured here: https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/simulation/templates Do you know if there is a guide to making a new civ?
  16. I can’t really tell you. I’ve never modded unit/civ templates. But if I were to do it, I think I’d start by looking at how a civ’s files are structured here: https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/simulation/templates
  17. That's cool stuff to add to my bookmarks I'm not really into modding units, but maybe this web can be useful for you too: https://docs.wildfiregames.com/templatesanalyzer/ Are there templates for the units and structures and other civ data for a new civ?
  18. On the download manager I get this error "Invalid mod: Failed to get metadata_blob from modFile", but I don't know why. Can you help me, please?
  19. Share your channels to watch it and suscribe!
  20. For sure, I usually make new videos at weekends . Oh, understood. I was reading about it at the forums.
  21. Anything to make these tooltips more readable, I enjoy. I'd like to see how those resistances on buildings get more readable. I agree with removing "level", and anything unnecessary for that matter. Unrelated: what is that star? Glory from Delenda Est? Why does it take that resource? I would have loved to see textiles as a fifth resource though, when thinking about all kinds of historical resources, the usual 4 and textiles seem the ones needed to cover most things. It seems to me it’s ignored because that’s what most RTS have done (and could have many sources, both animal and vegetal).
  22. Man, I love open-source. We've touched on this, but I've just enabled Citizen-Soldier upgrade techs on Alpha 18. Thanks to the developers for leaving them in there. All I had to do is to edit several templates and put them in. Since there are no standard rank upgrades through fighting in A18, this is the perfect compromise for me. I've also removed the useless Stamina bar on multiple selection. EDIT: The CS rank stats are all messed up, and basic units are often stronger than Advanced units. It seems like the game was balanced around Basic CS only at the time. Such a shame.
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