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  1. Past hour
  2. Seasoned player here, and I have spent many years in online casinos. I learned discipline through profits and losses. Consistency became my main rule. Fast money rarely work. Practice always matters. Recently I had a solid session while playing online. I used my usual approach. Stake sizes stayed controlled. The total started growing. It felt earned. Chance was only a minor part here lalabetlogin.com. After the win, I stayed calm. I checked the rules and details. The withdrawal process was smooth. Funds arrived on time. That moment confirmed my approach. Discipline once again worked. I share this as a honest case. This is not hype. Online wins are possible. They require time. Smart play beats emotion. Long-term thinking brings progress.
  3. Long-time gambler here, and I have spent several years in digital casinos. I learned control through wins and setbacks. Patience became my core rule. Quick wins rarely work. Experience always counts. Recently I had a strong session while playing online. I used my usual approach. Stake sizes stayed controlled. The balance started climbing. It felt deserved. Luck was only a small factor here lalabetlogin.com. After the win, I stayed calm. I checked the rules and conditions. The payout process was smooth. Funds arrived properly. That moment confirmed my approach. Control once again worked. I share this as a honest case. This is not hype. Online wins are possible. They require time. Careful play beats impulse. Long-term thinking brings progress.
  4. Long-time player here, and I have spent many years in digital gambling. I learned control through wins and setbacks. Consistency became my main rule. Fast money rarely work. Experience always matters. Recently I had a solid session while playing online. I used my standard strategy. Bet sizes stayed controlled. The balance started growing. It felt earned. Luck was only a minor factor here lalabetlogin.com. After the win, I stayed calm. I checked the terms and conditions. The payout process was smooth. Funds arrived on time. That moment confirmed my approach. Discipline once again paid off. I share this as a honest case. This is not hype. Online wins are real. They require patience. Smart play beats impulse. Steady thinking brings progress.
  5. Today
  6. Rice and wheat are neither fruit nor vegetable but grain. (The fruit basket tech from the farmstead also correctly does not affect the grain gather rate).
  7. "Vegetables", in this case, probably means produce from fields.
  8. Yesterday
  9. In two tutorial files, the text states "Civilians gather vegetables faster than other units" but there are no "vegetables" as a resource type in the game Files/Lines: binaries/data/mods/public/maps/tutorials/introductory_tutorial.js line 6 binaries/data/mods/public/maps/tutorials/starting_economy_walkthrough.js line 40 Suggested fix: Change "vegetables" to "fruit" to match actual game mechanics. For sake of completion I found these two vegetables: plant_medit_artichoke.xml and olive trees. I can't comment on plant_medit_artichoke.xml, but the olive tree can only be gathered for wood.
  10. Holy shes. That mexica pronunciation is really ass. DENUNCIADO.
  11. I suppose since the patch contains engine changes, for that you'd currently have to build the game locally... but that version would be incompatible with any other releases or patch releases. If you don't want to do that and are working on a campaign, I recommend you to finish it without the dialogues for now and to just note them down instead. When the PR is merged, the feature will be part of the nightly builds where you can then embed the dialogue and test it.
  12. Is there some way I could download the patch? I have been looking for a could campaign chat for a while, and this seems perfect.
  13. Hello, fellow 0 A.D. players. I write to share (belatedly) the news that my peer-reviewed (academic) tutorial "Teaching History and Languages with a Strategy Computer Game: 0 A.D. in the Classroom" was published in the open access journal Programming Historian: https://programminghistorian.org/en/lessons/teach-history-and-languages-with-strategy-game The Programming Historian has an open peer review process on GitHub. All publications are released with the CC BY 4.0 license. If you might like to discuss anything in the tutorial -- or anything else, I suppose -- please feel free to reply in this thread. I am following. Thank you for making a beautiful, brilliant, and fully libre real-time strategy game.
  14. There are a few instances where the AI doesn't pursue and destroy all remaining units, but instead ignores them. As a result, some units rebuild their civilian centers and rise again, sometimes even conquering opponents. Observing the population or territory graphs after battle is fascinating, with sudden drops and spectacular resurgences.
  15. I also want a multicultural empire where the conqueror can train units of the conquered. But is it feasible for AI to betray or rebel in the event of conquest?
  16. Last week
  17. Olá a todos, gostaria de compartilhar algumas novidades sobre o meu projeto World Rising. Nas últimas semanas, enfrentei vários desafios ao tentar modificar o layout do jogo. Ainda não consegui implementar tudo exatamente como planejei inicialmente, mas estou progredindo e aprendendo mais a cada dia. Como parte desse processo, redesenhei completamente o logotipo , criei novas imagens de fundo e, sinceramente, estou muito feliz com os resultados até agora. Também corrigi alguns bugs que estavam causando problemas — e, como sempre acontece no desenvolvimento de jogos, novos surgiram pelo caminho haha faz parte da jornada. Meu próximo objetivo é me concentrar um pouco mais na IA do jogo antes de voltar a criar novas unidades, tecnologias e edifícios. Estou muito animado para lançar uma versão jogável para vocês testarem em breve. Por enquanto, aqui estão algumas imagens mostrando o progresso recente. Espero que gostem!
  18. I hope this gets you as excited as me: https://gitea.wildfiregames.com/0ad/0ad/pulls/8614 (please don't judge my sense of humor )
  19. someone already tried that i didn't read the hole thread but it looks like they were successful
  20. That is why I prefer Conquest Civic Centre mode. However, it would be nice to make demands of your opponent, like requesting tribute before agreeing to an alliance or demanding a surrender.
  21. Hi @among, welcome to the forums. In alpha 27 and up, hold the "c" key while the cursor is over the enemy building and right click on it to capture it. Now, a little rant. If a core feature of the game needs to be explained this many times to this many people, maybe it's not a good, or well thought out feature? Have you ever thought about that?
  22. While translating I noticed a historical inaccuracy. Somewhere r28 contains the following sentence as part of a string: According to Wikipedia that battle happened 338 BC: https://en.wikipedia.org/wiki/Battle_of_Chaeronea_(338_BC)
  23. Since the new December 11 update, it has become impossible to occupy enemy bases. Pressing the Control key does not work. Could you please check and confirm this issue?
  24. Is it really necessary to develop and maintain roads in all cases? Additionally, is it possible to call for surrender when a state or group is on the verge of collapse? In general, it seems unlikely that fighting continues all the way to complete annihilation.
  25. Well, you can download an emulator on your phone to run windows games, however depending on how great the emulator and your phone is maybe it will lag or be slow but really im not sure, maybe someone has tried and is already doing this since it is completely possible, Winlator is one emulator used for windows games on android, if you want more emulator options try asking chat GPT which one is best for this game. Likely someone out there tech savvy has been doing this with a good phone
  26. Aside from cross compilation issues and driver shenaningans you also have the performance problem due to the art that might be an issue. The task is planned though just nobody is interested in it to suffer enough. Getting it on ios will be a pain though just like macos.
  27. Hey, so I have some friends who want to try 0 A.D., but they don't have computers. Would it be possible to make a mobile version of 0 A.D., for phones and tablets? I know that there is a lot of work there, but it might be worth looking into. While most RTS gamers use their computers, it would also be interesting to play 0 A.D. on the go, like in a car or while your laptop is down.
  28. You can download it here: Also it seems you have gui scaling. I like to have gui scale 100% + 4k font mod. Maybe that resolves your last issues.
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