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  2. Some YouTube channels are making good use of artificial intelligence to create illustrations with a certain degree of accuracy.
  3. Вывод из запоя в клинике и на дому в Сочи: лечение алкоголизма, капельница, детоксикация, помощь нарколога круглосуточно, анонимно и безопасно. Разобраться лучше - вывод из запоя на дому
  4. Наркологическая помощь клиники направлена не только на снятие острого состояния, но и на дальнейшее лечение алкогольной зависимости. Вывод из запоя на дому подходит пациенту, если нет признаков тяжелого отравления, психоза, судорог и опасных осложнений. Если состояние больного тяжелое, врач может рекомендовать лечение в стационаре клиники, где пациент находится под наблюдением медицинской команды, а терапия проходит безопаснее. Углубиться в тему - вывод из запоя цена
  5. Вывод из запоя в клинике и на дому в Сочи: лечение алкоголизма, капельница, детоксикация, помощь нарколога круглосуточно, анонимно и безопасно. Углубиться в тему - вывод из запоя вызов на дом
  6. звоните круглосуточно по телефону горячей линии клиники: наши специалисты готовы оказать необходимую помощь в решении проблемы алкогольной зависимости. Узнать больше - http://vyvod-is-zapoya-sochi24.ru
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  8. Наркологическая помощь клиники направлена не только на снятие острого состояния, но и на дальнейшее лечение алкогольной зависимости. Вывод из запоя на дому подходит пациенту, если нет признаков тяжелого отравления, психоза, судорог и опасных осложнений. Если состояние больного тяжелое, врач может рекомендовать лечение в стационаре клиники, где пациент находится под наблюдением медицинской команды, а терапия проходит безопаснее. Разобраться лучше - вывод из запоя вызов на дом в сочи
  9. после вашего обращения наш врач приезжает по указанному адресу с медработниками в гражданской форме и на машине без опознавательных символов, проводит осмотр, собирает историю болезни (анамнез). Подробнее можно узнать тут - срочный вывод из запоя
  10. What do you mean you weren't even trying? In my headcanon it was literally because of being at the top.
  11. Ngl this is so true. picked sparta for the exact same reasons but their vanilla balance is kinda a clear disappointment when you actually try to fight end-game macedonians 1v1. the community mod definitely fixes that vibe though making micro-managing a small elite squad actually viable against huge eco groups. honestly this whole high-risk high-reward elite infantry playstyle always reminds me of min-maxing a warrior in wow.
  12. Ah thanks for clarifying that @real_tabasco_sauce because i was literally clicking around the fort waiting for units to spawn lmao. honestly paying that much metal/wood just for extra default arrows feels kinda bad in a27. unless you are hard turtling those mats are way better spent on your actual army or rushing town centers
  13. Classic-Burger is absolutely right, the core capture system needs a major overhaul before we even think about adding complex mechanics like faction unit recruitment. Right now, without a proper cooldown or assimilation process, introducing cross-faction recruitment would just lead to insane snowballing or broken 'cheese' strategies in high-level matches. I love the tactical depth it could bring to protecting key tech structures, but the balance nightmare of mixing faction bonuses and counters might be too much for the current meta to handle.
  14. In theory, tunnels are a point A and a point B.They don't always appear as such, but they are more common in sci-fi or magic RTS games.
  15. Good point. 5-6 teams may be useful, if using different ai levels though
  16. So, isn't the advantage of cavalry their high health? They cost extra due to their superior speed, but they also have a massive amount of extra health.
  17. Is it? I can remember proper tunnels one could make only in Earth 2150, and an underground level in Heroes of Might and Magic… but then barely anything else, the Zerg tunnels in StarCraft, which I don’t think 0 A.D. should aim for (to avoid a teleporting effect).
  18. I guess you didn't understand what I said in the first place, which was: no unit should be so OP as to have some gentlemen's agreement not to produce it, and when there's a misunderstanding regarding that, to have people whining about it, as it happened recently. So, if you say "champ cav is nonsensically fast", "naked fana has capture speed of a champ despite not having any of the drawbacks of a regular champ", and what you now added, I'd assume you agree with those complaining that they are OP, so I was agreeing that they should be nerfed, at least to the point of no ban needed to even be considered.
  19. What's the point of more teams? When there are more then 4 teams at least one player is a lone in a team. So it has the same effect as to assign no team to that player.
  20. This is a good way of reasoning. Is neutrality a kind of cosmic chaos in nature? There should be capture conditions for those buildings. That religious buildings contribute "morality" or "loyalty" The Houses too, the family that lives in the houses, and the gods are also part of the land.
  21. there's not one right now @diagonalo as I've been very busy. I'd like to make a release, but I can't guarantee when.
  22. I'm not sure where else to find this info but will there be a community mod where one could preview any of these changes for R28 ?
  23. yep, the fact that map size and playable area so strongly affects cavalry balance is good evidence that their speed is too great a share of their balancing. I think it would be good to bring them closer to infantry units and differentiate their roles (as opposed to just being faster, better infantry for the most part). This is made much more difficult by the fact that CS infantry are economic assets while CS cavalry are not, but improvements are still possible.
  24. You forgot to add a well or some central element. I'm looking for references and ideas and doing research. There's always a central object, like a well. Houses of different sizes. Sheds and warehouses. Pens for goats, sheep and chickens. Orchards and small cultivated fields. Wooden fences and low stone walls. Simple workshops (carpenter, blacksmith, potter). Bonfires, benches, carts and piles of firewood. A composition needs to be made.
  25. Hey, @Itms I just submitted my mod to mod.io and was wondering if you could approve it. The mod adds a unique Māori civ to the game. Thanks, Zach
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