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  2. These faces are generative AI products, I used the Persian face texture update which I committed some years ago and instructed it to retain the UV placements and change the ethnicity from ethnic Persian to ethnic East Asian. I’ve read this thread and was just wondering if the stance regarding AI content has changed. In my workplace we adapt some AI integration with some cases but retain majority of our work to be done without it. This one is also quite interesting, I have loaded some of my old screenshots for new texture features, and instructed AI to “try” to reconstruct the image into “historically accurate” other cultures similar to the generations below. AI may also helpful for concept visualizations for possible new content such as mods or new features. From the images below, I think artists can simply work around and create something it. Generative AI is still a work in progress and usually faulty, but it could also become useful if trained thoroughly and procedurally.
  3. Today
  4. Thank you for reporting this defect! You'll find more information on that matter in the following thread, where we already got a similar report:
  5. This is exact my feeling about this too. It was better oversight over eco due to very different gather rates, especially for stone and wood. Not that fun observation: When a worker gets killed, a male dies as female amimotion and a female as male. Watch this in 0.1x speed and you can recognize this.
  6. I also encountered this problem; I'm also using Windows 11.
  7. Yesterday
  8. They reduce the walking time of your gatherers. I'd say that Wheelbarrow is still worth it, Hand Carts maybe not.
  9. Wheelbarrow and Carts aren't that essential are they? Almost no one gets them unless they have rez to burn.
  10. Hey @UnRick Sorry for the delayed answer. I looked a bit at your portfolio but I'm not quite sure on how we can put your skills to good use. Do you have anything else you can show me / do ?
  11. I saw this the other day and it made me smile. When we named the game, we didn't intend to get to the top of the list... Ha! Congrats on the latest release all, glad to see the project still making forward progress!
  12. I also have another idea that comes to mind quite often: when defeat is clearly inevitable, Petra should type “gg” and resign. Ragequit behavior could be added as well. Watching it try to rebuild from scratch somewhere on the map with just 4 units against my full army is a bit of a waste of time. You’re welcome. Here’s a new attempt: 1v3 on the same map that I shared earlier. This is the first time I’ve won a 1v3 on Very Hard. The Petras had random civs and random behavior: two Germans and one Carthage. The Carthage Petra could have been much more effective here if it had built siege ships. commands.txt metadata.json
  13. As per the Terms of Use of the multiplayer lobby registering multiple accounts is prohibited. Please contact me via private message so we can sort out which of these two accounts to delete again.
  14. I definitely agree with this. Even just the ability (as you mentioned above this) to locate a tower or fortress and go around it would greatly improve it. Other thoughts I have: it wastes time killing women when there are more important targets near by, it never targets high-priority targets like Siege Rams, Heroes, and ranged units, and (as I’ve definitely said in other topics), it never upgrades it’s old sentry towers.
  15. Yep, that diagram shows what happens in circle placement (I was doing some diagrams a time ago to visualise dynamics.) As I mentioned in another post, I think this is similar to football formations. In a circle, players on the borders most of the time face early pressure and frequent 2v1 situations, at least in the 1111 vs 2222 setup. But with random groups, river or stronghold dynamics are different. That's why I avoid playing circle placement, or at least I make variations like 2v2v2v2 or FFA. Almost always, they send me to the border; most players want to be in the pocket, because the border in circle placement is like that football position that receives more tackles. The game has so much possibilities worth of being explored
  16. Hello everyone. I was playing for a long time with auto-password and I didn't remember it. Then I decided to create a new username thinking that all usernames and passwords are stored in the game config. Now I am logged into a new account and can't log in my old one. I remember only username of my first account. Please, help or suggest me what to do to find my old password. Thank you!
  17. @ittihat_ve_terakkiThank you.(This emote is funny)
  18. Here’s another one. This time the placement is “circle”, in the previous game it was random. So in this match the 2 Petra were evenly spaced around me and could launch joint attacks. However, the outcome didn’t change. commands.txt metadata.json
  19. Here is your Mainland Balanced 1v2 Very Hard Aggressive Romans. The map being mainland doesn’t really affect the process much, you just need to set up your defense accordingly. I still played slow and relaxed. After a while, Petra starts to lose momentum. Petra is always predictable, it launches an early attack, loses. Once it regains strength, it attacks again. By the second or third attack, it starts bringing rams. If it manages to defeat you, it’s usually only because it overwhelms you with numbers, which makes dealing with Petra’s armies much harder in 1v3+VH situations. Still, as I said, I think it’s possible with better management and strategy. If you build your game around Petra’s weaknesses, you can achieve it. commands.txt metadata.json
  20. Alright that was a funny game with how your horseman disabling their market. The thing with this map is the enemy can only come in one side. I would like to request you to 1v2 it in an open map like mainland or foothill where they can expand fast and be a manace. I was able to 1v2H AI and it felt like 1V2ing VH AI from 0.27.1. In a chokepoint of any rts its a fun way to play it, but I am going to miss being able to 1v3VH. But hey if any of you can show your replay that you can 1v2 or even 1v3 them in an open land map, I a casual too can do it, you just have to prove it. Thank you bro. Also my setting(1v3ing them) at that time was 300pop limit and low resource, no treasure. commands.txt
  21. 1v2 on very hard isn’t that difficult, I’ve done it many times. I’m sure @Seleucids can push it even further. (There was a YouTube video of her where she played 1v7 on very hard but I don’t know that game details enough to fully understand what was going on and the video quality wasn’t good enough to catch the info. Also it was previous versions of the game. The graphics were also terrible because of the mod she was using, it made everything look like an x-ray.) Today I did 1v2 very hard and it can be seen how effortless it is. I'm not even playin agressive or doing weird tricks. I could have played more harder and finished the game faster but I preferred a more relaxed run. With better preparation and ideas it's possible to do 1v3 or more. commands.txt metadata.json
  22. @wowgetoffyourcellphoneTrying to do that would probably crash and burn your only server.
  23. I don't think she can either win 1v2. In her 1v1v2, two of the AIs were fighting each other, so she actually played 1v1 for a while. @Seleucids, for your test to be successful, you need to play 1v2, against two very hard AIs that are in the same team, with teams locked. And the AIs need to be at their best, so choose two strong civs, like Romans and Seleucids.
  24. We need to host our own LLM and train it to defeat @borg-.
  25. ????????????????????? And here I thought @Seleucidsactually 1v3.... can you please word it properly next time and not sound deceiving. I would like to see you actually 1v3ing those AI or is 1v2 your limit? Oh and I'm talking to seleucid here not you Ittihat.
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