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  2. Surrounding the CC with fields is obviously gameplay inherited from AoE 2. It’s not realistic, but from a gameplay perspective it’s the safest way to protect your farms from enemy raids, especially in the early game, where your defensive capabilities are more limited. Of course, you can adapt the gameplay to your own preferences. Normally, it’s not recommended to advance to Town Phase before minute 8. You can even delay it until minute 9 or 10 depending on your strategy. Advancing to Town Phase requires a huge amount of wood and food that is usually better invested into increasing your population, constructing key buildings (barracks, stables, houses), and researching important economic technologies to gather resources faster. The larger your population, the faster your economy will grow. Ideally, you should aim to have 100 population by minute 7. A fairly common MP build order for civilizations with expensive houses (150 wood): As soon as the match starts: Constantly produce Civilians at the CC. Send the first 4 civilians to berries; the fifth civilian builds the Farmstead and then stays on berries as well (remember: 1 civilian per berry bush). One soldier builds a house near your chosen woodline. The remaining 3 soldiers build a Storehouse and start gathering wood. Every civilian produced from this point onward goes to chop wood at that Storehouse. Minute 2: Research wood gathering level 1. Build a house using 3 workers. Minute 3: Assign 3 woodcutters to build a barracks. Build another house using 3 workers. Start building fields gradually. Don’t place them all at once, expand them as you fill them up until you reach 5 fields. Alternate between building fields and building houses. Never stop building houses with those 3 civilians. As soon as the barracks is completed, start producing soldiers. Minute 6: Second barracks. Aim to have 30 workers on fields and 30 workers on wood. After the second barracks, you should already have those 30 workers on wood, allowing you to establish another woodline in a different forest. At that point, you should also begin assigning workers to gather stone and metal — 6 workers is a good starting number.
  3. That does remind me that starting points do have roads around the civic center. Realistically, it doesn't do a crop field much good to have irrelevant commuters running through them, but it's pretty rare for an RTS to have a "irrelevant units decrease productivity" mechanic.
  4. It would mainly be in textures rather than with geometry. I'll see if I can make a thread for it.
  5. So I tried this: Scouting1.4.2.zip but it keeps crashing, I am assuming when my ally gets the tech. The tech file: unlock_adv_scout_cav.json
  6. Yesterday
  7. The US president raged at NATO allies over defense spending in meeting with the German chancellor, as Israel ordered its military to ‘advance’ in Lebanon
  8. How do you make a tech apply without having to research it?
  9. For requiring a tech to generate a unit, I was thinking it could look for the teambonus tech, is there a way to do a different path for requiring techs? I'll try to do what you mentioned above
  10. Prob i missunderstood the language, but what i did was grab the Chest in sculpt mode and vertically displace it. Give me a thread for the footwear (I apologize if i'm asking too much, is just that i can't investigate rn), prob can be faster and its easy to render. i just did a few curves and a plain mesh in the foot to give it a shoe haha.
  11. Ima use Ambiorix. I'll probably use one of the others for their catafalque. https://www.wikiwand.com/en/Lucterius is an interesting one.
  12. Pretty good! The current Roman civilian texture is a toga. This tunic would make more practical sense for working. I'd love to see how a toga would look with your normal map techniques! A side note, we should try to make more realistic/accurate footwear too.
  13. You shifted it upward away from the belly area?
  14. Well, possibly you can define an automatic benefit for that ally? IIRC, some heroes provide allies with benefits in some cases. Possibly the same mechanism can be reversed to provide these benefits automatically from certain civs to yourself? Nevertheless, it sounds rather complex.
  15. I'm not sure, but I don't think we have anything for that; maybe something related to technology would have a similar effect, but I have no idea how it could be done.
  16. Like before after shots of a gym transformation...
  17. Anybody know how I could make it so you can't get a unit unless you have a certain ally?
  18. If I play a game at 2x speed on multiplayer, then save it, and try to play it again, it is 1x speed and I can't change it, even though it was saved at 2x speed
  19. Increased the height of the pectoral:
  20. To make a visual difference on the civilian's Roman's tunic:
  21. Actually i have the same thought last night but was too late to do something. the slinger has the sling on the Right arm. with the robe on the right arm basically with each throw it will end naked.
  22. Experiment. Character Sheet. Some of the text is a bit wonky. I might try to have it rendered again, but without the text so I can add it myself.
  23. lol, well, you got me there! But I think for the most part almost every texture should have the tunic or robe or whatever cloth it is usually slung over the left shoulder.
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