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Robertwig started following Вывод из запоя круглосуточно в клинике Частный Медик 24 , Наркологическая клиника Частный Медик 24 , Вывод из запоя в клинике Частный Медик 24 and 3 others
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Вывод из запоя в Сочи требуется, когда человек не может самостоятельно прекратить употребление алкоголя, испытывает похмелья, признаки ломки, тревогу, бессонницу, рвоту, сильную слабость или резкое ухудшение самочувствие. Даже если запой длится несколько дней, риск осложнений остается высокий: страдают системы организма, печень, сердце, сосуды, нервная система, психика и общее состояние здоровья. Узнать больше - нарколог на дом вывод из запоя в сочи
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Вывод из запоя в Сочи требуется, когда человек не может самостоятельно прекратить употребление алкоголя, испытывает похмелья, признаки ломки, тревогу, бессонницу, рвоту, сильную слабость или резкое ухудшение самочувствие. Даже если запой длится несколько дней, риск осложнений остается высокий: страдают системы организма, печень, сердце, сосуды, нервная система, психика и общее состояние здоровья. Подробнее можно узнать тут - вывод из запоя клиника
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основанием для вызова специалиста является неспособность человека самостоятельно выйти из состояния непрерывного употребления алкоголя и наличие признаков абстиненции. Подробнее - нарколог на дом вывод из запоя
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Наркологическая помощь помогает безопасно начать выведение токсинов, снизить выраженность алкогольной интоксикации, восстановить водно-солевой баланс и подобрать дальнейшее лечение алкоголизма. Нарколог проводит анализ состояния пациента, уточняет стаж употребления спиртного, причины запоя, наличие хронического заболевания, психических расстройств, противопоказаний и других ограничений. После диагностика врач выбирает схему: амбулаторно на дому, в стационаре клиники или с дальнейшей госпитализацией. Выяснить больше - вывод из запоя на дому недорого
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Наркологическая помощь помогает безопасно начать выведение токсинов, снизить выраженность алкогольной интоксикации, восстановить водно-солевой баланс и подобрать дальнейшее лечение алкоголизма. Нарколог проводит анализ состояния пациента, уточняет стаж употребления спиртного, причины запоя, наличие хронического заболевания, психических расстройств, противопоказаний и других ограничений. После диагностика врач выбирает схему: амбулаторно на дому, в стационаре клиники или с дальнейшей госпитализацией. Подробнее можно узнать тут - вывод из запоя на дому
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Robertwig joined the community
- Today
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Just downloaded you mod and tried it, it said in the mod.json file it was for 0.29.0, is that right? Then I changed it to 0.28.0, and I clicked start new match, and got this:
- Yesterday
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Implementing forces in Unit Motion
nifa replied to Atrik's topic in Game Development & Technical Discussion
Gotta say I like the inertia in these two videos: https://gitea.wildfiregames.com/0ad/0ad/pulls/8957#issuecomment-140218 Especially the ships slowly drifting before stopping looks so much more natural than the abrupt stop now. -
Implementing forces in Unit Motion
Atrik replied to Atrik's topic in Game Development & Technical Discussion
So for the explanation again, we could now plug any force that could contribute to unit motion and we just sum up the vectors. So it's almost free there, when calculating unit motion. Maybe excepted we still have to check for collisions. The rest of what makes the unit motion looks realistic is inertia, which is also just a ""force"" vector that carry unit velocity over the game turns. Calculating the forces themselves is generally making some dot products and sometimes maybe some trigonometry (kept as minimum for angle of impact etc) so also possible to be kept very cheap. For the current demo of the boat we use 1 trig function which seems reasonable. -
Implementing forces in Unit Motion
LeJardindEpicure replied to Atrik's topic in Game Development & Technical Discussion
Is the computation heavy ? -
OP! Thanks!!
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CivGrid: A Visual Civilization Selector Mod
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
I think @Lopess wants to do that, and I am committed to helping him make the Pull Request for it. -
Sub folders within main branch set up
wowgetoffyourcellphone replied to Emacz's topic in Game Modification
We have a PM chat going, but for everyone else reading this, yes, you can do this: Make sure to update all of the refs (references) to the files. So, if another tech file refs that moved file as a prerequisite, you have to update that line in that tech file. Same if you have any pairs, etc. -
CivGrid: A Visual Civilization Selector Mod
ShadowOfHassen replied to Lopess's topic in Game Modification
this looks great,we should add it to the main game! -
CivGrid: A Visual Civilization Selector Mod
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
Yeah, either remove the names entirely, or something like a name plate that overlaps the emblem could look really nice too: -
CivGrid: A Visual Civilization Selector Mod
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
I changed the icon locally. Looks nicer IMHO. -
CivGrid: A Visual Civilization Selector Mod
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
A 3rd dropdown idea could be "Focus" or "Category" or something like that. So, you'd have (these are in DE): Empires Ascendant (only base game civs) New Civilizations (only those civilizations added by applied mods) Elephant Trainers Horse Lords Seafarers Settled Civilizations (this one excludes all Nomads) This is a "nice to have" item only. All the other things from my other post are more important. -
This will be really nice. Thank you for working on it and entertaining my suggestions.
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CivGrid: A Visual Civilization Selector Mod
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
I think this button could be called, "Surprise Me!" -
CivGrid: A Visual Civilization Selector Mod
guerringuerrin replied to Lopess's topic in Game Modification
Great work, @Lopess! -
CivGrid: A Visual Civilization Selector Mod
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
For capitalization in the dropdowns, I think we can simply capitalize the words in the civ jsons: "Albion" is the ancient word for Britain. Sounds nicer to use. -
CivGrid: A Visual Civilization Selector Mod
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
I was afraid I was mistaking the language. My apologies. But great! I'll be happy to see what you come up with! I'm glad you agree with all the fixes and improvements. -
Excellent observations, I agree with them, and yes, Spanish and Portuguese are definitely very close to each other . I'll see what I can do here later this afternoon.
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This is currently being worked on here #8989. I hope we can have it ready for the next release =)
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Agreed, like something along the lines of Rome TW selection screen: Yes, that's the positioning I had in mind. Also (related but more in general), in Learn to Play, Catafalque Overview is stated, but the window has as title Catafalque Bonuses, which is a better name to avoid repetition with Civilisation Overview, but I think it would be even better to put Catafalque Bonuses inside Civilisation Overview. This would streamline the menu better, and for this Civ Browser, only two buttons would be needed above "Pick Random Civ".
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