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  2. https://en.wikipedia.org/wiki/0_A.D._(video_game) "The historical accuracy of game elements has been the highest development priority. Unit and building names are shown in the original language of the civilization they belong to, and they are also translated into the language in which the user is playing the game. There is also a strong focus on attempting to provide high visual accuracy of unit armor, weapons, and buildings."
  3. Hey everyone, I’ve been browsing a lot of 0 A.D. gameplay videos, tutorials, and mod showcases on YouTube lately, and I keep getting mixed opinions about YouTube Premium. I’m wondering if anyone here actually uses it while watching gaming-related content. Is it worth it just for a smoother experience (no ads, background play, offline downloads), especially when you’re watching long strategy breakdowns or testing different mods? Also curious if creators you follow in the RTS / strategy game space actually benefit from it in a noticeable way, or if it’s more of a convenience thing for viewers. Would love to hear real experiences from people here who regularly watch gaming content on YouTube.
  4. Elephant Archers can't hunt, nor they can build. It's useless to have them respond to "Idle worker" hotkey when I'm searching for actual idle workers. I believe they respond to the hotkey because they're implemented as Citizen soldiers since they have ranks. IMO, they should be Town phase champions, and use their Elite actor only. As HP is their only stat that improves with rank, they can have 250 HP (their Advanced rank stats). Or, implement the hotkey in such a way that only Worker classes respond to it.
  5. Would it be possible to use this script to resize humans?
  6. A game with Mauryans using their favorite animal pets. Map is Neareastern Badlands. Maur_VS_Han_M.zip
  7. Are additional voices planned for R29? I was inspired by Carthaginian voice lines in DE, but I'm not sure how much of it is made by AI and not historically accurate.
  8. I didn’t fully understand your message, what exactly is not supported by evidence? Most of the buildings in the game are fictional. Most of the decorations are fictional. The soldiers clothing in the game is also fictional and it has to be, even if you take inspiration from examples in various museums you still have to design it fictionally because there’s no other choice. Historically, we don’t have precise knowledge about things from thousands of years ago. That’s why I strongly disagree with the statement, “If we want to add objects and decorations, there has to be a meaning to it.” It’s completely incorrect. If we are going to make a historical correction about the Kurgan above, first of all, the grassy green hill is not accurate. That vegetation is something that formed naturally over time due to neglect after these structures were abandoned. When you look at them today, that’s what you see now but they were not like that when they were originally built. If a mound was constructed while the structure was in use, it would likely have been covered with stones or decorated in a way that gave it a more structured appearance. If historical accuracy is a concern, then it’s a problem for both cases anyway because we simply don’t have enough historical data to achieve complete accuracy. If I’m playing a game and I have to choose between a visually engaging example and a boring one, I will definitely choose the first.
  9. @Henry852 It's working again now, by the way, so you can now open the link I sent.
  10. A kurgan is a tomb. I understand your reasoning, but it's not supported by evidence. It was very common for tombs and burial sites to be looted or damaged a few generations after their construction. These kinds of monuments weren't venerated by the whole of society; it was a form of ancestor worship. It is, in a way, an expression of power. If the ruling clan changed, the monuments associated with the previous clan weren't maintained. I understand the criticisms regarding the aesthetic aspects; they are valid. However, any historical or sociological interpretation must be supported by facts and observations. If we want to add objects and decorations, there has to be a meaning to it.
  11. The first one doesn't seem to be based on real-world examples from the Scythian period. But in your mod, you can do whatever you want. Do you have any suggestions for improving the second one?
  12. Hello you could try to update your Intel drivers or to run the game with vulkan either passing conf=rendererbackend:vulkan Or Adding the part after = to your user.cfg
  13. I have baby sheep, baby deer, baby wolf, baby bear somewhere. I used a script to scale the DAES.
  14. Imagine you need Sheep + Baby Sheep, then you can recicle the same mesh the same animation at a certain scale.
  15. @Duileoga I made a few dozen animals; at some point I'll try to use those animation tips.
  16. Yesterday
  17. I'd honestly like to have both styles in the game. The more exciting one as a Scythian wonder and the "boring" one as a map object.
  18. About Spartan with the ai, maybe you need to add a cs spearman or something to the civic center, maybe the ai is looking for them, but can't find them
  19. I can help, did you want me to fix the iber cav pic?
  20. Hello! My game crashes upon launch, giving me this message: Much to our regret we must report the program has encountered an error. Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths Details: unhandled exception (Unknown (0xE06D7363)) Location: unknown:0 (RtlUserThreadStart) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) I have attached the crashlog files below, please let me know if there's more information I should provide. Thank you for your time. crashlog.txt crashlog.dmp
  21. Pm'd! If you are able to help with this, it would be huge. @Atrik will have to start taking our expansion more seriously if the portraits are done right He said so himself! But in all seriousness, it will aslo help people understand the game better, knowingin what type of unit they are training For a while i had the normal champ iber jav cav portrait for their new Sword cav a little confusing no?
  22. Could you send me one of the images. Blender is a modeling and art work maker thingy, I didn't know if you used that. What is the correct background, just black?
  23. I get the screen shots from atlas... what is blender? I have a hard time removing the background and placing it on the correct background.
  24. Could you just get a screenshot of a unit in game? Or if you are rendering it in blender, you could do it there
  25. yeah, i can actually handle the actors OK... it just a little bit of work, but portriats is where im struggling the most.
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