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Thanks! Athenian storehouse and forge also have both roofs combined, but I could check out how it looks with the just one kind of roof.
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well we actually made spartaites kinda OP but because of that and yes the fact it was a city state we brought back the old popluation limit they get 10% of max population... ideas ideas ideas and with "evidence" to back up those ideas
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Login Error: TLS Handshake / Certificate Verification Failed (Release 28)
Stan` replied to MIIB123's topic in Help & Feedback
Oh my bad, answered too quickly; That's strange. What version of Windows is she on? cc @Dunedan -
Login Error: TLS Handshake / Certificate Verification Failed (Release 28)
Stan` replied to MIIB123's topic in Help & Feedback
He needs to enable TLS in the game options -
The reason is scenarios are new or updated maps of each version, and there were no new and updated maps for R28
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Night/Day and terrain are not exposed to the simulation so no. Rain are particles, so you can spawn and unspawn them.
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Do you know if you can change map settings (like night/day, rain, etc.) during the game?
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Balance Discussion - Hack and Pierce
ThePoshBarbarian replied to DesertRose's topic in Gameplay Discussion
Honestly reading through these posts, I would recommend if any of you have total war rome 2, to check out the Divide et Impera mod. Granted TW is a in a completely different ballpark in terms of genre, but the DeI devs have managed to make every unit type unique across the various cultures, sub-cultures, and factions. Take for example some of the celtic and gallic factions, they managed to balance 5 different playable factions (scordisci, boii, nervii, galatia, and arverni) to each have different strengths and weaknesses in terms of roster balance. Managed to steal kindly borrow this chart from the DeI devs. Their reasoning for it was they wanted all the playable celtic/gallic factions to be equal in terms of overall strength, but each are specific in what they're strong/weak in, all represented in the 1-5 relative scale scoring, with 1 being the weakest, and 5 being the strongest in terms of unit strength. For example, the Scordisci have some of the strongest hoplite/phalanx/shieldwall units (weird TW specific term, just refers to units that have access to a phalanx like formation), mostly reasoned because they were in contact (and probably conflict) with the illyrians, dacians/getae, thracians, and greeks. In contrast, the boii, who live in/close to the germanic peoples, do not, but they have far better archers. Granted all of this is purely stat balancing, but that encompasses stuff like weapon stats, shield and/or armour stats, entity stats (aka the actual soldier stats like movement speed, melee attack chance, melee block chance, etc) and other things. -
Maybe you have already reduced SPARTIÁTÊS (the really good guys from Spartans), but maybe there should be a limit of SPARTIÁTÊS you can get, each mess hall increases it by ten; Sparta was a city state, it wasn't that big, so to get a big army they would have to expand, it might make it somewhat historically accurate (Sorry if this is confusing )
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As mentioned, slingers are indeed good offensively (the Inca would split swords and kill horses of the Spaniards), but weak defensively, take a lot of time to train, and not being benefited by many techs (quite the opposite regarding training time, should get worse).
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Asher started following Classical Warfare AEA
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What is the best way I can help out. I kind of know the xml and .json and js stuff, i'm not the greatest at it though. Just let me know how I can help, I can try to do it
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will work on this, but since lead slingers ie Rhodians and Elite Balieric have longer range than archer, will be hard to balance/counter. Thanks for input!
- Today
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Maybe this got lost, but is everyone having this issue? Or is there a reason for it to have happened?
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Movement speed: slinger > javelineer ~ archer > crossbow, given their equipment and armor, which would be ordered the other way around (Chinese crossbowmen would use large shields, at least sometimes). As mentioned, depends. Certainly not for the Rhodians (historically I mean).
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This is spectacular we should have a winery next Having a roof there suits the design, but why are the 2 roofs have tiles with different shape and color?
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Otherwise known as "Slinger".
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ChrisB joined the community
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How do you "beat the very hard AI" if there is no way to play single player?
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All depends on how accurate you want to be I guess, but yes from a pure game-play point of view there are 3 different ranged cs, Archers, Slingers/Xbow, and Javs
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Balance Discussion - Hack and Pierce
DesertRose replied to DesertRose's topic in Gameplay Discussion
I mean gameplay-wise. An archer with less range but more damage would be very similar to a javelineer. As there is already Archer, Javelineer, Slinger and Crossbowman I don't think another ranged unit is helpful before these four units are distinct. -
I agree they should move faster, we have played around with that, but it does get hard balance wise. I mean all range is faster than melee in base game right? when it comes to cs? The question is should an archer be faster than an xbow, jav etc... would all ranged, ie xbows, slingers and javs have no armor as well? I know some archers, cretans specifically had small shields, same with some javelineers, know as peltasts, are they then slower than an archer with more range less armor?
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No clue, never read about their archers :P. Would need to find sources... They should. That's why I also gave them a large dodge defence.
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