All Activity
- Past hour
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I don't use ModernGUI, it is needed?
- Today
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@wowgetoffyourcellphoneThanks so much! great game - it works nicely and is indeed another level of gameplay. (Just does not work with the SVN version yet as it seems.) Edit: and it has beautiful new maps as well!
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@AlexHerbert try putting delenda est above moderngui in your mod settings (basically put delenda est before the moderngui in the list of enabled mods) that fixed the giga errors for me
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Hi! I am getting this when moving mouse in setup page, in game, no errors. This mod is great, I would like to see many buildings and some other elements in Vanilla
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I heard that OpenGL is outdated so I tried Vulkan, but lol..... Why I see this?? Doesn't happen with OpenGL
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now after i do what you said you to do, this is what it says. im gonna lose my mind......
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Much to our regret we must report the program has encountered an error. Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths Details: unhandled exception (Unknown (0xE06D7363)) Location: unknown:0 (RtlUserThreadStart) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set)
- Yesterday
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Batch Training (The Good, The Bad and The Ugly)
ffm2 replied to Micfild's topic in Gameplay Discussion
Tbh. I didn't fully understand what each is doing here. But as I understand it, the pro of small batch is the units can get faster to work, the pro of higher batch sizes is the total train time decreases. In this simulation a unit with total cost of 100 gets produced, gathers with 0.75 without ways to drop of, at different batch sizes from one cc. To account for the ways one could reduce the gather rate. I wouldn't take any practical advice from this. Just spectate some games with good eco scores. This leaves out the timings of the next barracks which costs again. batch.py -
They are pretty good.
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Batch Training (The Good, The Bad and The Ugly)
Seleucids replied to Micfild's topic in Gameplay Discussion
yes -
Batch Training (The Good, The Bad and The Ugly)
guerringuerrin replied to Micfild's topic in Gameplay Discussion
are we still talking about batches here? -
Happened to me some time ago as well
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Batch Training (The Good, The Bad and The Ugly)
Seleucids replied to Micfild's topic in Gameplay Discussion
Interesting I will try 3 by 3 then 4 by 4 and let you know The bigger the batch the less flexible you are though -
Not surprised lol
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Not needed, but it might be necessary to protect against incompatibilities.
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Also need the metadata file
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Batch Training (The Good, The Bad and The Ugly)
DesertRose replied to Micfild's topic in Gameplay Discussion
If we compare no batch to 2-10 batches. After 60 seconds: 2 1.02767254972061 3 0.985794108773369 4 0.96419601647961 5 0.842511233639707 6 0.809886682621353 7 0.787635316056181 8 0.725540687970097 9 0.624656521911935 10 0.485888389876762 Meaning after 60 seconds only 2 batch production is ahead, and only by ~2.8% After 90 seconds: 2 1.07140697286798 3 1.08663652712691 4 1.07784597069266 5 1.03953334109689 6 1.03076486879081 7 1.00244494770787 8 0.923415421052851 9 0.849421381590345 10 0.855485117783215 After 90 seconds 2 batch production is ahead by ~7.1%, 3 batch production by ~8.7%. After 120 seconds: 2 1.09181637033674 3 1.12649376026016 4 1.13088261599208 5 1.13147699124358 6 1.13384135566989 7 1.10268944247865 8 1.07930705300764 9 1.0801167081955 10 1.05440758719945 This is what I found surprising. After just 120 seconds even producing Civilians in 10 batch sizes you are already head of producing them 1-by-1. 2 batch production is ahead by ~12.6%, and 3 batch production by ~13.1%. After 180 seconds: 2 1.10904224897359 3 1.16689945242606 4 1.20032846736228 5 1.21690362218682 6 1.22988990026177 7 1.23128368774283 8 1.23040276261435 9 1.21621697818618 10 1.22489914591688 4 batch production and up is at least 20% ahead. After 240 seconds: 2 1.12005300060407 3 1.1872998244697 4 1.22837249668105 5 1.25907655790822 6 1.2772006075362 7 1.29365142554231 8 1.30261196052646 9 1.30358913058077 10 1.30814403567772 After 360 seconds: 2 1.14110639562759 3 1.21895993515409 4 1.27224294299109 5 1.31293842431479 6 1.34318602533905 7 1.36823258770606 8 1.38768049672411 9 1.40154527962407 10 1.4115504443423 I have updated the sheet with the table above and with a column how much batch production increases production speed, assuming a batch multiplier of 0.8. 2 1.14869835499704 3 1.24573093961552 4 1.31950791077289 5 1.37972966146122 6 1.43096908110526 7 1.47577316159455 8 1.5157165665104 9 1.55184557391536 10 1.58489319246111 I have not looked (yet) at how producing from more buildings with less batch sizes compares to less buildings with bigger batch sizes (but both having the same total production speed). 0AD_Batch_Size_Calculations.ods -
I was testing my performance in game with max setting, if pop 200 within screen then fps is 40, then again I'm on 1440p. So I saw the AI in their base when one of my man decide to wonder for whatever reason and its been like 25min already I wondered why not attack? Then after getting ready for war, I came wondered why my man can't enter then I was like don't tell me... This guy can't get out LOL. Stuck.zip
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Batch Training (The Good, The Bad and The Ugly)
Deicide4u replied to Micfild's topic in Gameplay Discussion
@DesertRose What if one decides to play without batches? How effective would that be? I imagine you would need to build additional training buildings sooner. -
Batch Training (The Good, The Bad and The Ugly)
DesertRose replied to Micfild's topic in Gameplay Discussion
I have created an .ods spreadsheet to see what batch sizes have the most active_time after x seconds. Assuming the values there are correct there are some quite interesting results for training Civilians: To maximize resource gathering time after 60 seconds it's best to train in batch sizes of 2; 1 is slightly better than 3 After 120 seconds the optimal batch size is 6; however it's only better by ~0.6% than a batch size of 3 After 240 seconds (4 minutes) the optimal batch size is 11; however it's only better by ~1.5% than batch size of 7, and ~10.5% better than a batch size of 3 0AD_Batch_Size_Calculations.ods -
I probably had it on. I turned all the settings on pretty indiscriminately (it was late last night)
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