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  3. -Más facciones africanas: Libios (Libia) Edificios Unidades ¿Qué opinan? Disculpen las molestias*
  4. -Más facciones africanas: Urewe (Uganda) Edificios Unidades ¿Qué opinan? Disculpen las molestias*
  5. -Más facciones africanas: Batwa (República democrática del Congo) Edificios Unidades ¿Qué opinan? Disculpen las molestias*
  6. -Más facciones africanas: Nok (Nigeria) Edificios Unidades ¿Qué opinan? Disculpen las molestias*
  7. Buenos días o tardes: -Aquí más facciones africanas: Shona (Zimbabwe) Edificios Unidades ¿Qué opinan? Disculpen las molestias*
  8. This is the first time I've read this story; I didn't know it existed. https://docs.wildfiregames.com/design/gameplay/main/war-story.html From what I understand, there are many ideas that were never implemented.I imagine it's just a roadmap of where take ideas. It strikes me as odd that the nomadic mode is present by default. Units receive bonuses if they fight on their own territory... The Mill acts as an exception, allowing resources to be exploited outside the territory.( Very interesting). Reinforcement system. I imagine it's similar to AoE III. You can send units to your ally through the tribute system. Ships can be captured if their crew is eliminated. Docks automatically repair nearby ships.
  9. First look at https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/simulation/components/UnitAI.js I think the first thing you will need is some tools that allow you to quickly search for a certain keyword in ALL files in 0AD. For example, inside UnitAI.js you would see cmpAttack.IsTargetInRange, then you need to search for where is it defined. You will be keep moving between many files, and up and down within a 5000 lines file. You will easily get lost if you don't have a convenient tool. I personally use Emacs, but I don't think you will want that. Perhaps ask ChatGPT if they have better tools suggestion for you.
  10. This is how civilizations begin in 0AD. First approach is a factionless civilization, something generic...
  11. Thx for the clarification. I was already suspecting something like this. It's a bit sad for me that they are not part of the Germanic civilization since they are probably the most famous tribe for the average player.
  12. There should be some design in campaign mode that says "under construction".
  13. they ALSO have a massive damage multiplier on top of all that. also,all ranged cav has one extra pierce resistance than their infantry counterparts. combine this with the extra hp and mobility and you have the best unit for survivability
  14. A simple concept... Gemeni AI Chatgpt Tomorrow I will start modeling and making textures.
  15. Yesterday
  16. So I am trying to make certain structures "invisible" to bot players. My idea is to change the code in the file that checks for the nearest structure, and make it so it only sets that as attack point if the structure is not a certain class. I don't know if that would be easy, I think it would be somewhat easy. If someone could point me to where the file is and where in the file that would be, that would be helpful. I may also need help with the coding, if anybody would want to help. Thanks!
  17. It can be implemented progressively, starting with a non-editable version generated by a script.
  18. Thanks for feedback Guerringurrien, I too noticied sometimes loading stops at 6% especially when 11+ users are in game but rarely. Need to check with group placements and other maps.
  19. played multiple 5v5, one 6v6 with others here, and I can say its pretty darn smooth than expected! quite good compared to what everyone would assume it to be... and @kheeva I had the mod installed and I also could not join his 1v1.. it seems to be problem of him.. I am currently in the game you are playing haha even though its without the mod
  20. Seems to be his network issue or he has some mods that are limited to 8players like moderngui while using this mod in parallel, pls share error msgs
  21. @Asura, thanks for the mod! We played several matches yesterday, and it ran with no noticeable performance differences. We did notice that River and Random Group Placement weren't working properly. River crash on loading, and Random Group Placement got stuck at 6% loading.
  22. @Asura, if you add this line "ignoreInCompatibilityChecks": true, to your mod.json, then not everybody will have to have the mod, only the host. I'm not sure how it will work for this mod, but maybe try it
  23. There is a way to make mods not required on for everyone, like bigger mini map, or what you were saying. It changes how the mini map looks for me, but not everyone needs it, I wonder if that could work for this. I'm just not sure how to do it Sorry, I think I took out a word or 2. What I was saying was, you are right. More teams is kinda useless, maybe except for 5-6 teams, in some specific situations
  24. image u joined as a new player. u should install feldmap, extraplayers, otherverycoolmodfromnowhere. cool if mods dont break ability to play without them, otherwise this mods considered harmful
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