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  2. On 13, I think the second part is good, but not the first part
  3. Today
  4. Is there already an approximate date for the last chance to include new art?
  5. Ooo, happy to see this might finally be merged!
  6. I just feel like putting it on git kind of defeats the purpose of it being a repository for files on the Forum. Why do we need to look in place B to get things that are in place A? Just put both in A.
  7. The team is preparing for R29! Feature freeze for R29 is approaching and we need to decide what balance changes will be merged from the community mod into the game. Here are a few proposed changes from the community mod and other balancing proposals we are considering, please help by giving your opinion! From the community mod : I didn't list the capture rebalance because it was already polled : https://wildfiregames.com/forum/topic/162972-capture-rebalance-poll/, but you can still share you thoughts if you tested it. The items that aren't in community mod : Wall Tower Rebalance https://gitea.wildfiregames.com/0ad/0ad/pulls/8886 Catafalque Rebalance https://gitea.wildfiregames.com/0ad/0ad/pulls/8900 Spartan Civilians Stance https://gitea.wildfiregames.com/0ad/0ad/pulls/9036
  8. You are touching the C++ ? I tried a while ago to see if we could do bridge in JS, unfortunately, it needs c++ here is the research the LLM did. context.zip
  9. Implementation of improvements to training 1130628589_formao.mp4
  10. I hate depending on the internet. Photopea is good for using on Android or on some mobile device.
  11. Well git allows you to download specific files and issues could be used to have people broken files (and close them when they're fixed).
  12. Yesterday
  13. Photopea works just fine for me and has a version of the AI selection tools, "Select Subject" and "Remove Background." Both super useful.
  14. Gravando 2026-11-11 170327.mp4 I am implementing some improvements to the combat system.
  15. No, because I’m modifying the game’s entire engine. These new tools are being created within the engine itself.
  16. Could we use that in vanilla as well?
  17. With my idea, all of the maps would be included as well, both .zip collections and .pmp/.xml files. That would be interesting, but the main point of my idea is to allow forum members to easily scan for files, without having to download an entire git of them. Also, having it forum-based would allow people to report on broken files.
  18. Yes, I plan to build bridges, and I’m also going to create a wall system, *Stronghold*-style!!! I really hope I can pull it off, haha!
  19. @Adriano0ad Thanks - that's phantastic! Now we need to have the same for bridges (roads on water, built by fisherboats, cannot be crossed by ships, but destroyed by them).
  20. Thank you for your comment. Roads will be built by players. They can also be attacked and destroyed. Currently, they are already clickable; they provide a speed bonus and alter the environment by leveling the terrain.
  21. Cool! Thanks for the excellent idea! Will have a look how this can be implemented. What I also remember from the old times as a (younger) newbie: I always forgot how and where to install a map. This is a service that could also be provieded by the map converter. Thanks a lot!
  22. Hey, just made me think of something for your map converter. If there was some repo or directory or something of maps, you could have a map browser in your tool that browses that, and then you can download and convert them all within your tool
  23. ...but isn't that an additional option ? Personally i would like to have a maps repositiory somewhere so that I can start converting old maps to make them playable with current versions. (Have been crawling through the past and found some interesting ones already)
  24. @Adriano0ad That's phantastic! Obviously you solved the pathfinder challenge for roads! Can the roads also be built by the players in game or are they pre-defined in the map? when existing, can any player use them?
  25. Hello, everyone, I've known about 0ad for a while, but I rarely play it. I watched the video. He builds various buildings without selecting them with the mouse in the menu. How does that work? In the game, I looked under: Menu -> Keyboard Shortcuts. I can't find any keyboard shortcuts for different buildings there. I'm using 0ad 0.28 on Siduction Linux
  26. I have another update regarding World Rising. I am creating a system of paths and roads that will serve as routes for merchants, allowing them to travel at higher speeds. Armies will also see their movement speed increased when traveling along these roads. My goal is for units to recognize the roads; if a road passes near their intended destination, the unit should prioritize using that road for its journey. 1645826108_Gravando2026-11-11013130.mp4 Keep in mind that it is still in the initial phase.
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