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NiRa Muso MIOZOTO started following For Vegan Gamers: The Food Supply Icon
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Some people like to play their games as if animals were real and as a challenge to have fun with. There appears to be an icon for farming, and a separate icon for hunting, but the icon for hunting is used for the supply the hunting icon is used instead of the farming icon. Could we change the default icon for food supply to the one used for farming ? It's a small change but one that would make vegan gamers feel more comfortable. I don't know who to tag for this but I'll tag @Stan`since we're making friends .
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Voice Actor: NiRa Muso
Nicolaus_von_Kues replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
I have a taste for music and appreciate it, but finding musicians is difficult. - Today
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Voice Actor: NiRa Muso
lilypoppy replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
Yes, I understand. But right now I'm waiting on a script revision—we already have the 5 base campaign scenarios with Appian text, done with Thalatta. As soon as I get the first scenario, I'll move on to the dialogue tests with @NiRa Muso MIOZOTO. I'll also need an intro video to promote the campaign. @Nicolas von Kues, my biggest challenge right now is finding a musician—an original track is what makes a campaign memorable. Can you help look for one? That would be a huge help. The iconic instrument is the aulos; I'm currently contacting a specialist. -
Voice Actor: NiRa Muso
Thalatta replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
We've gone through this with @lilypoppy around a month and a half ago. I polished what he wrote, and each scenario has a two-line description now (Edit: the aim was not to fill things with too much text anyway). I can volunteer for these kinds of tasks (research, writing, editing) if needed since they don't represent much effort for me (having gone through a complex PhD thesis traumatises you that way). -
Voice Actor: NiRa Muso
NiRa Muso MIOZOTO replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
I would enjoy helping the writing department but I can’t be the only one ! -
Photocraft : The opensource Photoshop
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Art Development
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Why we whould?
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Voice Actor: NiRa Muso
Nicolaus_von_Kues replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
We would need to find a volunteer who enjoys writing. -
I think that should also be the case in vanilla. Maybe they could be called Thracian Rhomphaia Bearer. I'd even give them white clothing just to push against that internet myth (black is just reinforcing it). I've never mentioned their effect, but I was thinking, as with cultural things like the Theatre, that they could expand a building territory when garrisoned in it (by a cumulative percentage, they should have a count limit anyway).
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Voice Actor: NiRa Muso
Nicolaus_von_Kues replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
I did a little research cross-referencing data on how to do it for an RTS scenario. The first step, as in any effort to tell a story, is this: Stage 1— Establish the historical period, belligerents, political situation, strategic circumstances, and events leading to the battle. What happened before the scenario? Why does the battle or operation matter? What are the commanders trying to achieve? Output: Historical briefing and narrative premise. -
Voice Actor: NiRa Muso
Nicolaus_von_Kues replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
Let's do a screenwriting exercise. Write a one-paragraph synopsis of each scenario. -
Voice Actor: NiRa Muso
NiRa Muso MIOZOTO replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
@lilypoppy What about a git for writing pre-production audio scripts , such as the sample you gave me or one for promotional videos ? Would you like to use something like this ? -
Voice Actor: NiRa Muso
Perzival12 replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
Oh yeah, the git… I’ll get to that this Friday. -
Voice Actor: NiRa Muso
lilypoppy replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
I already have a basic Scenario 2; we could go ahead and create this git. -
Voice Actor: NiRa Muso
Perzival12 replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
There are ways to turn it into a single campaign, when we have more than one scenario put together I can set it up. -
Photocraft : The opensource Photoshop
Perzival12 replied to Nicolaus_von_Kues's topic in Art Development
This is all awesome, the age of paid software is coming to an end! FOSS Forever! -
Looking for feedback on Atlas — what works, what doesn't?
Perzival12 replied to lilypoppy's topic in Help & Feedback
Nono, I am interested lol, I was just joking. (I also love coming back to notifications, makes me feel accomplished) -
Voice Actor: NiRa Muso
lilypoppy replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
@NiRa Muso MIOZOTO I don't know by what telepathic mechanism, but I happen to be wondering with @Nicolaus_von_Kues. He suggested having a primary instance (GitLab) and a secondary one. Another question is that I’m going to have five scenarios—one involving an .xml file, another a .Pmp file, plus some JavaScript files. and I’m wondering how to organize all these scenarios into a single mod ? -
Voice Actor: NiRa Muso
NiRa Muso MIOZOTO replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
@lilypoppy Do you like the idea of a git repository for writing story campaigns ? -
Asher started following Error trying to acces the "development" page
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Error trying to acces the "development" page
Asher replied to Paloma Melo's topic in Help & Feedback
Maybe check the console for you browser, that would probably give a more detailed error -
Looking for feedback on Atlas — what works, what doesn't?
eZamus replied to lilypoppy's topic in Help & Feedback
I'm aware of this tool, I was thinking more about a behaviour like this : https://youtu.be/f9pYZ9lf7oU?si=Q9uZjvYXnG93YRyq&t=87 (Empire Earth Scenario Editor) Yeah, I know :p Just telling what could be nice, no big deal -
Closing Old Issues
Thalatta replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Have you done this at the end? Maybe it would fit with something like what I just proposed. I agree https://gitea.wildfiregames.com/0ad/0ad/issues/5672 should be closed. It makes no sense to have Issues stating that maybe there's a problem, many versions past, reported by one person 7 years ago, when just "reinstallation might help" but there was no follow up. If there's still a problem someone will open an Issue again (or better, reopen that one). I don't see why that would be the case, it could be implemented not substantially changing present gameplay, as remarked at the end: Have the sound files been retrieved? Would be a shame not to get this out of the way if "even a non-technical user could get it done in less than an hour". -
Error trying to acces the "development" page
Thalatta replied to Paloma Melo's topic in Help & Feedback
Try private browsing or cleaning cookies. If none of those work, I'd restart my PC. After that, you'd need to search for more specific solutions... -
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Lua integration could be useful, but profiling the actual bottlenecks first would help the team focus on what needs fixing. I’ve seen similar performance discussions in gaming communities, and real benchmarks are always more useful than guesses. Even tools like delta executor roblox show how much scripting matters in gaming, though engine performance depends on the implementation.
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