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  2. Rodger that! Judging by what you've said, I imagine it has to do with the UVMap stuff. Here it is! mainlog.html
  3. Why does that mean that heroes should come out of the forts? Off topic. But I don't think buildingAI has shown itself to work. We've had like 6 iterations at this point and there have been complaints with each one. And, there aren't any real proponents of the system aside from you. But whatever. If buildingAI stays the same, i do think forts need buff. I also think building strenth should be unified. Having each have different stats, hidden ones at that, makes it difficult to learn.
  4. Hedefefer5655676 BBCode FFssdaebve436456 HTML_Code FFssdaebve436456 http://Captcha3.crom
  5. Today
  6. Yeah that was a triple buff, which went overboard for sure. I think just the accuracy buff is needed.
  7. Hello @HeWhoWanders, welcome to the forums. I'm not really certain where all the anger and frustration comes from. Is it because you can't beat one hard AI after a week of playing? It's certainly possible, but you might need more experience. If the previous replies didn't give you enough to go on, people here will answer questions, but just ranting and generally saying that your attacks aren't successful aren't good cues to give you hints.
  8. Some for historical reasons, such as the case of the Britons
  9. Yesterday
  10. Thanks for letting us know about the experience, but don't forget to reinstall soon, otherwise it will count as a win for the hard bot. Oh wait! Did I get that right that it made you angry that the hard bot was... hard? It seems funny that you made it a lot about "the gullible people", but I'd see the requirement for non-challenging gameplay as a similar issue to focusing too much on the flashy visuals you mentioned. They are the reason why many of the big titles aren't even fun to play anymore. Because that's what people want. To look at pretty pictures and have their ego stroked for absolutely nothing. Wouldn't you also prefer to have a payment option to skip to the "fun part" in the game? Right, those gullible people. Why are they all like that?
  11. @HeWhoWanders 1. In order to attack, you must first select your units which you want to send into the fight, by holding down left click on you mouse then dragging across the region where your army is. Then, when they are selected, they will say something in Greek to greet you. Now, you just right click on an enemy and all of your selected soldiers will attack. Easy as that. 2. If you are facing a group of enemy, you might want to try attack move. Select your army then hold down ctrl + Q then right click on some empty ground. Your soldiers will go beserk and kill all enemy. 3. Yes this game can run on intel UHD graphics just fine, but with a better GPU, you can max out the graphics and you will get a very good-looking game. With that being said, I use NVIDIA not for gaming but for pytorch acceleration. 4. With some practice and advice from pro players (watch youtube), you will improve in no time and you will find yourself slicing through the helpless AIs. 5. Maybe start on a lower AI level, for example Sandbox (it will not attack you). Also choose an easy map like Acropolis Bay. This map gives you free towers so that you can defend against invasions easily. This game has no pay-to-win and no grinding, but it requires you to think, innovate and practice. That is exactly the weakness of the AIs in this game: the y have no strategy, only systematic aggression. Eventually, the human player will win; I can wreck 7 hardest AIs teamed up against me.
  12. Just relax man, the AI sucks when you get to a remotely decent level. You just seem to be lacking fundamentals and you haven't spent enough time with the game to go with the flow. Watch some of my games. The key in this game is not to attack relentlessly like the AI does and lose your units needlessly. The soldiers are a part of your economy, you can use them to chop wood or mine stone and metal. Keep women on food. Watch some replays of pros, also. Install the "feldmap" mod, it contains some popular maps that pros use.
  13. I am quitting after 1 week of installing. Nothing stops the Ai from completely demolishing me at a rate even a pro couldn't keep up with. I am decent at the game learned how to do almost everything yet your stupid ass "AI" can't stop attacking and destroying my hours of work every time. I set it to every single setting that might resolve the issue restarded hell even resorted to installing the autociv mod and still nothing. Classic retarded ass humans can't get a single @#$% thing right. See you did though thats why I am so pissed. You really had me excited and invested hell I might have even supported you creators down the line had your sandbox setting actually done jack @#$% instead of lulling me into a false sense of security that was prompty stripped from me the second the hard mode and beyond level AI molested the living @#$% out of my people and civilization. There are so many bugs I don't even know where to start why can I never properly attack enemies? Literally the war elephants refuse to attack enemies even when I set them to violent. They walk over and watch as they get stabbed to death by an enemy AI that shouldnt' have been there in the first place. You guys nailed what I love old civilization games with conventional weapons not the modern bullshit lasers that ruin everything fun and creative. You also got the graphics right not the 4k raytraced to hell bullshit nobody actually likes but they spend 2K on just the scam graphics card from NVIDIA because humans are so @#$%ing gullible. Well I am not and you guys ruined what was so golden. You ruined the one game I was actually excited about in 5 years. If you ever fix the living @#$% out of your game don't hesitate to shoot me an email and I will give you guys the fair chance you deserve as I already have done but it will be the last chance I ever give. Why are all humans like this I swear to God.
  14. Celtic Game Soundtrack Performance Guide Best Tracks (Celtic-style / Ambient): Skyrim: “Streets of Whiterun”, “Far Horizons” Witcher 3: “Ladies of the Woods”, “Fields of Ard Skellig” Assassin’s Creed Valhalla: “Out of the North”, “Ezio’s Family (Valhalla version)” Zelda: BOTW: “Rito Village Theme”, “Main Theme” Ori / Hollow Knight: Ambient pieces with folk-style adaptations Violin/Fiddle Acoustic Guitar Tin Whistle / Flute Celtic Harp Mandolin or Bodhrán Looper pedal (optional for layering) Style Tips: Instrumental only Keep it light, ambient, and mobile Smooth transitions between songs Ideal for line-waiting areas or casual crowds Notes: Short 15–20 min set is perfect Practice a few key tracks by heart Ask venues if permission is needed for copyrighted material (safe if non-commercial) Good Solo Instruments:
  15. Could you share the path, maybe it could be added to https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths.md
  16. It seems the flatpack version sets the mod folder on another path. I had to search for it manually through my file manager and found it, and worked.
  17. I have zero experience in the game but seems cool...
  18. Hey @Jackerino I would need to see the mainlog.html. Or at least see the actor file. The only things I know that might crash badly atlas would be - Using AO with one set of UVMap - Using AO with animated meshes - Something else, but I need the mainlog for that.
  19. One vanilla 27.1 replay with Macedonians. MaceVSAthens.zip
  20. How hi are you? I wish you luck for the 0 AC challenge! This summer doesn't seem to be extremely hot, so I believe it's doable.
  21. Since the discussion came up I checked my replays for the popularity of heroes. The script is much generated by AI quickly to get a answer, but the question isn't that complex. Every replay with a commands.txt and metadata.json is counted. No check for cheats or how good the players are. If you want to run it you need to place it in .local/share/0ad/replays/heroes/A_heroes.py. Edit: Now only the first hero per player in that game is counted. The first result was a bit less than I expected and this reflects preferences better. A_heroes.py
  22. hello my name is Alvaro I am trying to play 0AC... I am big fan of age of empires 3 nice to meet you, I do not know a lot of programming experience but I if you need help on some opinion ask me...
  23. Perhaps it's inertia from A23 days? The Fortress used to be the ultimate building you'd build to access some of your civ's best units/unique techs. In A24, it got demoted to a strong defensive building, but some things remained. I don't think we should change anything, though. WTF is a very strong tech that needs to be hard to get. Unique techs for some civs (like Mace, Han and Romans) make sense in a Fortress, as they are also very strong. Heroes can also turn the tide in a battle. Seleucid heroes being trainable from CC is just a civilization advantage.
  24. Yeah, I'm spitballing here. I'm just saying where the hero comes from for any given civ is basically random, which doesn't feel like good game design. Strong agree. I said this at one point and it was completely dismissed.
  25. A rare case is if you can destroy the gauls just before vercingetorix can spawn. It's definitely necessary to bring an end to games that already drag on with one side having a clear upper hand. Or to break up a siege from maps like ambush. With only 14 % of players researching it, it is also more of a tech for the right circumstances, not something to aim for right ahead. And wonder is an exaggeration of this. I like the current status more over every thing discussed here with that exception of the roman hero from the camp. Also I think each civ usually has one very clear favorite hero. That could be balanced.
  26. Some people DM me in Discord asking whether I'm Enfield... I am not; I am feeling a bit ill these days that's why I'm not seen in the lobby. 

    Enfield is a borough in the north of London, which is quite far from my home. 

  27. Sure. But we're talking vanilla. Com mod is also disliked for that reason, among others, so I don't see that being implemented. And, if it is then @guerringuerrin's complaints will be even more valid. This just leads to booming and turtling. Makes more sense to make an offensive tech be some place else. No reason to give turtling offensive advantages in addition to defense ones.
  28. Thanks @guerringuerrin, yes forts should be defensive structure and not though as medieval castles. It could make sens to let one general purpose tech like wtf in it, as it give turtling another small advantage. In com mod they got buffed, they can 3 shot eles and heros when garrisoned basicaly.
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