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  2. The skirmish map Gallic Fields has a similar feature.
  3. So reregister registers new functions/dynamics? "Engine.ReRegisterComponentType(IID_UnitAI"
  4. I want it to be a mod and ready to be part of the game when it's ready to be accepted.
  5. I have to make a list of corrections, I only corrected the first line of convert.js I'm not sure if UnitAi.js is correct, if I'm not missing anything it's a very complex file. I'm lost with the commands.js suggestion but I need to look into it in depth. I don't know if I should see what's in input.js I don't know the structure yet, I'm following the heal.js trail/path. I don't know if I should clear the cache.
  6. Ah, if you want to make it into a patch thats a bit different for sure and folk at IRC dev or here on the forums can probably help you better. I haven't done patches in a long time and tbh didn't have the patience for it compared to modding. I am curious if your errors are gone with the suggested changes though.
  7. I didn't know what they were for. In practice how does it work, how can it be useful to the modder? I would like this to go beyond a mod and have 2 versions, one for modding and another to integrate into the game.
  8. Keep in mind that Fanatics were originally meme units trainable from a special building (the Tavern) available only in some scenarios. They had like 1 Hack and 1 Pierce armor and were glass cannons. More glass, than cannons.
  9. 0 A. D. is not a game about World War II. Ancient battles were fought in the open, or in and around stone fortresses.
  10. You have to investigate the templates, I guess.
  11. Couple of pointers - Why do you have the tests folder? I suggest deleting it or properly using it to only test new functions. - You can compact UnitAI like this and only include functions you change/add. Note the ReRegister on the last line. After doing this you can delete the interface file for UnitAI aswell. - I think Stan has a valid point about optional elements, you forgot 2 unless they are intentionally not optional.
  12. It would be nice if you could move earth with workers. That way you could build earth mounds or dig trenches in your defense line. (After all, this game is supposed to be historically accurate, and that was a common tactic at the time).
  13. Yeah, I tried that already, and added a Roam distance to the soldiers, but it just gave me errors. Still trying to figure out why.
  14. Hey, i was wondering if anyone knows how to make Gaia soldiers wander around the map, similar to how the wolves and cattle wander around.
  15. @Darkcity The USA would go crazy seeing all that oil on the map. Get ready to receive some unwanted "freedom".
  16. NGL, I played my first 1v7 againt very hard ai in this alpha with gauls and it felt very easy with fanatics spam. It usually takes atlest 3 tries before i win any 1v7 very hard ai but with fanatcis it happend without any effort lol. We should balance them out a little.
  17. This was a symptom of A27.0, check if you downloaded the latest version of the game that address this bug : A27.1
  18. The former. Egypt map is especially detailed and full of various entities. The AI bases are also fully built up. But, that isn't the primary cause. AI scripts and pathfinding are still the biggest issues. I recommend playing 2vs2 games with "Normal" size maps, at most.
  19. I worked for me when I added the screenshots last time. Maybe it depends on the size?
  20. One quick fix is to disable persistent match settings. This might be more annoying than installing the mod above.
  21. The descriptions of Persian trader and Carthage merchant ship says that they gain 25% more trade income than normal and in files it is <GainMultiplier op="mul">1.25</GainMultiplier> , but both template_unit_support_trader.xml and template_unit_ship_merchant.xml has <GainMultiplier>0.75</GainMultiplier> So normal trade income is 0.75 not 1. Build: Jul 14, 2025 (release-a27.1, 6a576)
  22. Hi, I love this game and played it for hours but today I decided to play egypt map and because of this intensive map, game gave me very low fps. Firstly I thought it was because of my computer specs isnt good(basic integrated graphics) but when i checked the statistics i realized that none of CPU, GPU or RAM usage maxed out. Also lowering the graphical setttings didn't work so I wonder that the game isnt optimized to play normally yet or is the problem with my computer? Thanks. (Btw I tried to donate to the game but it gave me errors.)
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