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Yeah, I think that would be fine. Your tutorial would have to wait till all of mine are finished though, since it would be a general tutorial on the process, including parts from all of mine.
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What if we did both, make the separate parts like you are saying, but then also make (I could do this) a tutorial that goes off that, but is walking though making a mod; for beginners
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I think a bunch of sperate tutorials describing the different parts of making a mod would be best, that way people can learn the specific parts that they want to know rather than having to dig through a long and ending tutorial.
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-Hola,@Genava55, @Lopess y yo estamos debatiendo que nombre sería mejor para la actual facción "Macrobia"(Actual Somalia)por si cambiarlo o no.Lopes argumenta que no es un nombre histórico. ¿Podría ayudarnos con un nombre más objetivo y preciso? -Aquí @Lopess tiene algunas propuestas: Cushiticos Ciudades Estado Cushítica Confederación Cushítica Somalia Somalíes Proto-Somalíes Ciudades Estado Somalíes Macrobia confederation Automoli Habashat Confederation Erythraean Kingdoms Northern Horn Kingdoms Red Sea Kingdoms -¿Sabe si el nombre "Somalia"o "Somalíes" sería correcto para nombrar a las ciudades estado del cuerno de África?(Muchas de ellas mencionadas en el "Periplo del Mar Eritreo"). -Las ciudades en las que me inspiré para crear la facción son: Aromata Avalites Botiala Bulhar Burgabo Daamo Essina Gondal Hannassa Macajilayn Malao Miandi Mosylon Mundus Pano Opone Qandala Tabae Toniki (Por si le sirve para orientarse) Disculpen las molestias*
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@Perzival12, are you thinking of a tutorial from start to finish of making a mod, or just the different parts, like making a unit, structure, etc.?
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What type of tutorial? I was just thinking of editing this: https://gitea.wildfiregames.com/Dunedan/0ad/wiki/Modding_Guide.md and all of its subsidiary files. I'm a good writer, and have experience modding, so I could probably get a better tutorial there.
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I can create this file with the created folders and example files, but unfortunately I'm not an English speaker, so I won't be a good tutorial creator.
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Adding storylines to scenarios and campaigns
Perzival12 replied to Vantha's topic in Game Development & Technical Discussion
@Vantha, I was wondering about the dialogue system, does it work during gameplay, or only for cutscenes? For example, in a theoretical campaign, you might want to give the player instructions or tips without pausing the game and playing a cinematic cutscene. -
@Lopess and @Perzival12, would you want to help me make a tutorial or something?
- Today
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I think the two ideas wouldn't be mutually exclusive. And with a pre-existing file structure, a small explanation of how they work would be a good complement to a tutorial.
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I think you've confused Random and Scenario maps bro.
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That would be interesting, though what we really need is better documentation and tutorials on how to mod in general. I've thought about writing a few up, but I can never find the time.
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It mostly comes from Herodotus: [4.170] Next to the Giligamai on the West are the Asbystai: these dwell above Kyrene, and the Asbystai do not reach down the sea, for the region along the sea is occupied by Kyrenians. These most of all the Libyans are drivers of four-horse chariots, and in the greater number of their customs they endeavour to imitate the Kyrenians. [4.171] Next after the Asbystai on the West come the Auchisai: these dwell above Barca and reach down to the sea by Euesperides: and in the middle of the country of the Auchisai dwell the Bacales, a small tribe, who reach down to the sea by the city of Taucheira in the territory of Barca: these practise the same customs as those above Kyrene. https://topostext.org/people/19741 - If we compare the accounts of Herodotus and Callimachus, it would seem that the city of Cyrene was founded on their territory and that King Adicran was their ruler. [4.159] Now during the lifetime of the first settler Battos, who reigned forty years, and of his son Arkesilaos, who reigned sixteen years, the Kyrenians continued to dwell there with the same number as when they first set forth to the colony; but in the time of the third king, called Battos the Prosperous, the Pythia gave an oracle wherein she urged the Hellenes in general to sail and join with the Kyrenians in colonising Libya. For the Kyrenians invited them, giving promise of a division of land; and the oracle which she uttered was as follows: “Who to the land much desired, to Libya, afterwards cometh, After the land be divided, I say he shall some day repent it.” Then great numbers were gathered at Kyrene, and the Libyans who dwelt round had much land cut off from their possessions; therefore they with their king whose name was Adicran, as they were not only deprived of their country but also were dealt with very insolently by the Kyrenians, sent to Egypt and delivered themselves over to Apries king of Egypt. He then having gathered a great army of Egyptians, sent it against Kyrene; and the men of Kyrene marched out to the region of Irasa and to the spring Theste, and there both joined battle with the Egyptians and defeated them in the battle: for since the Egyptians had not before made trial of the Hellenes in fight and therefore despised them, they were so slaughtered that but few of them returned back to Egypt. In consequence of this and because they laid the blame of it upon Apries, the Egyptians revolted from him.
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313movers changed their profile photo
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rollershutterrepairsadelaide joined the community
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313movers joined the community
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Buenos dias o tardes; -¿Tiene alguna referencia sobre esa tribu? Disculpen las molestias*
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https://youtube.com/shorts/EgSxyI49LIo?is=cqU1X0wC-WCWE_cW I agree the fifth would be a stretch
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Yeah with detailed textures the issue is bigger. im fixing the UV map of the target using the checker but since its not the same mesh.
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I agree with your choices. There are other interesting characters like Shahrbaraz and Bahram V but I think the 5 you chose are the best options. Ardashir I should have a bonus related to civic centers and temples. Shapur I should have a military bonus, maybe something for the cavalry. Shapur II "the Great" should have a bonus related to fortresses and towers. Khosrow I "the Just" should have a bonus in training speed from barracks and stables. Khosrow II should have a capture bonus or a territory bonus.
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I'd be fine working on that instead, what were you thinking? Just a basic civ that someone would look through themselves, or like more like a tutorial?
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I don't think it's physically possible to fire five projectiles at the same time with the same bow or crossbow. The energy is spread across five projectiles, and it’s difficult to properly align the trajectory with the movement of the string. The Chinese developed crossbows that fired two bolts at the same time, but they weren’t very popular, so they shifted their focus to repeating crossbows. So, for the Persians, I imagine it might have been a repeating crossbow with a magazine holding five bolts. But otherwise, the most likely explanation is an archery technique that allowed a warrior to hold five arrows and fire them quickly; that’s what best fits the nomadic traditions of mounted archery.
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Love this one. It's one of those little historical mysteries.
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DE's Themistocles looks like this. Maybe could serve as inspiration? You also still have the shoulder issue.
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Kedarnath tour package changed their profile photo
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Scenarios are random by design. Read the descriptions, usually it says why something is off. Skirmish and Random maps are consistent, unless you choose a map with very few resources.
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Sometimes its very hard (impossible?) in medium and sometimes the AI seems to do @#$% all and is destroyed easyly. Am i missing something? P.S. playing the scénario maps
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Interesting idea, I've thought about doing something simpler like a repository on Github with the main folders, e.g., at least a civ, a range unit, a melee unit, etc... Something that would help those who are really starting out, but I ended up putting it aside, the learning curve is quite steep after a while.
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