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- Past hour
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It probably took me longer to do worse
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Around 30 minutes. I used Claude.
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I guess the ai I was using wasn't very good. How long did it take you to make that with ai, @Perzival12?
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Here's the new repo: https://gitlab.com/Perzival12/0ad-mod-forge
- Today
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I'll set up a GitLab ig. I don't use GitHub. Yes, it works, at least for making units. I plan on adding a bunch more features to what it can change, including auto-detecting damage and resource types; I also want to add a menu that allows you to access existing files within a mod. In short, I can set something up, but don't touch it for another week or so, till I can polish it a bunch.
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That looks much better, and if it is html, it would be more easily accessable, but does it work? If you want I could help setup github pages to host it...
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Okay, so I tried yours, but it wasn't very good (I presume you used ChatGPT or something on that level), and it was a messy Python script, so instead I asked Claude to make a new one, in HTML format (meaning it's browser software): 0ad-mod-maker.html
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Keep an eye on the relevant wiki page.
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Short answer: not really. It still needs a lot of work (I think the ai I am using is not very good, it is free, so that would make sense). So, sorry . But if you want to help, you can see the github repo on the first topic, or one of the later ones, and I can add you as a collaborator
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On the usage of AI to generate 0 A.D. content
Perzival12 replied to wowgetoffyourcellphone's topic in Official tasks
I’m too lazy to read the entire thread, but here’s my general opinion on this topic: AI Art: No, it looks fake and will give us a bad image. AI Music: We don’t really need more music or sound effects, and any new stuff can easily be found, or made. AI Writing/Translation: I mean, not really needed, but in general we should avoid this. AI Code: This is fine imo, as long as an experienced coder looks through it and makes adjustments. Also, I think using AI to quickly run through your code for bugs is a good idea, even if we generally decide to avoid AI otherwise -
Does it work? Like, I can use it to edit code and stuff?
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phosit started following Linux slowly dropping support for older hardware
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Linux slowly dropping support for older hardware
phosit replied to Genava55's topic in Introductions & Off-Topic Discussion
I don't want to argue in favour of removing support for devices, but... Most arguments are silly (or in Lundukes language: hilarious) "There are issues reported for drivers with no known issues." Yes that's why the issues are reported... "The year 2002. Very very recent in my opinion." When the hardware support is now removed and the already released kernels get supported for maybe 5 years (I think that's how that works), It will be supported for 30 years. I wouldn't call that "Very very recent". "The drivers haven't do be updated in years and years and years" When there is no one maintaining it there is software rot. "Wasn't the point of using AI to make development more efficient‽" AI is used to find bugs and to write code. When the kernel developers wouldn't use AI to find bugs someone else would. When they wouldn't use AI do write code - yes - they would be less efficient. "Back in the days every week we said that something became supported by Linux" Maybe you could do the same thing now. -
Anthonyjal joined the community
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owenowens joined the community
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Linux slowly dropping support for older hardware
Asher replied to Genava55's topic in Introductions & Off-Topic Discussion
I don't think it is going to affect new devices that much. Ai said: General Desktop Users: Most modern users (using USB, PCIe, WiFi 5/6, and Ethernet chips from the last 15 years) will not notice any difference. So, I don't think it will be that much of a problem -
That is interesting and kinda concerning. AI does have some benefits things like this make it a lot worse. At some point people need to stop and see if it is really producing more good than harm, when you see cases like this it kinda makes it seem that the harms exceed the potential benefits. (That and the constant bots that spam our forums as well) I don't blame the devs they're just trying to figure out how to cope with the flood of issues and bug reports that they have to deal with while still getting the word they are supposed to finish.
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Recently I have studied the source code of pyrogenesis engine. And there're few confusing implementation. For example in the function "CPatchRData::BuildIndices" I can see indices in clockwise order - [0,0] -> [1,0] -> [0,1] -> [1,0] -> [1,1] -> [0,1] for (ssize_t j = 0; j < PATCH_SIZE; j++) { for (ssize_t i = 0; i < PATCH_SIZE; i++) { if (texgrid[j][i] == tex) { bool dir = terrain->GetTriangulationDir(px+i, pz+j); if (dir) { indices.push_back(u16(((j+0)*vsize+(i+0))+base)); indices.push_back(u16(((j+0)*vsize+(i+1))+base)); indices.push_back(u16(((j+1)*vsize+(i+0))+base)); indices.push_back(u16(((j+0)*vsize+(i+1))+base)); indices.push_back(u16(((j+1)*vsize+(i+1))+base)); indices.push_back(u16(((j+1)*vsize+(i+0))+base)); } else { indices.push_back(u16(((j+0)*vsize+(i+0))+base)); indices.push_back(u16(((j+0)*vsize+(i+1))+base)); indices.push_back(u16(((j+1)*vsize+(i+1))+base)); indices.push_back(u16(((j+1)*vsize+(i+1))+base)); indices.push_back(u16(((j+1)*vsize+(i+0))+base)); indices.push_back(u16(((j+0)*vsize+(i+0))+base)); } } } } However the default triangle winding of OpenGL is counter-clockwise. Anyway in the Atlas editor the terrain is stil visible with front faces up. I wonder whether such implementation is rectified with projection matrix and orientation matrix, Or this is just my misunderstanding in some point? Hope that some expert can provide help. I really appreciate that!
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michaeljohn joined the community
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Probably because bots posted here before getting deleted...
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Why does this keep showing up in my feed?
- Yesterday
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WilliamHeato started following [RESOLVED] Alpha 16 - No Sound on Gentoo
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BradleyJex started following when update?
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Yeah, will def do balance changes in the future, thanks for the advice!
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WilliamHeato started following when update?
- Last week
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Oh, sorry I guess I should have said it needs pyqt6
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Had to run a few commands but seems to work. $ python3 -m venv .myenv $ source .myenv/bin/activate $ python3 main.py $ pip install PyQt6 $ python3 main.py
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https://github.com/Jeff-web-sketch/AdCreator I know it says AdCreator, but it isn't for creating ads, it is ad as in 0ad
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