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Team based border line style
guerringuerrin replied to ffm2's topic in Game Development & Technical Discussion
I think it's a cool idea, and would be nice to have a way to configure it so player can choose use them or not, or maybe assign each style to desired teams -
I wanted to make a mod where the teams have a different line style. I spectate a lot, but never toggle team colors as it is clumsy and one has to untoggle soon enough anyway. I tried different line styles like dashed, dots and diamond. I think only the default + dashed works really well enough in my short tests. But in 99% of the games its just 2 teams anyway. Would be nice to just join a game and tell at first glance where the fronts are. The problem is art/textures/misc/territory_border.png is loaded in source/simulation2/components/CCmpTerritoryManager.cpp. So it's fixed in c++ code. I don't want to build a custom version. Would it make sense to move the path out in the future to be modifiable? How you like different line styles for teams?
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- Today
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YanisVasiles joined the community
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Geùvadan started following unofficial 0.A.D discord made by me.
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I've seen a lot of people asking if the creators of 0.a.d have an official Discord. We all know the answer is currently no, so I decided to make an unofficial one. I made it mostly for people who like to make mods, 3D models, art, etc., and to meet more people who like strategy games in general. I'll leave the link for anyone who's interested. https://discord.gg/v4yHMRaQUv
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Original 0 A.D. civilizations
Genava55 replied to Deicide4u's topic in Introductions & Off-Topic Discussion
Top new gameplay features in this release: New Celtic Factions:Britons and Gauls will now replace the generic Celtic faction. Each faction features some unique characteristics, along with shared Celtic units and buildings: The Britons have chariots, longswordsmen and powerful melee soldiers. Their special building is the kennel, which can train war dogs. These are both inexpensive and great for hunting and combat. Also, their heroes include Boudicca, queen of the Iceni, who led a revolt against the Roman Empire. As experts of metalworking, the Gauls have heavy swordsmen and heavy cavalry. Special building: The Rotary Mill, which is available in Town Phase, and is set to increase the food production of nearby farms in mid- and late-game. (This feature has not been implemented yet.) One of the Gauls’ heroes is Vercingetorix, chieftain of the Arverni tribe and enemy of Julius Caesar. https://play0ad.com/alpha-11-kronos/ Top new gameplay features in this release: New Hellenic Factions:Athenians, Macedonians and Spartans will now replace the generic Hellenic faction. Each features some unique characteristics along with shared Hellenic units and buildings: Receiving significant naval bonuses, the Athenians are the rulers of the waves. Special Buildings: Gymnaseion, Prytaneion (“Council Chamber”) and Theatron. Macedonians have a wide selection of units and siege engines, for a combined arms approach. Special buildings (in planning): Lighthouse and library. The Spartans can’t build stone walls, but as their soldiers are top-notch, their men serve as their walls instead. Special Building: Syssiton (“Military Mess Hall”). (Also, along the same lines, we have decided to include more factions in 0 A.D., beginning with the Mauryan Indians! Read on to find out how you can help.) https://play0ad.com/alpha-10-jhelum/ -
I've experienced this as host. Max Lag for observer set to -1 on my case. Didn't test kicking observers. I've experienced this with at least 3 different hosts that often hosts games, including me as host. Idk, will ask next time I'm not sure but I think it happens with both versions. Currently using 0.27.1 but i'm not sure if everyone is using it
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BUG - Game incredibly slow/freeze at start because because of 1 player.
hyperion replied to Atrik's topic in Help & Feedback
Is it never observers causing this? Does who is hosting matter? What OS are the players on that trigger the issue? Is there a video that could be shared to have a better impression of what the issue looks like for involved players? What versions does this happen with, 0.27.0 and 0.27.1? -
Limit the amount of trainable heroes in Alpha 9
Deicide4u replied to Deicide4u's topic in Game Modification
Yeah, it's a bit harder than I thought Changeset that implemented the feature: https://trac.wildfiregames.com/changeset/12832/ -
Original 0 A.D. civilizations
Genava55 replied to Deicide4u's topic in Introductions & Off-Topic Discussion
In 2012: In 2013: -
Original 0 A.D. civilizations
Obelix replied to Deicide4u's topic in Introductions & Off-Topic Discussion
I was just wondering, when certain civilizations first popped up in these forums and started with the search for Gauls. It seems like they have been first mentioned in September 2003 by @Klaas. -
BUG - Game incredibly slow/freeze at start because because of 1 player.
Atrik replied to Atrik's topic in Help & Feedback
The host kick players 1by1. Then once the buggy player leave, simulation run again, once he rejoined, the game is stopped or incredibly slow (slower then x0.1). This never happens mid game, it's always at game start, but the player can rejoin and he'll still stop the simulation. -
BUG - Game incredibly slow/freeze at start because because of 1 player.
Stan` replied to Atrik's topic in Help & Feedback
How do you find out which one is slowing the game ? -
BUG - Game incredibly slow/freeze at start because because of 1 player.
Atrik replied to Atrik's topic in Help & Feedback
Yes that's exactly the symptoms. IIRC I've already been that player who slows the game and I didn't experience any lag, not network, nor pc. Every time this happens, the buggy player doesn't believe others when they say he is lagging ("My cpu is at 15%" "I've just run a speedtest"). But kicking him out clearly solves the issue. It really happened to a very wide variety of players, and with enough occurrences to believe it's a bug of the game rather then any external factor. -
It looks like similar behavior of game stuttering due to PC performance Are you referring to cases where no unit moves and no orders are executed, but the GUI and camera remain responsive? I’ve also noticed that in cases like this, hosts start kicking players until units begin to move again. But after the suspected bugged player rejoins, the game continues with exaggerated stuttering.
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Done, you were right. I was waiting to get the url of this thread to add it in the mod.json but forgot.
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@Atrik oh u might want tu change it's label in mod.json to describe what it does
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6 lines of brilliant code, thanks @Atrik. plz PR for the next release
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This mod fix the seed and mapscripts bug loaded persistently. Idk why I or nobody did it before... ResetSeed.zip
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BUG - Game incredibly slow/freeze at start because because of 1 player.
Atrik replied to Atrik's topic in Help & Feedback
Could or could not help idk, it's not network related. -
Release 28: Beta
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BUG - Game incredibly slow/freeze at start because because of 1 player.
Seleucids replied to Atrik's topic in Help & Feedback
You can decrease the BAD NETWORK constant in net server.cpp or some file in the source code to print out the lagger at earlier times. Also don't allow this value to be increased by lag. -
what games do you play besides 0ad?
damega replied to grepmaster's topic in Introductions & Off-Topic Discussion
Ký túc xá ma ám -
damega joined the community
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Playing with stats it seems the "Bonus acceleration" for garrisoning rams doesn't actually applies Movement and turn rate does thoughts. @real_tabasco_sauce Edit: ah someone already noticed actually
- Yesterday
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BUG - Game incredibly slow/freeze at start because because of 1 player.
Atrik replied to Atrik's topic in Help & Feedback
If you experience screen freeze/0ad freeze it might be a different issue, I believe in the case I describe the player can still control the camera for example. The above also seems to happen 1/10th of games. -
Ohh lol ok I went to an art high school, does that sound like a good excuse? I was doing (5+(3)*7) + (8+(3.5)) / 3.5 Why? there is no why
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