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  2. Hey Gamers, We’re excited to introduce Crypto Ludo, a fresh new take on the classic board game – now built on top of the TON blockchain and available directly within Telegram! What is Crypto Ludo? Crypto Ludo is a fast-paced, exciting game where players roll the dice, make their moves, and bet on who will win the match – all in a seamless Telegram experience. Built on top of the TON blockchain, the game provides a fair, secure, and transparent environment for every match. It’s all about rolling, betting, and winning! Key Features: Classic Ludo Gameplay: Enjoy the beloved Ludo game, with up to 4 players per match, all within a fast-paced and competitive environment. Roll, Bet, Win: Place a bet before each game and roll the dice to compete. The winner takes the pot, making each match a thrilling challenge. TON Blockchain Integration: All in-game actions are processed through the TON blockchain, ensuring fast, secure, and transparent gameplay. Seamless Telegram Experience: No need for extra apps or complicated setups – play directly within Telegram and start the action instantly. Global Leaderboards: Track your performance, challenge other players, and climb the leaderboard to show you’re the best at Crypto Ludo. How to Play: Join the Telegram Bot: Add the Crypto Ludo bot to your Telegram account. Place Your Bet: Before the game begins, players place their bets for the match. Roll, Bet, Win: Roll the dice, make your moves, and compete against other players. The winner takes all the bets! Rise Through the Ranks: Play more games, earn your place on the global leaderboard, and prove you’re the ultimate Crypto Ludo champion. Why Crypto Ludo? Simple but Thrilling: Roll the dice, make your moves, and bet on who will win. It’s easy to learn but hard to master! TON Blockchain for Speed & Security: Built on the TON blockchain, the game ensures fast and secure gameplay with transparent results. Accessible to All: Whether you’re an experienced gamer or just looking for a casual and fun game to play, Crypto Ludo is perfect for all levels. Global Community: Compete with players from all around the world and join a community of crypto and gaming enthusiasts. Join the Crypto Ludo Community Now! Ready to roll the dice? Add the Crypto Ludo bot to your Telegram and start playing now! (@CryptoLudoGameBot) Bet, roll, win, and climb the leaderboard to become the ultimate champion.
  3. Right now I can play 0ad like AOE, which is cool. Apart from that, I am more interested in playing battle mode (with military formation enabled) against my friends. I do not want to spend too much time on developing economics stuff. Therefore, I am curious is there any config flags in e.g. 0ad/config/ can be applied for such setup? I suppose no. Or is it possible to configure and compile the source code so that only battle units are setup? Thanks
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  6. That sounds interesting, but why stop there? Historically, each minister would be in charge of a different part of ruling the empire, so each could have different statistics, similar to heroes, but not any specific person from history.
  7. NNNNOOOOO!!!!!!! Another brave soldier has fallen in battle, the brave war we wage for freedom, historical accuracy, and fun. Farewell, brave Decide4u, we will honor your memory.
  8. In DE, they give all of your capturable buildings more capture points. They also heal nearby units and you can train Elite Healers there of their specific culture. From the Greek ones you can train the healer hero Hippocrates (only once) and research Oracle of Delphi. I'd like to come up with healer heroes and 1 special tech for each cultural shrine. In base game, they just heal nearby troops and you can train healers from them. They're basically capturable temples in that case, but with no techs. It would be nice to be able to include these and other things, like Cultural Artifacts and Mercenary Camps, in random maps, toggle-able by the game host like how Catafalques can be turned off and on. In DE, Cultural Artifacts give you a trickle of glory resource. In base game, perhaps a buff to capturing. In DE, Mercenary Camps give you the ability to train 30 mercenaries, which cost 0 population, specific to the culture of the camp. There's also a camp which trains mercenaries specific to the civ you are playing. Each player has one of those civ-specific camps nearby, while the cultural camps, based on where the map represents, are scattered across the map.
  9. Well they did conquer all the civs in question so um yeah lol But in all seriousness I do take your point, though I do not think having multiple roman civs is a good idea, it is better as they have done with the reforms technology that more or less sets up the late republic/early imperial era within the current early republic style Roman civ
  10. I remember seeing one in Cycladelic Archipelago. I think they behave like temples but I have never had the honor of capturing one. Maybe @wowgetoffyourcellphone can elaborate.
  11. Really ? Could you tell us which ? And what is their effect ?
  12. https://lkchensword.com/shop-1/ols/categories/han-dynasty-202-bc---220-ad
  13. They appear in some maps as neutral objects you can capture
  14. We could improve the Han Ministers with new props (specifically head gear) and textures. There were 9 of them, so it would be nice to have perhaps 9 variations. (Two in the back^)
  15. UPDATE 0.3.0: Added new tactics, 5 in total (Attack, Building, Defense, Economy, Research). Added the ability to switch to any tactic with a single click Icons have been added for each tactic Switching does not require resources, but as the Hero's rank increases, the switching time increases (rank 1 - 5 seconds, rank 2 - 10 seconds, rank 3 - 15 seconds). Attack - bonuses to the attack parameters of units and buildings. Building - Reduction in the time and cost of building structures. Defense - bonuses to the defensive parameters of units and buildings. Economy - bonuses to resource gathering, but the attack and defense of units are reduced. Research - reduction in the time and cost of researching technologies.
  16. That will depend on whether you do something useful from the game, I mean learning to program, being an artist...etc. The game has many areas to grow as a person and possible professional.
  17. The Romans would have everything and that would be unfair to the others civs. There should be different versions of Rome.
  18. There are already some in-game. In the art files. I don't know if these exist as actors.
  19. Last week
  20. ...and thank you for everything. The time has come to pursue some other things, which are more important than hanging out here all the time. I have IRL stuff that will need attention, and simply can't afford to procrastinate on them. I'd like to express my gratitude to you for making this game. Also, thanks go to all good people who shared advice and interesting things on this forum. I would like to think that I was a part of it, however small. From now on, I will be just another player in the shadows. Looking forward to the next release. Here's to many more to come! Thank you Wildfire Games.
  21. Does the following work? Press the fullscreen button (might be Alt+Return by default or F, or you can search it under "settings"/"hotkeys" otherwise, this should be possible even with the shifted mouse...) (maybe press it again) (maybe repeat this while shifting the window a bit if its not fullscreen)
  22. We will need more details than that in order to help you. What are your specs? Which OS? Do you use OpenGL or Vulkan? Did you change the display settings recently? Etc.
  23. i didnt even start playing the game because in the menu the mouse pointer is about 2cm above where the game thinks it is...
  24. What do you say, more absolute Roman domination. This time on Gold Oasis. Vanilla 27.1 replay. Romans_vs_Sele_H.zip
  25. True, though they do lack the siege tower for some reason, bit of an odd one that. Definitely agree here, the legionary and his donkey was a very iconic entity back in A23, probably the most Roman thing back then lol Was sad they changed it for a more generic looking sprite.
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