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Like I'm using this We provide the latest insights, features, and safe-use tips on how Descargar Spotify Premium APK Todo Desbloqueado enhances your listening experience — no ads, unlimited skips, offline playback, and crystal-clear audio.
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How can it possible? I'm little confused. How an apps works on premium tools.
- Today
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atika joined the community
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entertrain joined the community
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Shared Territory and no Territory Borders - Mod
matematikoy replied to matematikoy's topic in Tutorials & Guides
This could be a way to improve the gameplay. Although I created it, I haven't played it enough to see how the AI behaves. If it isn't using the territory like we humans do, I'll make changes. -
Hey @wowgetoffyourcellphone, this may be a good candidate for the Galatian wonder: "The ‘oak sanctuary’ of Galatia, the Celtic province of Asia Minor, as described by Strabo (1st cent. ad), the Roman geographer. A council of the Galatians met here." https://www.oxfordreference.com/display/10.1093/oi/authority.20110803095732249
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Hey hey hey All I'm trying to do is to make it harder to hack autociv. @wowgetoffyourcellphone if you have a better idea to defend the code than covering up the code, please suggest. As of now I am just brainstorming ideas and obfuscation is the first idea that came to my mind.
- Yesterday
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===[TASK]=== WONDER: Persians: Apadana of Darius
Classic-Burger replied to Mythos_Ruler's topic in Official tasks
Wonders should have their own textures. -
Adding storylines to scenarios and campaigns
Gurken Khan replied to Vantha's topic in Game Development & Technical Discussion
"page" or "paragraph"? -
Adding storylines to scenarios and campaigns
Vantha replied to Vantha's topic in Game Development & Technical Discussion
I need some help with naming. How should one instance of the story parchment overlay, text and image together, be called in the game? E.g. for the button tooltip: "Switch to the next/previous ______". Something like a "chapter", but shorter than that. -
That´s what I thought!
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Right, I'd really like to see "column" movement implemented. Basically, battalions would form one by one into the column and they'd all "snake" together to the destination. Or else, if it's a short distance, they'd stay together side by side in a battle line.
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Elzed0 joined the community
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I´ve always liked Battle for Middle Earth style! But that game had a problem, when you choose several squads they move mixed.
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Overhaul of the Citizen system
wowgetoffyourcellphone replied to Deicide4u's topic in Gameplay Discussion
Calling all historians and others who have helped with unit naming in the past! Lend us your efforts! Once more unto the breech, dear friends! -
My comment wasn't a direct reply to you. If anything, I agree with you here. My comment is in response to those who would rather obfuscate what their mods are doing while claiming "freedom" and twisting the meaning of open-source software as justification.
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I mean, the concept of free software (as in, you can read the code and find out exactly what your pc is doing) has its place in certain situations, although I dont necessarily believe gaming is one of them; it makes more sense when actual real-world data is involved; i dont really care to know *how* the game calculates where my units go, i just need them to go. But I dont think this quote (even though its certainly true) is very applicable in this situation? Just knowing what code is executed doesnt mean anybodys screwing anybody over?
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btw -- I am pro-formation, but there are a lot of hurdles. Not just technical hurdles, but in their function and use and how they interact with non-formed enemy units. Ideally, the units in your formation should spread their attacks out along multiple targets within range. And then also do the same when facing another formation in combat. We'd have to eliminate, as much as possible, the focus-fire effect. Truly, if I had my way, we'd have all soldiers in constant battalions, Battle for Middle Earth style ("squad-based combat" would be the industry term).
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===[TASK]=== WONDER: Persians: Apadana of Darius
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
This is a great start. I wonder if it wouldn't benefit from its own new texture. I think we could save some triangles by getting rid of the 2 staircases we won't commonly see. I think the original building abutted walls and other buildings on those 2 sides anyway. So, copy the double staircase on the front over to the left side we see here, then get rid of the 2 staircases on the far side. I might be able to help with textures for the staircases. The game does have this: Which would be verrrrry useful for the Wonder. Here it is on the Tachara: -
You'll notice a strong trend here on this forum and also out in the real world, indeed, across humanity: When some people speak of "freedom" they very often mean their own freedom to screw over other people. The fight against this tendency is what builds and maintains civilization (and a healthy online community in 0 A.D.).
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Gauls skrim rank 2 cape doesn't follow in attack animation
wowgetoffyourcellphone replied to ffm2's topic in Bug reports
I can fix it, but, ugh, I'm already dealing with Git headaches. Literally anyone can submit a patch for it. It's a rather simple fix and would be a good one for someone's first or second patch. -
How to use Delenda Est on Alpha 27
wowgetoffyourcellphone replied to Souldbyt's topic in Delenda Est
I'm going to release the next Delenda Est with the next Empires Ascendant release (R28). Reason being is that finishing stuff up and bundling it all for mod.io is a really involved process for a mod of this size. In fact, I have to pester poor @Stan` to help me resolve issues every time, and I think his time and effort is best used for other things. Also, there are a lot of loose ends not tidied up that I want to finish before a next release. I'd like to get the post-game charts working again. They haven't worked properly almost since the beginning of my mod years ago. I'd like to get that resolved once and for all if someone like @Vantha or @trompetin17 or anyone else would like to assist. I also recently (ill-advisedly, lol) added the Galatians civ to the mod, since they can share a lot of assets with the Gauls and Britons. I need to find at least 3 relevant heroes for them and come up with bonuses for them all, and decide on a Wonder. I think a cool wonder for them could be the destroyed ruins of Delphi, maybe, or something they built once they settled in Asia Minor. Needs more research. I'm also behind on designing and implementing the bonuses for some of the other civs' heroes as well. Most of them are done, but again, there are loose ends. And then, there are things I'm helping with for Empires Ascendant, such as adding Gendered-Citizens to the game, hopefully to be included in Release 28. These things, plus the waxing and waning of my own available time and interest, slow down my progress with Delenda Est. Not to mention, I'm pretty sure I have ADHD. -
Yes, this is another silver lining with having specs in the game who are nice enough to warn. Hopefully those who are hosting will have the courage to at least temporarily suspend some of these players who are using the exploit. I'm not a huge fan of just outright banning people, but more consequences would be good. Let's see how it develops. Regarding deleting this topic, not sure it needs to be. I think people need to be made aware that this is a (renewed?) issue and to be on the lookout for it.
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You do know that it's possible to save and load multiplayer matches since Alpha 27?
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Swostihotels joined the community
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Gauls skrim rank 2 cape doesn't follow in attack animation
Obelix replied to ffm2's topic in Bug reports
@Langbart created a ticket for you 3 weeks ago: #7970 (Art: Gaul javelinist missing cape animation during attack). -
Itms started following French Translation
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Bonjour damale, ce n'est pas un bug, la traduction française était incomplète au moment où nous avons sorti la version 27. La phrase que tu montres en anglais sur la capture d'écran n'a été traduite qu'en février par exemple. La traduction française est toujours complète d'habitude, mais nous avons découvert en décembre qu'un traducteur (peut-être un bot) avait juste copié-collé l'anglais dans les traductions en français pour énormément de contenu. L'équipe de traduction croyait donc que tout était traduit. Elle n'a malheureusement pas eu le temps de re-traduire tout ce qui manquait avant la sortie fin janvier. N'hésite pas à contribuer à la traduction sur Transifex si tu le souhaites: https://gitea.wildfiregames.com/0ad/0ad/wiki/Localization
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