All Activity
- Past hour
-
GLP Lab – Ketogeeninen läpimurto painonhallinnassa GLP Lab Laihdutuslisäravinteiden jatkuvasti kasvavilla markkinoilla GLP Lab erottuu joukosta paitsi tuloksillaan, myös tieteeseen perustuvalla luonnollisella lähestymistavallaan, joka perustuu ketoosiin – aineenvaihdunnan tilaan, joka mahdollistaa kehon polttaa rasvaa tehokkaammin. GLP Lab on suunniteltu henkilöille, jotka etsivät kestävää, terveellistä ja kokonaisvaltaista tietä painonpudotukseen. Se hyödyntää luonnollisia ainesosia ja kehon omia järjestelmiä saavuttaakseen todellisen muutoksen. Mutta mikä tekee GLP Labista erilaisen kuin tyypilliset laihdutuspillerit tai muotidieetit? GLP Lab Tämä artikkeli syventyy GLP Labin koostumukseen, hyötyihin ja tieteelliseen perustaan ja auttaa sinua ymmärtämään, miksi se on kasvattanut suosiotaan kuntoilijoilla, terveystietoisilla yksilöillä ja niillä, jotka ovat kyllästyneet tehottomiin laihdutuskikkaisiin. Mikä on GLP Lab? GLP Lab on luonnollinen ravintolisä, joka on suunniteltu edistämään rasvanpolttoa, hillitsemään ruokahalua, tukemaan ruoansulatusta, lisäämään energiaa ja parantamaan yleistä aineenvaihdunnan terveyttä. Se toimii ketoosin periaatteiden mukaisesti. Ketoosi on aineenvaihduntaprosessi, joka muuttaa kehon energialähteen glukoosista (sokerista) rasvaan. GLP Lab Mutta tiukan ketogeenisen ruokavalion sijaan GLP Lab auttaa kehoasi jäljittelemään ketoosia luonnollisesti, jolloin voit hyödyntää rasvavarastoja energian saamiseksi ilman äärimmäisiä ruokavaliorajoituksia. GLP Labin tiede GLP Lab in tehokkuuden salaisuus piilee sen huolellisesti valitussa luonnollisten ainesosien sekoituksessa, joka edistää painonpudotusta kolmen päämekanismin kautta: · Rasvanpolton kiihdyttäminen · Ruokahalun hillitseminen · Aineenvaihdunnan säätely Nämä vaikutukset eivät ole satunnaisia. Ne juontavat juurensa aineenvaihduntatieteen kliinisistä periaatteista, erityisesti siitä, miten keho hallitsee glukoosia, insuliinia ja rasvan varastointia. Jaetaanpa jokainen hyöty tieteellisen selityksen avulla: 1. RASVANPOLTTOA JA KETOOSIN TUKEMINEN GLP Lab tukee lipolyysiä, prosessia, jossa keho hajottaa rasvasoluja energiaksi. Ketoosissa tämä prosessi tehostuu. Kannustamalla siirtymistä rasvaan ensisijaisena energianlähteenä, GLP Lab auttaa käyttäjiä: · Vähentämään varastoitua kehon rasvaa · Parantamaan energiatasoja · Välttämään energiaromahduksia, jotka yleisesti liittyvät hiilihydraattipitoisiin ruokavalioihin GLP Lab Toisin kuin perinteiset stimulantteja sisältävät rasvanpolttajat, GLP Lab toimii aineenvaihduntasi kanssa, ei sitä vastaan. 2. RUOKAHALUJEN TUHOAMINEN JA VÄHENTÄMÄN HIMOA GLP Lab Merkittävä este painonpudotusmatkalla on ruokahalun hallinta. Ylensyönti tai usein toistuva runsaskaloristen ruokien napostelu estää kehoa siirtymästä rasvanpolttotilaan. GLP Lab auttaa: · Tukahduttamalla nälkähormoni greliinin tuotantoa · Lisäämällä kylläisyyden ja kylläisyyden tunnetta · Vähentämällä sokeristen tai prosessoitujen ruokien halua Tämä johtaa luonnollisesti kalorivajeeseen, joka on painonpudotuksen kannalta keskeinen edellytys, pakottamatta käyttäjiä nälkiinnyttämään itseään tai pakkomielteisesti miettimään jokaista ateriaa. 3. AINEUHANKAAN TERVEYS JA VERENSOKERIN HALLINTA GLP Lab Huono aineenvaihdunta ja insuliiniresistenssi ovat usein piileviä itsepintaisen painon taustalla olevia tekijöitä. GLP Lab edistää verensokeritasapainon paranemista, mikä mahdollistaa: · Paremman energian hyödyntämisen · Vähentyneen rasvan varastoinnin · Pienemmän tulehduksen ja rasvamaksan kertymisen riskin GLP Lab Se auttaa myös hidastamaan mahalaukun tyhjenemistä, mikä tarkoittaa, että ravintoaineet imeytyvät hitaammin, mikä johtaa parempaan ruoansulatukseen ja pidempään kestävään energiaan. GLP Labin tärkeimmät hyödyt GLP Lab Tässä on tiivis katsaus siihen, mitä käyttäjät voivat odottaa säännöllisestä käytöstä: · Tukee painonpudotusta – Edistää luonnollista, jatkuvaa rasvanpolttoa aineenvaihdunnan tehokkuuden kautta · Ruokahalun vähentäminen – Tunnet olosi kylläiseksi pidempään ja vähennät epäterveellisiä mielitekoja · Parempi ruoansulatus – Parempi suoliston terveys ja ravintoaineiden imeytyminen · Elinvoimaa ja energiaa – Luonnollista energiaa ilman kofeiinipitoisten tuotteiden hermostuneisuutta · Verensokerin säätely – Parempi insuliiniherkkyys ja glukoosin hallinta · Vähentynyt tulehdus – Tukee terveellisempää sisäistä ympäristöä ja vähentää vatsarasvaa · Rasvamaksan ehkäisy – Auttaa vähentämään rasvan kertymistä maksaan · Parempi mieliala ja keskittymiskyky – Vakaamman energian ja hormonaalisen tasapainon ansiosta Luonnollisia ainesosia, jotka saavat sen toimimaan GLP Lab Vaikka tarkka patentoitu sekoitus voi vaihdella, GLP Lab sisältää tyypillisesti: · BHB (beetahydroksibutyraatti) – Ketoni, joka jäljittelee ketoosia ja tukee energiaa · Vihreän teen uute – Termogeeninen ainesosa, jonka tiedetään tehostavan aineenvaihduntaa ja polttavan rasvaa · Omenaviinietikkaa Jauhe – Parantaa ruoansulatusta ja verensokerin hallintaa · Garcinia Cambogia – Tukahduttaa ruokahalua ja estää rasvan tuotantoa · Inkivääri – Tulehdusta estävä, auttaa ruoansulatuksessa ja vähentää turvotusta · Kromipikolinaatti – Säätelee verensokeria ja vähentää mielitekoja · CLA (konjugoitu linolihappo) – Terveellinen rasva, joka edistää rasvanpolttoa ja lihasjänteyttä Kaikki ainesosat on valittu tieteellisen näytön perusteella ja yhdistetty tavalla, joka toimii synergisesti maksimaalisen tehokkuuden saavuttamiseksi. Miten GLP Lab eroaa muista laihdutustuotteista? Markkinoilla on lukemattomia tuotteita, jotka lupaavat nopeaa laihtumista, mutta useimmat ovat: · Täynnä keinotekoisia stimulantteja · Kestämättömiäpitkäaikainen · Aiheuttaa energiakatkoksia tai ruoansulatusvaivoja · Älä puutu perimmäisiin syihin, kuten insuliiniresistenssiin GLP Lab käsittelee koko painonpudotuksen ekosysteemiä – hormonien säätelystä ja ruokahalun hallinnasta ruoansulatukseen ja tulehdukseen – varmistaen pitkäaikaiset tulokset vaarantamatta terveyttä. Kenen tulisi käyttää GLP Labia? GLP Lab sopii erinomaisesti: · Henkilöille, jotka kamppailevat itsepäisen vatsarasvan kanssa · Ihmisille, joilla on hidas aineenvaihdunta tai huono verensokerin hallinta · Vähähiilihydraattista tai ketogeenistä ruokavaliota noudattaville, jotka haluavat tehostaa tuloksia · Kiireisille ammattilaisille, jotka tarvitsevat kestävän painonpudotusmenetelmän · Kaikille, jotka ovat kyllästyneet jojo-laihduttamiseen ja energiakatkoksiin GLP Lab On kuitenkin aina suositeltavaa neuvotella terveydenhuollon ammattilaisen kanssa, jos olet raskaana, imetät tai käytät lääkkeitä. Kuinka käyttää GLP Labia parhaiden tulosten saavuttamiseksi Optimaalisten hyötyjen saavuttamiseksi: · Ota 1–2 kapselia päivässä, mieluiten ennen aterioita. · Yhdistä tasapainoiseen vähähiilihydraattiseen tai ketogeeniseen ruokavalioon. · Pysy nesteytettynä ja ylläpidä säännöllistä liikuntaa. · Seuraa edistymistä 4–6 viikon ajan näkyvien ja kestävien tulosten saavuttamiseksi. GLP Lab on suunniteltu turvalliseksi pitkäaikaiseen käyttöön, ja sen hyödyt kumuloituvat ajan myötä. Aitoja tuloksia, aitoja ihmisiä GLP Labin käyttäjät raportoivat jatkuvasti: · Huomattavaa rasvanpolttoa 3–4 viikon kuluessa · Parempaa hallintaa mielitekoihin ja annoskokoihin · Parempaa energiaa ja mielialaa · Vähemmän turvotusta ja parempaa ruoansulatusta · Enemmän itseluottamusta pitkän aikavälin terveystavoitteiden saavuttamiseen "GLP Lab auttoi minua murtautumaan tasannevaiheen läpi. Olen laihtunut 5,4 kg 6 viikossa ilman tiukkaa dieettiä!" – Jennifer L. "Vihdoin tunnen, että hallitsen mielitekojani. Lisäksi ruoansulatukseni ei ole koskaan ollut parempi." – Raj P. Loppusanat: Onko GLP Lab hintansa arvoinen? GLP Lab Pikaratkaisujen ja kikkojen kyllästyneillä markkinoilla GLP Lab tarjoaa todellista, tieteellisesti linjattua painonhallintaa. Kohdistamalla taustalla olevia aineenvaihduntaprosesseja ja käyttämällä luonnollisia ainesosia, se antaa käyttäjille mahdollisuuden polttaa rasvaa, hallita ruokahalua ja tukea yleistä terveyttä – ei vain lyhytaikaista painonpudotusta. GLP Lab Olitpa sitten aloittamassa painonpudotusta tai yrittämässä rikkoa tasapainotilan, GLP Lab tarjoaa kestävän, ei-invasiivisen ja terveellisen ratkaisun tavoitteidesi saavuttamiseksi. Virallinen verkkosivusto: https://glplab.fi/ https://glplab.se/ https://glplab.de/ https://glplab.be/ https://glplab.nl/ https://glplab.fr/ https://glplabkapseln.de/ https://glp-lab.nl/ https://glp-lab.dk/ https://glplab.co.uk/ https://glplab.org.uk/ https://glplabireland.com/
-
GLPLabKapselit joined the community
- Today
-
I'm here to bring you exciting updates on my project, Mod World Rising! This week, I've been diving headfirst into developing new buildings, units, and technologies that will revolutionize the gameplay experience. Improved Units Units in the game will be enhanced with cutting-edge technologies, such as primitive weapons that replace the crude weapons made of wood, stone, and animal bones. With these technologies, your units will gain lethal new weapons! Furthermore, their protection will also be reinforced with advanced armor, making your units nearly invincible. General Evolution Even your hero, priests, and citizens will evolve over the ages, reflecting the progress and development of civilization. Buildings will also have an upgrade and evolution system through technologies, allowing you to build increasingly impressive structures. New Content This week, I created approximately 10 new buildings, developed new textures, and brought to life about 10 new units with variations. Additionally, I've implemented new technologies and tweaked textures for a more immersive experience. To top it all off, I've added new music that reflects the rich Asian culture. What's next? I look forward to sharing more news soon! Stay tuned to find out what else is coming to Mod World Rising!
-
Leroy joined the community
-
BadwalAj joined the community
-
Age of Strategy I have been playing Age of Strategy for a while now, and I must say, it’s a rare find in today’s gaming world. In an era where most games are either pay-to-win or overly complicated, Age of Strategy brings back the pure joy of tactical thinking and long-term planning without unnecessary distractions. It’s simple to learn, yet endlessly challenging to master. One of the most impressive aspects of this game is its variety of modes. Whether you’re playing the single-player campaign, historical scenarios, or engaging in multiplayer battles with players around the world, there’s always something new to experience. The Beginner’s Manual levels are a perfect way for newcomers to get familiar with the mechanics while still providing fun challenges for experienced players aiming for that perfect 3-star score. The multiplayer system is a standout feature. Being able to join or create games with friends or random opponents keeps the game fresh and competitive. The turn-based format allows for thoughtful decision-making rather than rushed actions, making every move feel important. I especially appreciate the fair matchmaking, where even newer players have a chance to win if they think strategically. The upgrade system adds depth without making the game overly complex. Earning gems and unlocking upgrades feels rewarding and balanced, ensuring that skill is always more important than pure grinding. The developers have done a great job of making sure free players can enjoy the full experience without feeling pressured to spend money. Another point worth mentioning is the active and helpful community. The forums are full of passionate players sharing strategies, map ideas, and constructive suggestions. It’s refreshing to see a game where the developer actually listens to feedback and continually updates the game with improvements and new content. Of course, no game is perfect, and I’ve noticed one small bug worth pointing out: occasionally, in the multiplayer game list, some games show as “Refreshing…” and take longer than expected to update. It’s a minor issue and doesn’t affect gameplay much, but fixing it could make the experience even smoother. Overall, Age of Strategy is a game that deserves far more recognition. It captures the essence of old-school tactical games while still feeling modern and accessible. Whether you have five minutes or a full hour to spare, you can always jump into a match, test your skills, and enjoy the thrill of victory. If you love strategy games, give this one a try—you might find yourself as hooked as I am. Big thanks to the developer for keeping strategy gaming alive and thriving! Do you want me to also make a shorter, catchy version of this for quick posting in forums or Discord? That way you can grab attention fast and then link to the full post.
- Yesterday
-
I'm proud to present to you a new mod for 0 A.D. called Imperia Vetera. As the mod is based on an alpha that introduced the final original civilization, Romans, it makes sense to name the mod in honor of their ancient language. Imperia Vetera is "Old Empires" in Latin, and the name itself reflects the vision and the source for the mod. Be aware that this is a so-called "retro" mod. It doesn't and it will not, represent the full features of the original game. Changes overview from the original thread: Changes so far, when compared to Alpha 9 vanilla. Siege Weapons overhaul: Siege weapons are much better at destroying buildings, but much worse at killing organic units. At the same time, all economic and civic buildings are more vulnerable to hack damage. Building costs overhaul: Overall, higher tier buildings (Fortresses, Army Camps, Gymnasiums, etc.) are now much more expensive to build. This is in part to compensate for the lack of phases. In the future, there may be some form of requirements for certain buildings, similar to StarCraft. Champion units: They are now much stronger than Citizen Soldiers, but also cost more population space. Champion infantry costs 2 population, champion cavalry costs 3. So, there is no more champion unit spam. Heroes: All Heroes are now just very powerful units, identical to Greek heroes from Age of Mythology. I'm still working on implementing a training limit. They also cost more population space. Celts and Hellenes can now train only 3 Heroes, the same as other civilizations. Hellenic heroes are Leonidas, Alexander and Themistocles. Celtic heroes are Boudicca, Brennus and Vercingetorix. Technical changes: All features that weren't implemented, or were implemented partially, were either removed or tweaked. Charge attacks are removed because they didn't work and they were cluttering the UI. Priests are removed for now, but the Temples now heal faster and can garrison up to 30 troops. GUI buttons that did not work are removed. Civilization pages that showed technologies and bonuses are also removed, as almost nothing was implemented at the time. Population cap is now at 200. In Age of Empires 2 campaigns, you had only 75 population space. I think 200 should be more than enough. I considered reducing it to 150, but it could have made some scenarios hard. The AI (legacy qBot as base) is now harder, and attacks with more units. Roman AI can train Marian Legionaries from the Army Camps, while Hellenic AI can now train Siege Towers. Towers and Fortresses: Towers are now weaker, but you can build more of them. You can now only construct 5 Fortresses, so turtling is not really an option. Changes not considered: There are some features that won't be included. For example, does it make sense for our civilizations to research "Iron Plow"? No, so technologies that can be researched won't be included. For the short term, I will explore other options for bonuses, that don't require compiling the game from source. I would like to implement auras on the more basic level. More changes and testing is on the way. I will provide more when the testing of the current changes is complete in Single player. In the meantime, you can help me test drive the mod, by downloading the two files from the link below. One of them is a README file, which should help you get started. I forgot to change the game name on the main menu, but here is how it looks (also, pretty easy to change): Download link (Limewire): https://limewire.com/d/AfFAy#YEiA9LOVLj Thank you for making this wonderful game.
-
Changes so far, when compared to Alpha 9 vanilla. Siege Weapons overhaul: Siege weapons are much better at destroying buildings, but much worse at killing organic units. At the same time, all economic and civic buildings are more vulnerable to hack damage. Building costs overhaul: Overall, higher tier buildings (Fortresses, Army Camps, Gymnasiums, etc.) are now much more expensive to build. This is in part to compensate for the lack of phases. In the future, there may be some form of requirements for certain buildings, similar to StarCraft. Champion units: They are now much stronger than Citizen Soldiers, but also cost more population space. Champion infantry costs 2 population, champion cavalry costs 3. So, there is no more champion unit spam. Heroes: All Heroes are now just very powerful units, identical to Greek heroes from Age of Mythology. I'm still working on implementing a training limit. They also cost more population space. Celts and Hellenes can now train only 3 Heroes, the same as other civilizations. Hellenic heroes are Leonidas, Alexander and Themistocles. Celtic heroes are Boudicca, Brennus and Vercingetorix. Technical changes: All features that weren't implemented, or were implemented partially, were either removed or tweaked. Charge attacks are removed because they didn't work and they were cluttering the UI. Priests are removed for now, but the Temples now heal faster and can garrison up to 30 troops. GUI buttons that did not work are removed. Civilization pages that showed technologies and bonuses are also removed, as almost nothing was implemented at the time. Population cap is now at 200. In Age of Empires 2 campaigns, you had only 75 population space. I think 200 should be more than enough. I considered reducing it to 150, but it could have made some scenarios hard. The AI (legacy qBot as base) is now harder, and attacks with more units. Roman AI can train Marian Legionaries from the Army Camps, while Hellenic AI can now train Siege Towers. Towers and Fortresses: Towers are now weaker, but you can build more of them. You can now only construct 5 Fortresses, so turtling is not really an option. Changes not considered: There are some features that won't be included. For example, does it make sense for our civilizations to research "Iron Plow"? No, so technologies that can be researched won't be included. For the short term, I will explore other options for bonuses, that don't require compiling the game from source. I would like to implement auras on the more basic level. More changes and testing is on the way. I will provide more when the testing of the current changes is complete in Single player.
-
I am curious about why you have two different lobby users (cadenza and xerxes235)?
-
I am reporting an offending player that quit the game without resigning. I destroyed all their structures and units all of them. @user1 Lobby username : cadenza Offender username : ICleopatrA commands.txt metadata.json
-
I am reporting an offending player that quit the game without resigning. I destroyed all their structures and units all of them. @user1 Lobby username : cadenza Offender username : arzumi commands.txt metadata.json
-
harboroneinsurance joined the community
-
AlexHerbert joined the community
- Last week
-
I am reporting an offending player that quit the game without resigning. I destroyed all their structures and units all of them. @user1 Lobby username : xerxes235 Offender username : PAUL-VEREGUEN commands.txt metadata.json
-
I fixed the flare button by copy-pasting from your file. I didn't include all the panels because they are disproportionally larger on my laptop screen than your 2nd screenshot. While after giving it some thought a larger clickable surface would likely speed up your clicking and reduce errors this doesn't really solve the scaling issue. Your 2nd minimap doesn't look so much bigger than the standard one at all. Maybe the whole mod is built on a fallacy of modernGUI and it's derivate 0ad Better UI A26 being too large on my screen (I have 150% GUI scale in addition) so by copying it from there I would get a larger version; but I encountered at least one person using the mod already saying the vanilla version is too small. I updated it on mod.io but I don't think there is any work left to be done on it. I'm not really the author anyway I just copy-paste what other people wrote who copy-pasted themselves lol. But as you said @Atrik there might be a nice of players who find easily clickable symbols useful. You might just ask the original author to update it with your good-looking version or create a new separate A27 mod with it.
-
xerxes235 joined the community
-
This is what I'm most curious about. It would be interesting if you could achieve this.
-
It's great seeing your progress-I wish you a good portion of endurance! Personally I never crossed the border to modding, only a bit towards development.
-
Due to janky animations, it is hardly noticeable. Units either die too quickly or are practically immune to attacks. Some balance changes need to be made to make it work as intended. For example, units died to siege very fast. That's why I made organic units almost invulnerable to crush attacks, as they are in recent alphas.
-
I'm interested to see how the counter system works in older versions compared to the current one. I saw there that you made comments with old versions, I saw that there was a damage system by infantry charges.
-
It will be presented later, in a separate thread. Yes. Gameplay will be different. Core part of it will be the lack of phases, as they don't really make sense to me in 0 A.D. The timeline is fixed, and the city development can be balanced differently. One example is with structure costs. Higher tier buildings will require much more resources to build. Most will have build limits, as well. We'll see, I'll post details when most of it is ready.
-
And what about the gameplay? Are you going to use the counter system from the old alphas? I mean gsm play from the latest alphas + balances from alphas 10-23.
-
Because when 0ad was designed that was the trend and that was the last of the series with some setting in ancient times. Also some of the artists were AoM heaven modders.
- 33 replies
-
- 3
-
-
-
- new releases
- alpha 10
-
(and 2 more)
Tagged with:
-
@Stan` @feneur
-
No man... Spear cav are better than them. Everyone calls everything OP. Also marines are better than fanatics. Not fanatics vs cav, but in general. 9 marines beat 10 fanatics. +-------------+----------------------------+-----------------------------+ | Attribute | Marines | Fanatic | +-------------+----------------------------+-----------------------------+ | Cost | 60 Food, 40 Wood, 60 Metal | 120 Food, 100 Wood | | Total Cost | 160 resources | 220 resources | | Train Time | 15 seconds | 15 seconds | +-------------+----------------------------+-----------------------------+ | Attack | 16 Hack | 10 Hack, 8.5 Pierce | | Interval | 0.75 seconds | 1 second | | DPS | 21.33 Hack/sec | 10 Hack/sec, 8.5 Pierce/sec | +-------------+----------------------------+-----------------------------+ | Health | 200 | 200 | | Resistance | 3 Hack, 5 Pierce, 20 Crush | 3 Hack, 2 Pierce, 20 Crush | +-------------+----------------------------+-----------------------------+ | Speed | 11.4 | 13.3 | +-------------+----------------------------+-----------------------------+ + Athens have Hippo in p2 in combination +slingers that can rank up from the back This is ok imo, since athen have no champ cav at all. The play style in the community is very conservative and a bit uncreative. Meow came along and showed everyone how good elephant archer can be when utilized right. Stockfish rolled over other players with 30 rams. My point is not that any one of these is OP, but that a lot of units can be very good.
-
Wolf of 0ad Street - Market pump exploit
Senator_LEVi replied to Seleucids's topic in Gameplay Discussion
I don't see how it is entirely accurate to make this is deal-breaking exploit. I think this calls into question the balance of the game as well. In an adequately balanced game with a fair teams (no significant rating differences between both team, >= 300 between the weakest and strongest on both sides) the chances of this aren't as high; compared to teams that are balanced with 1/2 very experienced players VS 4 novice/intermediates Let's apply this to another "OP"/"broken" feature in the game. Champ cavalry, or naked fanatics. How effective is it when teams are fairly balanced? Not as much. The brokenness of a unit or feature is only as good as a single game's lobby. And the counter to the aforementioned units are available to all players. It's also quite simple to spot if a player's end game is champion cavalry. Irrelevant as the next point is, but there are plenty of early game plays that can be made. And only a few players are good enough to even completely change the tide of the game when using such units en masse. It would also require a lack of market activity from all players. Additionally, "exploit" trade rates appear naturally towards end game, due to an obvious resource mismanagement of any degree of players. It's not uncommon to see sudden spikes in trade rates (500 metal for 1500 food or wood, and vice versa) and profit from them. All in all, I would like to bring it back to paragraph 3. However, an easy fix to this is for hosts to simply ban this from their individual games. I do not understand however why players are banning naked fanatics. There is increasingly a pro -ban lobby appearing within the game, overusing terms like "OP", for no apparent reason. (Vote for me and I will ban the next game unit that you don't like.) -
Remaking Base Game Maps!
wowgetoffyourcellphone replied to Souldbyt's topic in Scenario Design/Map making
If you are going to update the maps, then make sure to use the newest terrain biomes.
-
Latest Topics