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  8. Players want their towers to actually defend their base, and not act like a liability that will be exploited by the enemy.
  9. Grab a nightly build and start playing . But beware: the multiplayer lobby might be empty.
  10. The game is very inconsistent at the moment. People are worried about turtilling. Something that's rarely seen. Not to mention capturing and then erasing buildings.
  11. Today
  12. Capture is pure @#$%, even with men inside you can't defend a barack or a cc. Up the garnison defense by troop.. please . We need also have a reflection about what players want about towers sytems. about nerf champ cav melee, not a big nerf is needed, we don't need fix the issue right now, just mitigate the issue. A little nerf damage and delete HP tech 10% and hp tech for selucid and perses is enough for have an opinion. About giving little bonus to each civ, for me it's bad, it too much age of empire 2 like. but as you want. I prefer we have a commun tree tech and some difference (unit, building or bonus).
  13. Are you sure? II believe it may be available in the SVN version ahead of time.
  14. @Seleucids basically with each phase, Carthage gets the corresponding stone tech automatically. It is a civ bonus.
  15. I hope, that by "instant free stone mine", you mean the P1 tech is free and instantly researched, not Carthaginians getting a diamond pickaxe with infinite mining rate. If you want the tech to be free and researched immediately, you might as well implement it as a civ bonus. In general I am for giving Carth a stone mining bonus, because that allows them to go for embassies and barracks earlier but without making them too OP
  16. Its a capture attack of 1, compared to 2.5 for infantry, 1.75 for cav, 5 for champ infantry, 3.5 for champ cav. Its not supposed to stop a full army, but it will do better against a small group of cavalry sent out just to cheese a CC cap.
  17. I think bringing their damage down a little will do the trick for fanas, probably 10% less or so. For melee champcav, I proposed a relatively simple nerf over on the "champion cavalry improvements" discussion. I could make a quick PR too. It doesn't have to be perfect, we just need something.
  18. I think over time we’ve gotten used to a more easily capturable CC, and this has actually had a positive impact on the gameplay. Rams haven’t been completely discarded, tho. Maybe it could be made a bit harder than it is now, but I wouldn’t go back to the previous state. A middle ground could work better. I remember testing this adjustment some time ago, but I’d need to try it again to know if it was actually good. Personally, I prefer that it remains necessary to use soldiers to strengthen garrisons rather than improving civilians’ capture ability. As for the changes to the Carthaginians, it’s hard for me to give an opinion since I don’t usually play that civ and I haven’t tested this community-mod enough to form a clear view. What I would like to see, however, is a nerf to the fanatics so they stop being such a multipurpose unit and instead become more focused as an anti-cavalry unit. They should remain powerful but be more limited to fighting against cavalry. Something should also be done about champion cavalry, although to be honest I’m not really sure what exactly. =) Regarding the debate on the effectiveness of polls, I appreciate the spirit of your proposal, @Atrik. However, it’s difficult to get many players to participate in them, and the most active and experienced players usually don’t. I agree with @real_tabasco_sauce that, at the moment, using the community-mod to introduce changes and receive feedback is the most effective way to get results. Maybe we should start hosting community-mod games on a regular basis.
  19. The link for capture system is wrong
  20. There is an existing armor bonus of 3 hack,pierce,crush
  21. Could a piercing armor bonus be given to defenders on the wall?
  22. Do it. As you said, we need test sometimes.
  23. There's an idea for a "CC Fortress"(late game) version, which would be an upgrade. There's something like that in AoM.
  24. Yesterday
  25. Yes, there are more frequently capture attempts failing this alpha then when it was so much harder. That's the point, it makes it more dynamic then always going for rams just to take out a undefended civic building.
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