All Activity
- Past hour
-
==[TASK]== Variate Han Ministers
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Official tasks
Sure, but this is an art task. - Today
-
Seleucids changed their profile photo
-
INCAENDIUM joined the community
-
==[TASK]== Variate Han Ministers
Perzival12 replied to wowgetoffyourcellphone's topic in Official tasks
That sounds interesting, but why stop there? Historically, each minister would be in charge of a different part of ruling the empire, so each could have different statistics, similar to heroes, but not any specific person from history. -
NNNNOOOOO!!!!!!! Another brave soldier has fallen in battle, the brave war we wage for freedom, historical accuracy, and fun. Farewell, brave Decide4u, we will honor your memory.
-
In DE, they give all of your capturable buildings more capture points. They also heal nearby units and you can train Elite Healers there of their specific culture. From the Greek ones you can train the healer hero Hippocrates (only once) and research Oracle of Delphi. I'd like to come up with healer heroes and 1 special tech for each cultural shrine. In base game, they just heal nearby troops and you can train healers from them. They're basically capturable temples in that case, but with no techs. It would be nice to be able to include these and other things, like Cultural Artifacts and Mercenary Camps, in random maps, toggle-able by the game host like how Catafalques can be turned off and on. In DE, Cultural Artifacts give you a trickle of glory resource. In base game, perhaps a buff to capturing. In DE, Mercenary Camps give you the ability to train 30 mercenaries, which cost 0 population, specific to the culture of the camp. There's also a camp which trains mercenaries specific to the civ you are playing. Each player has one of those civ-specific camps nearby, while the cultural camps, based on where the map represents, are scattered across the map.
-
Well they did conquer all the civs in question so um yeah lol But in all seriousness I do take your point, though I do not think having multiple roman civs is a good idea, it is better as they have done with the reforms technology that more or less sets up the late republic/early imperial era within the current early republic style Roman civ
-
I remember seeing one in Cycladelic Archipelago. I think they behave like temples but I have never had the honor of capturing one. Maybe @wowgetoffyourcellphone can elaborate.
-
Really ? Could you tell us which ? And what is their effect ?
-
See you tomorrow
-
https://lkchensword.com/shop-1/ols/categories/han-dynasty-202-bc---220-ad
-
They appear in some maps as neutral objects you can capture
-
We could improve the Han Ministers with new props (specifically head gear) and textures. There were 9 of them, so it would be nice to have perhaps 9 variations. (Two in the back^)
-
UPDATE 0.3.0: Added new tactics, 5 in total (Attack, Building, Defense, Economy, Research). Added the ability to switch to any tactic with a single click Icons have been added for each tactic Switching does not require resources, but as the Hero's rank increases, the switching time increases (rank 1 - 5 seconds, rank 2 - 10 seconds, rank 3 - 15 seconds). Attack - bonuses to the attack parameters of units and buildings. Building - Reduction in the time and cost of building structures. Defense - bonuses to the defensive parameters of units and buildings. Economy - bonuses to resource gathering, but the attack and defense of units are reduced. Research - reduction in the time and cost of researching technologies.
-
Civ: Dominate Romans (late Rome)
Classic-Burger replied to wowgetoffyourcellphone's topic in Delenda Est
Arcuballista. -
That will depend on whether you do something useful from the game, I mean learning to program, being an artist...etc. The game has many areas to grow as a person and possible professional.
-
The Romans would have everything and that would be unfair to the others civs. There should be different versions of Rome.
-
There are already some in-game. In the art files. I don't know if these exist as actors.
- Yesterday
-
...and thank you for everything. The time has come to pursue some other things, which are more important than hanging out here all the time. I have IRL stuff that will need attention, and simply can't afford to procrastinate on them. I'd like to express my gratitude to you for making this game. Also, thanks go to all good people who shared advice and interesting things on this forum. I would like to think that I was a part of it, however small. From now on, I will be just another player in the shadows. Looking forward to the next release. Here's to many more to come! Thank you Wildfire Games.
-
have to put mouse pointer 2cm above where i intend to click...
Player of 0AD replied to L00ns's topic in Bug reports
Does the following work? Press the fullscreen button (might be Alt+Return by default or F, or you can search it under "settings"/"hotkeys" otherwise, this should be possible even with the shifted mouse...) (maybe press it again) (maybe repeat this while shifting the window a bit if its not fullscreen) -
have to put mouse pointer 2cm above where i intend to click...
Deicide4u replied to L00ns's topic in Bug reports
We will need more details than that in order to help you. What are your specs? Which OS? Do you use OpenGL or Vulkan? Did you change the display settings recently? Etc. -
L00ns joined the community
-
i didnt even start playing the game because in the menu the mouse pointer is about 2cm above where the game thinks it is...
-
What do you say, more absolute Roman domination. This time on Gold Oasis. Vanilla 27.1 replay. Romans_vs_Sele_H.zip
-
True, though they do lack the siege tower for some reason, bit of an odd one that. Definitely agree here, the legionary and his donkey was a very iconic entity back in A23, probably the most Roman thing back then lol Was sad they changed it for a more generic looking sprite.
-
Hey everyone, I wan't to add stealth to my Hyrule Conquest: Revival mod, but I have no idea where to start. I wan't to make it so that when a specific unit is standing still (idle), they can not be seen by enemy units. The other option is to make a unit only visible within a very small distance (which maybe could be changed by the surrounding terrain). Any suggestions on how to do this or who to talk to about this?
-
Latest Topics