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  1. Past hour
  2. I did that and also ran update-workspaces.sh, still getting the error. Do I need to delete the old dependencies?
  3. run build-libs-macos again so deps were updated.
  4. I like the propositions but they seem too brutal. I agree we should nerf cav somehow but -15% speed is too much. About garrissoning elephants. Is there a way to make the elephants take 2 garrison spaces ?
  5. I just was rebuilding the game, and got this: 1 error generated. make[1]: *** [obj/network_Release/NetFileTransfer.o] Error 1 make[1]: *** Waiting for unfinished jobs.... make: *** [network] Error 2 BinarySerializer.cpp CCmpAIManager.cpp CCmpCinemaManager.cpp fatal error: file '/Users/xxx/Documents/GitHub/0ad/build/workspaces/gcc/../../../libraries/macos/fmt/include/fmt/core.h' has been modified since the precompiled header '/Users/xxx/Documents/GitHub/0ad/build/workspaces/gcc/obj/simulation2_Release/precompiled.h.gch' was built note: size changed from expected 71282 to 107187 note: earlier input file validation has covered only user files fatal error: file '/Users/xxx/Documents/GitHub/0ad/build/workspaces/gcc/../../../libraries/macos/fmt/include/fmt/format.h' has been modified since the precompiled header '/Users/xxx/Documents/GitHub/0ad/build/workspaces/gcc/obj/simulation2_Release/precompiled.h.gch' was built note: size changed from expected 132746 to 113399 note: earlier input file validation has covered only user files fatal error: file '/Users/xxx/Documents/GitHub/0ad/build/workspaces/gcc/../../../libraries/macos/fmt/include/fmt/core.h' has been modified since the precompiled header '/Users/xxx/Documents/GitHub/0ad/build/workspaces/gcc/obj/simulation2_Release/precompiled.h.gch' was built note: size changed from expected 71282 to 107187 note: earlier input file validation has covered only user files 1 error generated. 1 error generated. make[1]: *** [obj/simulation2_Release/BinarySerializer.o] Error 1 make[1]: *** Waiting for unfinished jobs.... make[1]: *** [obj/simulation2_Release/CCmpCinemaManager.o] Error 1 1 error generated. make[1]: *** [obj/simulation2_Release/CCmpAIManager.o] Error 1 make: *** [simulation2] Error 2
  6. Could there be a script tagging all maps so that we can search for the tag? As an example I remember having seen a very nice, large viking map (by Shkorn?) somewhere in the forum but I don't remember its name. Side note: Some maps from the past were only available for download from a user web repository and the older ones appear to not exist anymore. It would be nice if someone still has a copy of old maps tucked away somewhere . I'd like to test converting them to a current map.
  7. Today
  8. And I guess if you can turret, that would add defense, so that could even it out some. Is there any way for me to change my vote?
  9. We have a few places like this, one of them is SVN. There are currently about 122GB of files in the forums. I actually wanted most maps to be in the community maps mod. The problem with the forums is things get messy pretty fast.
  10. The problem it tries to address is that wall towers are always more then 50% of the cost of walling. Can go much higher when you build smaller wall segments. In compensation they get the shared "Sturdy Foundations" tech with stone towers and the tech is also more effective (give +50% more hp) so basically you can pay for having them at almost same health as before.
  11. On 13, I think the second part is good, but not the first part
  12. Is there already an approximate date for the last chance to include new art?
  13. Ooo, happy to see this might finally be merged!
  14. I just feel like putting it on git kind of defeats the purpose of it being a repository for files on the Forum. Why do we need to look in place B to get things that are in place A? Just put both in A.
  15. The team is preparing for R29! Feature freeze for R29 is approaching and we need to decide what balance changes will be merged from the community mod into the game. Here are a few proposed changes from the community mod and other balancing proposals we are considering, please help by giving your opinion! From the community mod : I didn't list the capture rebalance because it was already polled : https://wildfiregames.com/forum/topic/162972-capture-rebalance-poll/, but you can still share you thoughts if you tested it. The items that aren't in community mod : Wall Tower Rebalance https://gitea.wildfiregames.com/0ad/0ad/pulls/8886 Catafalque Rebalance https://gitea.wildfiregames.com/0ad/0ad/pulls/8900 Spartan Civilians Stance https://gitea.wildfiregames.com/0ad/0ad/pulls/9036
  16. You are touching the C++ ? I tried a while ago to see if we could do bridge in JS, unfortunately, it needs c++ here is the research the LLM did. context.zip
  17. Implementation of improvements to training 1130628589_formao.mp4
  18. I hate depending on the internet. Photopea is good for using on Android or on some mobile device.
  19. Well git allows you to download specific files and issues could be used to have people broken files (and close them when they're fixed).
  20. Yesterday
  21. Photopea works just fine for me and has a version of the AI selection tools, "Select Subject" and "Remove Background." Both super useful.
  22. Gravando 2026-11-11 170327.mp4 I am implementing some improvements to the combat system.
  23. No, because I’m modifying the game’s entire engine. These new tools are being created within the engine itself.
  24. Could we use that in vanilla as well?
  25. With my idea, all of the maps would be included as well, both .zip collections and .pmp/.xml files. That would be interesting, but the main point of my idea is to allow forum members to easily scan for files, without having to download an entire git of them. Also, having it forum-based would allow people to report on broken files.
  26. Yes, I plan to build bridges, and I’m also going to create a wall system, *Stronghold*-style!!! I really hope I can pull it off, haha!
  27. @Adriano0ad Thanks - that's phantastic! Now we need to have the same for bridges (roads on water, built by fisherboats, cannot be crossed by ships, but destroyed by them).
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