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  2. Even the mighty brit/infantry_slinger_e misses elite slinger.mp4
  3. Today
  4. Yeah, he especially has "connection issues" when losing. I don't need your invite to call your lies. Maybe it's hard to recognize but I'm not discussing anything with you.
  5. The rank up shouldn't matter, tho might have it's own issues, but the float-heal is certainly real. https://gitea.wildfiregames.com/0ad/0ad/pulls/8315
  6. The mod is now in a good spot to share, so I've updated the opening post with the ZIP file containing the full mod and instructions. I didn't want to use GitHub for this, so apologies for the large file size. Thankfully, it's not a huge file. There shouldn't be any major bugs. Have fun playing the mod.
  7. Women and the Army in the Roman Empire The presence of women in Roman military contexts has been established beyond doubt by scholars in recent decades. Nevertheless, very little sustained attention has been paid to who these women were, how they fit into the fabric of settlements, and what their contributions were to these communities. This volume offers new insights into the associations, activities, and social roles of women in the context of the Roman army, emphasizing the tangible evidence for the lived realities of women and families at different social levels. The various chapters adopt dynamic perspectives and shed new light on archaeological and historical evidence to provide novel conclusions about women's lives in antiquity. Histories of the Roman army can no longer ignore the women who lived and worked in its midst and histories of Roman women must acknowledge their important military role. The first volume to provide a sustained and comprehensive treatment of women and the Roman army Employs archaeological and textual evidence and incorporates work by a range of scholars to provide a variety of perspectives Significantly advances discussion of women and the Roman army by examining social roles rather than simply the presence of women in military spaces
  8. I'm not sure. The farthest I've gone with JS in 0 A.D. is to backport small patches to an earlier alpha version.
  9. I don't have much experience with JS, so how do you change that? I mean, to make it dynamic?
  10. The Musk Ox animation is also a little lifeless - is there a youtube tutorial I could follow to try to learn?
  11. Both Boudica and JC are strong players, stop the trash talk and keep playing 1v1s against each other. If you have connection issues or technical difficulties, I can host for you.
  12. You still don't have to touch the engine's (C++) code if the version you're moding is recent and has all the features you need. What you need are templates and assets, and some small changes to the JS code.
  13. That would imply that not only the name, it sounds like the concept of evolving one civ into another. I have that feeling.
  14. I think it could be done in public mod assets rather than requiring touching the C++ code.
  15. Yesterday
  16. The man wants to change the civilization name dynamically. For example, if he's playing "Celts", he'd like to become either "Britons" or "Gauls" once he reaches a new phase, or researches some technology. This is kinda tricky to do. There were concepts of this in the early discussions, but the team decided for more distinct civilizations instead of playable "factions" within the existing civilizations.
  17. Write your question in Spanish and we'll try to understand it from there.
  18. I don't understand you, what language do you speak natively?
  19. If I choose Britains or other civ, after I'd like chance the civ name when i'm playing. Thanks.
  20. civ.js you can change the name. Inside Public/simulation/data
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