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- Past hour
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No, because I’m modifying the game’s entire engine. These new tools are being created within the engine itself.
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Could we use that in vanilla as well?
- Today
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With my idea, all of the maps would be included as well, both .zip collections and .pmp/.xml files. That would be interesting, but the main point of my idea is to allow forum members to easily scan for files, without having to download an entire git of them. Also, having it forum-based would allow people to report on broken files.
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Yes, I plan to build bridges, and I’m also going to create a wall system, *Stronghold*-style!!! I really hope I can pull it off, haha!
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@Adriano0ad Thanks - that's phantastic! Now we need to have the same for bridges (roads on water, built by fisherboats, cannot be crossed by ships, but destroyed by them).
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Thank you for your comment. Roads will be built by players. They can also be attacked and destroyed. Currently, they are already clickable; they provide a speed bonus and alter the environment by leveling the terrain.
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Cool! Thanks for the excellent idea! Will have a look how this can be implemented. What I also remember from the old times as a (younger) newbie: I always forgot how and where to install a map. This is a service that could also be provieded by the map converter. Thanks a lot!
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Newbie Questions - I can't beat Easy AI as Romans
Asher replied to Satevis's topic in Gameplay Discussion
They are probably using a mod like modern gui -
Hey, just made me think of something for your map converter. If there was some repo or directory or something of maps, you could have a map browser in your tool that browses that, and then you can download and convert them all within your tool
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...but isn't that an additional option ? Personally i would like to have a maps repositiory somewhere so that I can start converting old maps to make them playable with current versions. (Have been crawling through the past and found some interesting ones already)
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@Adriano0ad That's phantastic! Obviously you solved the pathfinder challenge for roads! Can the roads also be built by the players in game or are they pre-defined in the map? when existing, can any player use them?
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Newbie Questions - I can't beat Easy AI as Romans
pixel24 replied to Satevis's topic in Gameplay Discussion
Hello, everyone, I've known about 0ad for a while, but I rarely play it. I watched the video. He builds various buildings without selecting them with the mouse in the menu. How does that work? In the game, I looked under: Menu -> Keyboard Shortcuts. I can't find any keyboard shortcuts for different buildings there. I'm using 0ad 0.28 on Siduction Linux -
I have another update regarding World Rising. I am creating a system of paths and roads that will serve as routes for merchants, allowing them to travel at higher speeds. Armies will also see their movement speed increased when traveling along these roads. My goal is for units to recognize the roads; if a road passes near their intended destination, the unit should prioritize using that road for its journey. 1645826108_Gravando2026-11-11013130.mp4 Keep in mind that it is still in the initial phase.
- Yesterday
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Another option is if we want to archive things we could have a gittea instance to archive some of those WIP models for future use.
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So, over the 15+ years that this forum has existed, people have come and gone, showing up to post a model, map, or mod, and then lost interest and disappeared. Many of these are still useable or could be updated for use on the more modern 0ad versions (R28 currently), especially in the way of art/maps. So, I propose for a dedicated subforum to be added, and inside of it smaller, locked threads where .zips, .daes, .pngs, etc. can be archived for viewing/use/download by members. In other words: General Discussion Gameplay Discussion Game Development & Technical Discussion File Repository - Zips - Images - Models Alternatively, it would be nice if the search engine (which I know is third-party and buggy) be expanded to be able to search for file types.
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mod LocalRatings mod - evaluate players' skills based on previous games
ffm2 replied to Mentula's topic in Game Modification
Note that it is true for LR only. Note that it is true for LR only. For OpenSkill (results + statistics) this is not up to the user. (And the other one don't use any statistics). If more upload all their game it will get better but also I could recalibrate to what has the best prediction results. I'll do the next iteration when replay pallas has a big jump in number of games. Maybe one could include civ selection too in the team rating. -
Plation joined the community
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New 0 A.D. player, hardware question
Mentula replied to jamedavid's topic in Introductions & Off-Topic Discussion
Remember you can speed up your ram by garrisoning units inside it. -
mod LocalRatings mod - evaluate players' skills based on previous games
Mentula replied to Mentula's topic in Game Modification
Yes, it is correct. The exploration score is calculated as a percentage of the explored map. The economy score is calculated as a fraction of the total amount of resources, and the military score is similar too. See functions calculateEconomyScore, calculateMilitaryScore, calculateExplorationScore at https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/gui/summary/counters.js -
I’ve just installed this version along with the Pallas replay mod. Both are really good! I have one question, though. Is it correct that the map exploration percentage has a weight of 10, while the other metrics that have an assigned weight are set to just 0.1?
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Photocraft : The opensource Photoshop
Kranos replied to Nicolaus_von_Kues's topic in Art Development
The thing is there is no coming back from the powerful and smart AI powered selection, removal, masking tools Photoshop provides now. Its like turning back to the stone age. From what I can see Photocraft they still uses the old contrast based heuristic methods just like Gimp and other old school software. -
New 0 A.D. player, hardware question
leopard replied to jamedavid's topic in Introductions & Off-Topic Discussion
You'll need a better CPU, GPU, more RAM, and faster storage, preferably an SSD. 0 A.D. might look like a game with tiny creatures and buildings on the screen, but they're actually 3D models, and every unit has its own AI. All of that takes quite a bit of CPU power and memory. I don't know all the technical details, but this game can be pretty demanding. However, the developers have done a good job of optimising it so that it can run even on older, low-end PCs. You'll be fine playing single-player matches against AI, but if you're planning to play multiplayer, you'll need a PC that can run the game at a speed comparable to that of other players. Most multiplayer players have gaming PCs. If your PC lags, some of them will get annoyed and might even start a smear campaign against you. I used to have a slower PC (I have a mid-range PC now, because I'm a poor guy), and some of the people who hated me back then still hate me. They kick me out of games, insult me, and so on. I don't really care about them anymore. I just enjoy this game, and that's why I'm still playing. I've been playing it for almost a decade now, I think. -
New 0 A.D. player, hardware question
Asher replied to jamedavid's topic in Introductions & Off-Topic Discussion
So, it is ram that slows late game matches down? not the cpu getting overloaded? -
New 0 A.D. player, hardware question
Perzival12 replied to jamedavid's topic in Introductions & Off-Topic Discussion
I would recommend upgrading your RAM instead of/as well as your CPU. I did so and my computer went from lagging and burning up (16 gb) to able to run massive matches fine (42 gb). - Last week
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New 0 A.D. player, hardware question
Asher replied to jamedavid's topic in Introductions & Off-Topic Discussion
Welcome @jamedavid! My gpu is integrated, so that probably won't help much. What cpu do you have? -
Hey, I’m new here. I’ve been playing 0 A.D. for a few months and love it. Thanks to the devs for making a free game this good. My PC is old and the game lags in big late-game fights. I’m looking at a graphic card for gaming that won’t cost too much. What GPU do you use, and how does 0 A.D. run on it? For big team games, does the CPU matter more?
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