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CamjaKuli joined the community
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Главный принцип профессиональной наркологической помощи — не просто вывести человека из запоя, а стабилизировать организм, предупредить осложнения сердечно-сосудистой системы, печени, почек, головного мозга и нервного баланса. При длительного употребления алкоголя организм теряет жидкость, калий, витамины, нарушается водно-электролитный обмен, повышается нагрузка на сердце, поджелудочную железу и печень. Поэтому лечение запоя должно проводиться индивидуально, с использованием инфузионной терапии, лекарственной поддержки, контроля показателей и рекомендаций для дальнейшего восстановления. Узнать больше - вывод из запоя на дому недорого
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Рекомендации строятся вокруг состояния человека, а не по универсальному шаблону для всех случаев. Выяснить больше - вывод из запоя на дому недорого в геленджике
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Вывод из запоя является медицинской процедурой, направленной на безопасное прерывание запойного состояния, снятие абстинентного синдрома, снижение интоксикации и восстановление работы внутренних органов. Первый этап всегда связан с оценкой состояния человека: врач учитывает длительность употребления алкоголя, количество спиртного, возраст, стаж алкогольной зависимости, наличие хронических заболеваний, жалобы, признаки похмелья, нарушения сна, тремор, тревогу, тошноту, рвоту, тахикардию, повышенное артериального давления и риски развития алкогольной горячки. Подробнее можно узнать тут - вывод из запоя в стационаре в геленджике
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Вывод из запоя является медицинской процедурой, направленной на безопасное прерывание запойного состояния, снятие абстинентного синдрома, снижение интоксикации и восстановление работы внутренних органов. Первый этап всегда связан с оценкой состояния человека: врач учитывает длительность употребления алкоголя, количество спиртного, возраст, стаж алкогольной зависимости, наличие хронических заболеваний, жалобы, признаки похмелья, нарушения сна, тремор, тревогу, тошноту, рвоту, тахикардию, повышенное артериального давления и риски развития алкогольной горячки. Узнать больше - срочный вывод из запоя в геленджике
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Рекомендации строятся вокруг состояния человека, а не по универсальному шаблону для всех случаев. Ознакомиться с деталями - наркологический вывод из запоя геленджик
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DianeRome joined the community
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ztaletlflu started following Viral Pneumonia And Prednisone - lcifjqfikk
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Fozz started following How does dimplomacy work?
- Yesterday
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You're super welcome; it's always great to get positive feedback. I still hope that eventually Neph comes back to this project, but until he does, I'm happy to carry on his work. Speaking of the Twili...
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hello, i just made an account solely to say, thank you. ive been keeping up with nephy's work over the years since total war and conquest but never got the chance to play them. i can play conquest now, and while i was happy to see my favorite factions the darknut and lizalfos get in, but i was disappointed when i saw the twili just didn't get in when nephy gave up on the mod. im happy to see someone pick up where he left off an i hope it only gets better an brighter than ever before. once again, thank you for this. younger me would be happy
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The best way imo is to make new accounts require being approved by moderators (that will catch a lot of the spam bots, since you can just deny ones that have names like "Starz_CO_1", "Starz_CO_2","Starz_CO_3", without even reading anything past their names The other way is to make a poster's first post require approval by a moderator, but this wouldn't really help with the amount of effort placed on the mod's shoulders.
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Indeed, in this example, Liu Hu accepted straight away both neutrality and alliance, Antiochus rejected everything, and Ptolemy accepted neutrality but required a tribute for an alliance: It took me like 10 tries to get such a varied output, so there are some random starting parameters in this. The tribute asked was always 1000 Wood. I wonder if there's a way to display messages again after they disappear, I had to do all that a bit fast (but not so much for the order not to get messed up, since they take a second to answer). So, the game is quite good at describing things, but it would be nice if, when they don't accept, they mention that more trade would be needed if that's the case, or whatever is, although some friendliness indicator would be ideal.
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Do you need to get town phase fast to be really good at the game?
Dakara replied to Blackhydra's topic in Help & Feedback
Hello, You need to find the right balance. Generally, it is advisable to have a large population before advancing to the next age; however, if you wait too long, you will fall behind in technology. That said, a larger population usually means gathering more resources, so you should have enough to advance (it isn't that expensive). Best regards, -
I think, when I said that they replied "not interested" I didn't think like that was exactly what they said. I just wanted you to be aware of that they always weren't interested in an alliance.
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Same here, thanks a lot!
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AlexHerbert started following I need a better hunt mod
- Last week
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that would work except not everyone has lobby accounts. I was on the forum for years before I got a lobby account (and even then I used it like once)
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AI bot spam on the forum
LeJardindEpicure replied to a topic in Introductions & Off-Topic Discussion
I have a question, is it possible, when creating an account to check if the lobby name registered by the user corresponds to an actual lobby name (if not already done) and to prevent the user from creating one if it does not exists. Alternatively, maybe ask to enter a lobby password which could be broadcasted in the lobby with a command. Although that might be too much trouble for actual users.. ? -
I spent some time trying to duplicate the issue after removing the personal store certs by backing them up and re-adding them later, but no dice. I only had one that had a key and tried removing/adding with/without the key, no change. Perhaps Ayyad1231 still has this issue. If I have the problem again, I'll investigate further.
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Sheeps are in "passive" stance, while gazelles and all fleeing fauna have "skittish" stance.
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But can this be deactivated? Or does the original species targeted have a priority? It's much harder to hunt gazelles than butcher sheep. Besides, I guess it shouldn't be "same stance", but "more passive stances than", because I'd think @Vrayer wanted to hunt passive animals as well after targeting an aggressive one (unless the point is to exterminate the aggressive ones first, which could be useful). To use the Target Area idea also for hunting (and the other things mentioned) would seem a less problematic and more encompassing solution to me.
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Should be in for next release where (mostly useful for corrals) gathering from animals continue if other animals of the same stance are nearby. https://gitea.wildfiregames.com/0ad/0ad/pulls/9083
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As we know thanks to the debugging work of @Shad_ and others that the problem seems to be related to client certificates, I dug into it a bit deeper. While I have no Windows available, I couldn't figure out the root cause, but I'm confident I found a workaround to get rid of the problem server-side without players having to do anything. As I mentioned, it isn't possible to disable requesting client certificates in ejabberd right now. After a discussion with the ejabberd devs (https://github.com/processone/ejabberd/discussions/4593), this will be added to the next version of ejabberd though (https://github.com/processone/ejabberd/commit/5b03ca51e003bae785d186f183c0cd276fc89e97), so once we update to that version at some point in the future, we should be fine. Until then, the workaround I have is to instruct the clients to only send us certificates signed by a specific CA. That CA is a dummy CA we have created and where clients haven't signed certificates from, which should result in clients not sending certificates at all. I have prepared all changes necessary for that (https://github.com/0ad/lobby-infrastructure/pull/43) and will likely deploy them in the upcoming days. It would be awesome if we'd have somebody who is currently affected by this problem or can reproduce it, so we can test if the changes indeed fix it.
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When I'm concise, I'm misinterpreted, so I have to end writing more… The last couple of ideas were just alternatives for if people prefer them. Personally, I think I prefer the Target Area idea, which is what is described in your link, but only for fighting. My proposal generalises that idea to resource gathering (including hunting), garrisoning, boarding, and even repair, along whatever I can't think of right now.
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You post so many ideas that I'm getting the reflex to skip your posts, just so you know you might want to be more concise. What you are describing here will be implemented next release : https://gitea.wildfiregames.com/0ad/0ad/pulls/8525
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