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How to attract more lobby players?
AlexHerbert replied to king reza the great's topic in Introductions & Off-Topic Discussion
I see new players in lobby, but some don't come back when see some behaviours of "some" players... -
Bros found it funny.. What's the joke? Tell me so I laugh too
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Why music is not respected as an art nowadays
AlexHerbert replied to Pemulis's topic in Introductions & Off-Topic Discussion
Because of marketing putting perfume to garbage, no other reason. -
Why music is not respected as an art nowadays
Sarxas replied to Pemulis's topic in Introductions & Off-Topic Discussion
Any metal fans? Haiduk - Archdevil -
@feneuri just thought I’d warn you, the online list is starting to fill up with monopoly bots again.
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How to attract more lobby players?
Dunedan replied to king reza the great's topic in Introductions & Off-Topic Discussion
yes -
How to attract more lobby players?
_FeRRaN_ replied to king reza the great's topic in Introductions & Off-Topic Discussion
Hello Is the forum for Reporting host people that quit rating game without resign still working? Thx -
@user1 My user: _FeRRaN_ User to report: dgirm dgirm quited without resigning when it was clear he was defeated (again) metadata.json commands.txt
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Eso sería realmente legal, ya que los filisteos probablemente eran colonos de los "Pueblos del Mar", creo que encajaría bien con el período de la Edad del Bronce media a tardía. Sin embargo, por el momento no tengo grandes ambiciones para este mod; tengo proyectos en paralelo y con la ayuda de otros desarrolladores que me entusiasman más. Espero que en algún momento alguien se anime a asumir el desarrollo de este mod.
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This is either a bot, or the real deal, but either way I’d ignore it. We don’t want this game monetized (or we’d already be selling it), so politely, @#$% off. @Stan` @wowgetoffyourcellphone @hyperion (I know nothing I just said has any real value, due to me not being an official part of the dev team, but there’s a taste of how the community feels)
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Yes and from what I read later in their history Spartans relied more on Perioikoi as they couldn’t maintain the same spartiates numbers. So wanted to balance out a little. And helots aren’t exactly “soldiers” they can’t promote, they don’t receive techs….. they are basically cheap bodies to offer a little “missile” action. again maybe the Perioikoi reduced train time isn’t needed. Need more games to sorta see how it works out.
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This sounds good to me . Meaning, as the game progresses, you need to keep them alive somehow. Im curious why you have this though. Just to counteract the fact you will have less champions and consequently less helots?
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Ok yeah, that would work… they could get an attack bonus like city states as part of their grouping… and then as they phase up they get additional attack bonuses that don’t happen to other civs. But they won’t have some of the protection, auras that other units have. I can put place holders in for all of this… but will take lots of play time to figure out the right balances. And I can’t really do that by playing against myself any volunteers to play/test mp with me?!??
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What i meant was: you can make hoplites, Macedonian phalanx, Roman infantry etc benefit from auras, and make tribal warriors a bit beefier and not benefit from auras so they pack a punch in single combat but lose to formations in similar group numbers. But, of course, the differences should be small enough so as not to break the game.
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So again, they aren’t restricted. They are stronger than regular champ spearman, especially once they are fully promoted. But when you go p2, they take an additional 10% train time. When you go p3, they take an additional 15% on top of that. And a few of their techs add additional train time. So unless you play death match with cheats, or a game for hours it’s harder to replenish/mass them. On the othetide of the equation Perioikoi take 10% less train time in p2 and an additional 10% less p3… so you can basically train 3 periokio in the time it takes to train one spartiates.
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I agree with @Thalatta, idea is to only restrict Champion spearmen for Spartans additionally. And balance the stats so they kick backsides even in low numbers.
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Yes, typically you'd need to create a scene for an idea, with the scenario editor you can do most of the work. You might want to do some scripting to make the scene more lively. Then you need to create camera paths (again scenario editor) and finally render the thing. I don't see an issue with uploading videos about random topics to the play0ad youtube account if they are of similar quality as the release videos, whether short or long. Civ intros sounds like a good idea. Doing a few of them is also good practice for when the next release video is due in roughly 6 months. Not necessarily recruiting as an official team member but surly as a contributor. I for one contributed to many open source projects, hardly any of them in an official role and don't see a reason not to do so in the future. Less commitment but still able to improve what I already use and value. For some that is plenty satisfying already.
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Video Editor Application
WannaBeHero replied to WannaBeHero's topic in Applications and Contributions
I would be glad to help out with those, hardest part of making trailers is getting the necessary footage. I'm not sure if your goal is to recruit people to play or work on the project mostly (I mean why not both lol) but you can start Dev Logs, run 1 minute long shorts showcasing civs, promote community maps, etc. -
Yes, BUT in our mod "citizen soldiers" are not as good at eco as civilians.... Sparta doesnt have civlians... their Helots have the same gather rates as civilians but are worse fighters than normal "CS" We have the aura based ones... I need to think of how it could work for units that are NOT know for formation, ie the tribal warriors. Auras need another unit to trigger the aura... So phlanx for example only takes effect if there is another unit with it close by,... even though it really should be you need at least X amount for it to trigger... I dont know how to do that yeah, so basically spartiates take longer and longer to train as you progress, so they are harder to reinforce so you need at least more Peiroikois. We actually limit neomades for now, cause they are 0 pop... they are helots who eventually promote and they are weaker than all CS but they don't take up pop... but I may change that a little since that was back when Helots were 0 pop.
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I think Sparta and Thebes populations were comparable, but full Spartan citizens were abysmally less. Maybe forget that extra population penalty, and deal with it by limiting more the number of Spartiates as one progresses. Neodamodes units should kind of become a necessity. All this has been proposed already by me and others before me, and aligns well with reality.
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Maybe have a look at DE? @wowgetoffyourcellphonehas aura-based formation bonuses such as shield wall for hoplites and massed pikes for Macedonian phalanx.
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This looks like a great way to restrict Spartan econony. One question: are Perioikoi completely unlimited?
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Love all this! Thank you, keep it coming Although I guess if it's too much too soon I'll probably miss parts and need to ask again Not sure about this. What would be great if made correctly: tribal societies have units which are strong when fighting one to one, but no or very little formation bonuses, whereas infantry from city-states, republics etc have better formation bonuses in such a way bigger formations are either equally matched or favor city-states and republics This would be nice, I need to think about if there is a way to do that... We do have a small bonus for Testudo, and Phalanx formations.. even though formations don't really work. So similar to Greek city states, they could get a dmg bonus, but not have any "formation" bonus... but currently the only civs that have the formation bonuses are hoplite civs for phalanx, a couple other specific champ situations, and roman legionnaires/champ swords for Testudo. @Thalatta yes, the cheaper wooden builds can be restricted... and then mobilization could be one of the other tribal bonuses. Also we keep referring to it as hoplite tradition, but yes I did rename it to hoplite reforms based on your Spartan post. Im playing around with colonies for Sparta, so that could be added to all. Also I am removing the territory influence bonus from CC on phases ups for city states... Sparta doesnt have the theater.. and I could even remove tettirory bonus from theater and give it more of a "moral/efficiency" bonus Sparta's farms are "food" drop sites, so you don't necessarily need to have them next to a "farmstead" My only problem with giving sparta another pop penalty is Im OCD and if its 10% already, that is 90, 180, 270 etc.... Also shouldn't it really be Thebes that is the smallest?
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Hello 0 A.D. / Wildfire Games community, My name is Tongfei, and I am from MIRACLE GAMES (MG), a Microsoft Store ecosystem partner focused on PC publishing, store operation, and additional monetization opportunities for games and apps. We are reaching out because we noticed 0 A.D. is an open-source SLG project with a strong community and history. We are interested in discussing potential advertising or promotional support for the Microsoft Store version, but we could not find a direct contact. We would like to connect with the team member responsible for the Microsoft Store release, distribution, or advertising coordination to understand: What engine or framework is used for the product? Current status of advertising SDK integration or technical setup. Any technical challenges we could assist with. Planned or suitable ad placements that would not disrupt user experience. Main user regions and approximate distribution of players (if visible from backend data). We fully respect that 0 A.D. is community-driven and open source. This post is solely intended to locate the correct contact and understand whether this discussion is relevant. If anyone can help point us to the right maintainer or representative, or forward this message internally, we would greatly appreciate it. Below is my email address: wutongfei@mguwp.com
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