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    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • This seems interesting! Another thought I had when watching the elephant videos (probably unrelated): All soldiers going back to idle at the same time when the elephant dies looks so abruptly, maybe there could be some randomness (like some cheering, some idle) or random delay.
    • They seem to have acquired them from Romans (possibly built their own with Roman engineers). https://penelope.uchicago.edu/thayer/e/roman/texts/cassius_dio/67*.html    https://penelope.uchicago.edu/Thayer/E/Roman/Texts/Cassius_Dio/68*.html#9.5 Surviving evidence seems to point at bolt shooting light artillery rather than stone throwers. Page 86: https://whc.unesco.org/document/204934
    • I wonder if this could be solved, instead of removing how "solid" units are, by changing something else, like not reacting to repositioning so fast and simultaneously when close by (maybe hard to require), or being more permissive on supposed destinations if an obstacle is there (one can always reform after obstacles are remove if a specific formation is wanted, for which showing and shaping it by dragging the mouse at the destination like Rise of Nations and Total War would be useful, and has been asked).
    • Noted, yes after some playtesting also with @Effervescent it was clear that we should make infantry have more agile movements, which is mainly suppressing restrictions on turning. We also had interesting talks about using the new parameter "MaxAngle" to have ranged units in general start the attack prepareTime/animation while turning (they start drawing an arrow while they turn, so it makes micro interesting).   I think i did increase the value of pushing a tiny bit, but maybe before reverting I would try to see if you think it's better with the lowered Inertia effects (they are more agile so maybe it would fix it for you).   I guess I did set a "stagger recovery rate" very low in the templates  So you are right.   I didn't, but I should have saw it come.  Yes this is one bug that is from this PR obviously, I can address that. The other ones I'm not too sure, the woodcutters getting stuck happens a lot to me in MP. Thank you so much for the feedbacks! I have a much clearer idea of what this PR needs now. Mostly tweaking the templates and fixing the big boys club dances.
    • Thanks, yes it's better. Calvary movement looks smooth too. In the catapult video those 2 guys walking in circles looks strange, but I guess it has nothing to do with the question here. Yes I want to do that some day when I have more time, thanks for the offer, I will get back to you
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