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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • Sure. Do you have any replays to share? EDIT: One subtle nerf would be to separate the upgrades into infantry-only and cavalry-only. Weapon upgrades would further be split between melee and ranged weapon upgrades. Additionally, make the upgrades more expensive. Essentially, as they were in A23.  
    • You should see how champ cav performs on a TG, and how is the dynamic we talking about. they really need a nerf or some kind of counter unit. its absurd that some of them can wipe out pikes like nothing
    • I was under the impression that a mix of sail and non-sail boats would be ok, given the previous reception. We have the scout ship as a somewhat faithful recreation of the hjortspring boat, and the fishing ship uses oars instead of a sail. For the merchant ship, it makes sense that sails would supplement trade vessels. As for the arrow ship, it needed a bit more distinguishment from the hjortspring boat, otherwise the ships would be difficult to distinguish quickly. I think there is a degree of plausibility in the use of sail which we can justifiably represent, while keeping a sort of replica of the real hjortspring boat for history enthusiasts to appreciate. Rock art shows a diversity of hjortspring-style boats, some complete with masts and/or sails, plenty of ship settings have single rocks denoting a mast, and north <-> south trade existed.
    • They are broken because spearmen cant counter them U can get metal easily like how u get wood easily from trees Also with abit turtling u can spam them
    • we don't play the same game i guess. You have easy 2 or 3 metal mine in your territory.  Champ cav are broken and they have absolute no weak point! they are tank, high hp, high attack. They have a big cost effiency combine to mobility. Speciality persians and sélucid some civ can litterality don't play against them. we need nerf champ cav by one solution (cost, tankiness, damage, building training change or another idea)
    • Yes I know. And as I mentioned there, the consensus is mostly supporting a late adoption of the sail:   "The question of when the sail was adopted in the Norse homelands and how this affected the beginning of the earliest overseas voyages has been hotly debated. Some scholars support the idea that sails were used in Scandinavia long before the Viking Age, while a mid to late eighth-century date has been the generally accepted opinion (see Bill, Reference Bill and Klæsøe2010; Westerdal, Reference Westerdahl, Barrett and Gibbons2015: 18). One of the two vessels discovered at Salme in Estonia in 2008 and 2010, dates to around ad 750 and is the earliest evidence of a combined rowing/sailing vessel used by the Scandinavians (Price et al., Reference Price, Peets, Allmäe, Maldre and Oras2016). For Norway, the use of sail is not archaeologically attested before the Oseberg ship which was constructed in ad 820 (Bill, Reference Bill and Klæsøe2010: 27–28), although it is unlikely to have been the first sailing vessel in Norwegian waters. Nevertheless, the introduction of the sail and developments in shipbuilding technology during the Viking Age in this setting should be regarded as improvements and adaptions in response to new uses rather than the result of revolutionary inventions (Barrett, Reference Barrett, Anderson, Barrett and Boyle2010: 290)." Source: https://www.cambridge.org/core/journals/european-journal-of-archaeology/article/earliest-wave-of-viking-activity-the-norwegian-evidence-revisited/C2A3AB5F0C962CFB700EEAF24970BE49
    • Every unit has strengths and weaknesses. Spearmen are basic units. Average speed, low cost and mostly pierce damage in melee but can counter cavalry. Trainable in the Village phase. Useless against rams and buildings, somewhat bad against other infantry. Champion cavalry are late game power units. Fast, mobile and powerful, but very expensive to mass. Requires City phase to unlock. Also needs upgrades to resist most of the bonus damage from spearmen, so it requires even more metal to work. Unless metal grows on trees in your games, I don't see how this unit can be considered broken.
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