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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • pmp is the terrain (heightmap and textures), xml basically says where to place which entity and some other parameters like sun light for example and js is indeed for triggers. pmp and xml you probably only want to edit via Atlas. For triggers best read the scripts for other scenarios and binaries/data/mods/public/simulation/components/Trigger.js for available events.
    • Hi,  I wanted to dive in with making a scenario but it's definitely a lot to take in.  My scenario is pretty "straightforward." It has a player with some buildings and a few units on a map, and one or two attack waves.  From what I've seen, there are three files tied to each scenario: pmp, xml and js.  Is the xml the file where I change certain aspects of the game? For instance, maybe I don't want a forge to be buildable. Do I look in the forge template, copy the changed parameter into my xml file and that will overwrite the base game parameter? js is what I'm assuming the scripts and triggers? I'm guess things like the text in the tutorial and attack waves are all done through there? Are there any good guides on getting started with that?  Atlas has been pretty intuitive so I think I can learn that through experimentation. Thank you,  AG
    • Just for info 0 A.D doesn't use Cmake. I would also advise against putting spaces in folder names. That's indeed what's missing.
    • If you have a good plan, you can talk directly to the AI in VSCode or in the terminal, and it'll edit the files directly  
    • But it is searching the internet to know what commands to run. I guess, use with caution 
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