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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 597
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  • Topics

  • Posts

    • Hi guys! Just played 2 games vs Nusantara (i am Legend_of_Qc btw). First one he resigned, but second one, he just said I quit and he quit the game. Ricsand was spectating.     
    • I had not looked at the stats. I do agree it could be reworked to not be as strong, maybe closer to a Roman siege wall? And Gaul walls could have stronger stats (or be improved with murus gallicus technology).
    • I see, but Borremose was "fortified by a moat and an earthen wall", but let's be generous and say earth=stone. Anyway, what seems fishy is that their HP is 1000 to 3000, almost like for the Athenians at 1100 to 3300, while for the Gauls, more known for their stone walls, it's 800 to 2400, although they seem to build them faster. I think earthen walls should be built faster than stone walls (no need to shape big blocks and lift them), but be weaker since they can't be so tall ("HP" is hard to evaluate but the game doesn't allow wall capture, which should be their actual weakness).
    • Some suggestions for German unit names: Rammabagmaz is supposed to be ''ram beam'', but if rammaz meant ram it might just mean the animal and not siege engines in this timeframe (Ram as a siege engine might just be a translation of Latin Aries). https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/rammaz Maybe battering ram could be called Bagmawaldōz (beam wielders) Mangārī is a later Proto-West Germanic word, trade ship could be called Kaupinizbaitaz (merchant's boat) or Saiwikaupô (sea merchant). Note that the word kaupô is a loanword from Latin and might not yet exist in the game's timeline (but so far i could not find any native proto-germanic terms for merchant).   Hero specific names:   Seeress' specific name is a later Norse word. Could be replaced by haljōrūnō.      
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