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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 561
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  • Latest updates

  • Newest Posts

    • I created a house mod, I followed all the steps but when I open the editor and click on the house I made it doesn't load and closes the program, no error appears in the log, it simply closes the program when I drag the house to the screen. script: <?xml version="1.0" encoding="utf-8"?> <actor version="1">   <castshadow/>   <group>     <variant name="base" frequency="1">       <mesh>structural/jomon_house1.dae</mesh>       <textures>         <texture file="structural/textura_casas_primitivas.png" name="baseTex"/>         <texture file="structural/textura_casas_primitivas_normalmap.png" name="normTex"/>         <texture file="structural/textura_casas_primitivas_spec.png" name="specTex"/>          <texture file="structural/ao/textura_casas_primitivas_ao.png" name="aoTex"/>       </textures>     </variant>   </group>   <group>     <variant frequency="3" name="Hellenes House A">       <mesh>structural/jomon_house1.dae</mesh>       <textures>         <texture file="structural/ao/textura_casas_primitivas_ao.png" name="aoTex"/>       </textures>     </variant>     <variant frequency="2" name="Hellenes House B">       <mesh>structural/jomon_house1.dae</mesh>       <textures>         <texture file="structural/ao/textura_casas_primitivas_ao.png" name="aoTex"/>       </textures>     </variant>     <variant frequency="2" name="Hellenes House C">       <mesh>structural/jomon_house1.dae</mesh>       <textures>         <texture file="structural/ao/textura_casas_primitivas_ao.png" name="aoTex"/>       </textures>     </variant>     <variant frequency="4" name="Hellenes House D">       <mesh>structural/jomon_house1.dae</mesh>       <textures>         <texture file="structural/ao/textura_casas_primitivas_ao.png" name="aoTex"/>       </textures>     </variant>     <variant frequency="4" name="Hellenes House E">       <mesh>structural/jomon_house1.dae</mesh>       <textures>         <texture file="structural/ao/textura_casas_primitivas_ao.png" name="aoTex"/>       </textures>     </variant>   </group>   <group>     <variant name="ungarrisoned" frequency="1"/>     <variant name="garrisoned">       <props>         <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned" selectable="false"/>       </props>     </variant>   </group>   <group>     <variant name="alive" frequency="1"/>     <variant file="structures/destruction_small.xml"/>   </group>   <material>no_trans_ao_parallax_spec.xml</material> </actor>
    • well if the camels have to dance, that's time they can't spend killing ur women. combine some of your other units like spearmen and try and kill one. I mean there isn't a great counterplay always. Is this a 1v1 you are talking about, or a TG?
    • I’m a Londoner with a packed schedule and heard Sentinel Glycogen Control Capsules fit well. Has anyone used them for blood sugar or focus? Did energy improve? I’m 35 and tired of crashes. How long to notice benefits? Dosing advice? Share your stories, thanks!   https://sentinelglycogen-nz-au.com/ https://freetrailhealth.com/sentinel-glycogen-control-au-nz/ https://healthnsupplements.com/sentinel-glycogen-control-au-nz/ https://sentinel-glycogen-control-reviews-energ.webflow.io/ https://sites.google.com/view/sentinel-glycogen-caps/home https://groups.google.com/g/sentinel-glycogen-control-aunz-reviews-cravings-controlled/c/VoC1THwOMpg/m/rn1UpQ5vCQAJ
    • Thanks for the post _________________ worldcup 2025
    • Thanks for the suggestions, they might help others who have the same issue. I've already downloaded the mod manually before posting the thread. @real_tabasco_sauce, Random map Gulf of Bothnia crashes the game when using the mod. Winter biome. Tried Coast Range, arctic biome, and it works. Maybe some other popular maps crash.
    • It's already playable, but annoying warnings on the screen still need to be fixed. I hope to be able to fix this this week. https://github.com/wltonlopes/millenniumad
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